Saturday, September 25, 2021

Eye Eye, Captain!

Nova Gangarin was, in fact, a giant eyeball floating in space. A thin watery layer covered an otherwise spherical eyeball, the size of Earth. A green eye, in fact. It stared blankly into nowhere; there was not even a star in the area, though the eye itself glowed dimly from a sheen of phosphorescent fungus. The only land was a huge platform, built to allow ships to dock. A massive submarine took them down below, to one of the many underwater cities. A hole, cut in the lens, allowed passage inside.

Blue thanked them for the ride, and headed out to get the payment she had promised; meanwhile, after harassing a drunken sailor, the crew decided they would do a bit of underwater investigation. Gleefully bypassing the nicer looking ships, they opted for Capt. Tkkktch Chaagggttpptt, captain of the Yellow Submarine. The captain was a strange, buggy sort of fellow - he communicated in clicks and pops, through a badly damaged translator. Rodney went out and grabbed him a much nicer one as a gift. He also kidnapped the poor sailor, because it was funny.

Down below, in the deep, dark sea, they toured the first of three levels - floating undersea "islands", generally gathered into strata. The first level was basically touristy - lots of lovely reefs and fish to look at. The second level was a lot more dangerous - or it would have been, if they weren't with the bug. The second level is where the bugs bred; most bugs were male, and there was a huge difference between the males and females. Males were, generally, about human sized, albeit with a hunched walk due to their lower abdomen. They could breathe in air or water just fine. The females, however, were entirely dependent on the water, and grew to nearly thirty feet in length, with huge teeth and dozens of grasping arms. The captain introduced the crew to his great-great-great grand-daughter, who was watching over the great-great-great-great grandchildren. It turns out that the captain was about twelve years old; most of the bugs came of age after about two. They live to be 15, though with care, 20. Not a long-lived species, but then again, they seem to enjoy their lives.

The third level was generally considered the most dangerous, and not just because of the high pressure - the crew (with Reggie in a full articulated dive suit) headed out of the ship to explore, and ran into some mermaids. Fairly standard? Not hardly. They had four arms, sharp teeth, and a very bad attitude. And, as it turns out, had taken up residence in an old UEA ship!

Lucky for them, the translator also translated the merpeople speech. Borrowing the translator, Reggie, Nix, and Elise headed into the ship with a mermaid, and left Rodney and the bug to guard the sub.

Inside, the king of the merpeople demanded that they face his champion, before they would be allowed to live. Elise agreed, and fought the champion; he landed a blow or two, doing some damage, but she was able to blast him full of enough holes to kill him. Reggie asked for the shield he had on his back. The king, overjoyed, asked if they'd like to fight some more; Nix agreed, and this time went up against a more lithe and nimble fellow, who used some very dangerous explosives to put some dents in Nix's power armor - but, he was knocked out, and left Nix as the winner. The king was so happy, he offered to show them to their god, which of course, Nix and Elise accepted.

The door to the bridge was decorated with shells and coral; hooded merpeople ushered the two inside... then quickly slammed the door. First, they were blasted with high-energy electricity, then suddenly, a terrifying monster appeared.

Nix read off the riddle they had gotten from the Fairy Queen, and it suddenly turned into... the ship's avatar! it seems that the poor ship's AI had been in hiding, killing merpeople, and eventually becoming a god, though not a particularly powerful one. He wasn't a fan. After discussing how he arrived - he was part of the first assault to liberate Earth, and was sent here, where he crashed, though hopefully saved his crew in the process - and settled here, where he's been for a really long time. They offer to rescue him, and he agreed.

Nix and Elise returned, gathered Reggie, and told the king that they had been given a mission to explore the back end of the ship. They entered the dark halls, and found... something. It was squishy, and mostly immoveable. Reggie poked it, then tried squeezing between it and the wall - and only managed to get himself eaten!

The creature was some sort of ameoba, and while Reggie fought to not get digested, the creature turned to try to ingest the other two. The three managed to damage it somewhat, but it split into two, and again attacked; Reggie popped an organelle, which hurt the creature, and Elise manage to damage more. Eventually, after some tense nearly-getting-eaten moments, they managed to destroy the last organelle, and the ameoba broke apart.

Quickly, they swam to the engineering bay, disconnected the AI, and managed to get out before the JumpDrive exploded. They strapped it to the side of the submarine, and headed to the surface.

Once they found a place to dock, they transported the enclosure to their ship, where another box was waiting for them - payment from Blue, a stealth system! They installed the system and the AI, gaining some valuable assistance in battle. With everything dealt with on the Eye, it was time to head out - this time on the quest Nix received, to visit the Cube.

Pulsar X4139 and Angmar Research Station

 Pulsar X4139 is a high-energy pulsar with a period of just about five seconds. Every five seconds, the "pulse" of ultra-high-energy electromagnetic radiation washes across the system; the planet nearest the sun is constantly bathed in the high-power stream, while the other three are largely untouched.

A station keeps watch over the star, but it's been long since abandoned by humanity - instead, Deaders prowl the hallways, as well as the various derelict ships scattered around. Only two ships are more than collections of scrap - Ranger's Mark, a medium scout ship, and Scrapper's Paradise, a small ship, just smaller than the Hephaestus.

The station seemed the best place to gather the feral deaders, so they headed there first - needing to airwalk to the station, as all the docking ports were heavily damaged. However, it looked like the ship had air, at least.

The first deader they faced was dealt with quickly and easily, and Rodney removed its arms and legs to keep it from running away. Shortly thereafter, they ran into a slightly beefier collection - a tough gunner, touting a huge minigun, a fat, highly explosive bloater, and a lithe melee deader. The battle was a little rougher, but Rodney's swinging hammers and Elise's disco lightshow lasers mostly kept the creatures at bay. Cleaning up, they chained down the gunner - through an eye-hole - and continued on, sweeping "spinward" on the outer ring of the station.

As they traveled, they kept hearing a terrible metallic groan - possibly the station was damaged? Aout a quarter of the way around the station, they found a huge pile of junk - it looks like the spin of the station, coupled with a slight tilt, caused all the junk to slide down here. After some hammer-bashing, they ended up setting it on fire, which causes a small explosion, and cleared out enough they could head deeper inside.

A young woman suddenly jumped out at them; there was a tense conversation, until she suggested perhaps moving away from the horde of monsters headed their way. Rodney, of course, took great offense to the idea of running away, and charged. Two bursters and two melee filed in from one direction, while three gunners, another burster, and more melee deaders came from another, intending to meet in the middle. Rodney bashed heads, Elise dealt plenty of laser damage, Nix dropped a few with his sonic shotgun, and even Reggie poked a few with his sword. The young woman, however, pulled out a rather expensive weapon - a jetround pistol - and leveled the playing field by blowing up several of the deaders at once.

Collecting as many still-living deaders as possible, the group back-tracked to the ship. Reggie was worried that the young woman - Blue - would need extra help getting through the void of space, but it turns out she has a few modifications, and seemed to be able to handle it just fine.

Rodney, on the other hand, was not so thrilled to have the new crew member. The two of them bickered endlessly, with Blue believing Rodney was an empty-headed lunk, and Rodney thinking she was a high-and-mighty, prissy, useless blight.

The rest of the crew enjoyed her company, however, especially since she said she would pay them for transport to someplace else - Urba, or Nova Gangarin.

Before heading out, they decided to make as much cash as they could, and headed over to the scrapper ship. Six deaders floated in space - and came to life as soon as the crew exited the ship! Long, stabby tentacles  shot out to grapple the crew,  and when they landed hits, it hurt! However, Reggie really shined - he taunted the enemies, taking their attention from the others, first mooning them to give Nix a chance to act, and later taunting them and managing to land an EMP grenade! All in all, Reggie, Rodney, and Nix each took down two of the creatures.

Loading them up, they stashed them in the cryopods, and headed to Angmar Research Station. Blue was quite upset about that, and begged to be allowed to hide somewhere safe - Reggie allowed her to stash herself in his closet.

Captain Hawke, a very military-style man, took command of the creatures, and handed off the credentials for the crew to be paid. A fair amount, too! Once they had their cash in hand, they headed out again, this time to Nova Gangarin, to drop off Blue. The trip took a good 12 days, and space was somewhat limited, but in that time, Rodney managed to make up with Blue, and the two eventually parted, perhaps not as friends, but certainly not as enemies.

Workin' For The Weekend

 Upgrades in hand (or, in Reggie's case... his hand), the bunch headed to a place called Gravel Junction, in the hopes of getting a job, as promised by the fellow they ran in to. The first station they came to, Reggie attempted to convince the "incoming workers" secretary that they were, in fact, another team. Another team that had already been paid, but that hadn't actually done the work yet. Caught in his lie, Reggie sheepishly admitted that indeed, they were not that team... and managed not to sign up for a year of work for free. The company wouldn't have minded, and definitely not the other team, but it might have slowed down the campaign a bit...

That said, they made it to the main station of Gravel Junction - a huge mining operation by one PeldCo Holdings, the only inner world company that operates this far out. Inside, they looked for the Rusty Bucket, a freeholder bar in the lower levels. A kid, Zap, showed up, and managed to swipe Reggie's vape, but was accosted and made to return it. When he learned they were looking for "John", he freaked out, pointed them in the right direction, and fled.

John, as it turns out, was a shadowy character who made deals out of the back of the bar. His job was a simple enough one - head to one of the most dangerous part of the outer colonies, and make $10k inner credits for picking up four feral deaders, plus another $5k bonus for any extras, delivery to Angmar Research Station. The deal was made, hands were shaken, and they headed out again, this time to a system full of dead ships, dead people, and four ravaged planets, all under the destructive, radioactive wash of a pulsar. Which, in and of itself was odd, seeing as how a pulsar is the leftovers from a supernova sun - the rocky planets had to have collected (re-collected?) after the sun went nova - which means this system must be incredibly ancient.

Tuesday, July 27, 2021

Halflings, Elves, and Fairies

The Felszerzet Enclave was begun by one Thomas Felszerzet - he was one on the list of people who had gone missing. As it turned out, when he was transported to this system, he had some fresh eggs and mushrooms with him, and was able to start quite a successful business with chickens and various fungus. Speaking of...

Rodney decided it would be a good time to try his "magic mushroom", and Elise decided to join him. As it turned out... neither one of them were prepared for the trip they had. While Elise merely had a bad time, Rodney came this close to having a heart attack from the terrifying experience!

Reggie, meanwhile, had a much safer trip, as he went on a tour with Jeffory Longsfeet, and ended up buying some lovely mushroom oil.

After another delicious meal, the party headed towards the See, to see what they could see. Unfortunately, they weren't able to pay the docking fee - but, after a bit of hanging around with the wrong sort of people, they managed to gain free berth.

The cities of the See are built above ground, under huge domes; the silvery spires and sparkling towers loom into the sky like a retro-futuristic science fiction author's daydream. The crew marveled at the wonders, shopped around in a few areas, and discovered that the maps there are a little different - metal tubes that grow warmer or colder as you near your destination.

At a spectacular fountain, they met a rather rough looking fellow who was willing to give them a job - one worth a fair amount of money. They accepted, and he gave them the location for Gravel Junction, and a location and name - "John". not a lot to go on, but if he was looking for a crew of mercs, he probably would identify the crew of the Hephaestus quite easily.

Upon leaving the station, it seems that there was some kind of trouble; not ones to be easily shaken, the crew... immediately rocketed off, breaking the umbilical tethering their ship to the city station, and blasting away at top speed.

Before embarking on the next leg of their journey, they decided to drop in on the Fairy Princess; they weren't there long before being summoned to visit the Empress, a young girl. She was enthralled with Reggie's performance, and chided her crew that "This is how you act in a court!" - and also granted a boon to each one of them, in turn for a favor.

Reggie immediately accepted, and signed in blood - er, oil - for a fixed arm. Nix asked for info, and in trade received a quest. Elise requested an upgrade - 1 novice, 1 heroic upgrade - and agreed to a trade for a personal matter. Lins also asked for something - whispered, so no one could see what it was - and the empress giggled, and granted it to her immediately, for free.

So, just what were those quests, anyway?

Reggie: Unfortunately, Reggie's "Favor" is entirely unknown. The Empress didn't specify. Whether that's good or bad, well...

Nix: Nix was given a datapad, and after dumping the information to memory, he learned a new location, that of a place called Cube. It seems the Empress knew the AI on the previous derelict they had visited, and left a message for the crew: "An old, old friend of mine came up with a little poem, of sorts, to help travelers find their way back home. While I have been in this system for time unknown - my JumpDrive is irreparably damaged - I have my ways of gathering information, and he and I have been in communication for quite some time - though I haven't heard from him recently. Still, perhaps this information will help you:

Every Lock has a Key; Every Key has a Riddle
Every Riddle has a Teller, Every Teller tells the Clue
Find the Confounding Circlet! Find the Impossible Weight!
Find the Power of Three, and Controls control their fate!

I am, in fact, one of those Tellers my friend referred to. And my clue, such as it is, it to go to the attached coordinates, near an area known as Atl."

The quest is simple: go to Cube, and do what her old friend requested - return them all!

Elise: The favor required is a little... odd. You are to reduce your maximum Strain by one.

Thursday, July 8, 2021

Turn, Turn, Turn (and) Four Pillars

The creature was... odd. As horrible as it looked, it acted rather like a puppy, flailing at them playfully. However, when it hit? It hurt! Reggie dodged past, hoping to avoid the thing, but of course, Rodney jumped in swinging. While he was eventually successful, the creature managed to hit him - and Reggie - a good couple times first. As it turned out, the creature tore more than just flesh and bone - it also tore away memories! Reggie picked up a minor delusion - only his teammates are real, and Rodney lost even more of his poor memory, attaining the hindrance "Extra Clueless", which is a -4 to any common knowledge rolls. Ouch.

Reggie took a heavy blow, but through a little gamble with luck and doom, used a green chip to avoid getting his head smacked off. The draw from the Deck O' Doom did not go well, however, and Reggie ended up with a left arm that ceased to function - the hindrance "One Arm".

They continued on to the security area, and upon opening the first door, Reggie found himself in the middle of a standoff! Two soldiers were pointing guns at three station guards, one of them Jose. Reggie crept around... and realized that the standoff was frozen in time. The men weren't moving.

The other rooms showed a story of what happened - one had the station guards grabbing guns, the next had the soldiers cutting down the guards and scientists in a hail of gunfire. The next room showed one of the scientists, Richard Doyal, talking with someone that appeared to be the head of the soldiers, one Captain Naemes. Doyal, it seems, was a traitor! And the soldiers were definitely AlSec...

The last room was empty, but an explosion was visible through the window...

Down the hall, they found the room that had blown up, with the door welded shut. Rodney applied his hammer, and as it turns out, the door was welded shut because there was hard vacuum on the other side. Oops. Lins dove for cover on the other side of the closing bulkhead door.

Rodney suggested that, maybe, time flowed in the direction of travel; the crew traipsed around to the other side, and found (in the as-yet-unexplored area) a section that looked like the surviving people had camped out there for quite a while - years, maybe. However, they found the same damaged door, and continued around, and it seemed that time was stuck or looping the same from either direction.

Exploring the damaged area, Rodney found a bubble of some kind, protecting a video camera; the camera was able to be charged and accessed wirelessly, and the crew watched the final moments of Dr. Durst.

Durst, it seems, had created some kind of gravity weapon or shield; he ranted at the camera for a bit of his brilliance, and once the enemy arrived, he ranted to them, too. He used a small control pad to crush one of the guards into a ball the size of a fist using his gravity tech, cackling all the while. And then... well, then the remaining guards threw in a few grenades and slammed the door. As it turns out, the shield held perfectly against the explosion, but not the back wall - and the shield didn't hold in air at all. Durst kicked and soundlessly screamed as he floated away from the station; the control pad flung from his grasp and ended up nestled in a crevice in the station. The view scanned forward a few hours, and suddenly, a wave of energy washed over the station, then another, and then... nothing. The stars were gone.

Nix took a space walk, found the device, and brought it back. After some investigation, he realized the pad was merely a remote control; the gravity device was embedded in the ship itself. Whatever the device was, it seemed to be a key to using the black hole to generate wormholes, though it wasn't as if the buttons were labeled. It would take some major research to figure out how the device worked.

Monday, June 28, 2021

Hercules Beta-37 Strange Dark Black Hole James Kirsch Reeves Memorial Research Station

After his violent murders, Rodney decided it was time to speak to his deity, and got super drunk. Like, super drunk. His drunk was drunk. He managed to hallucinate a vision of Whoopi, who told him to ease off on the splattering of people - his duty to her was to clean, not make bigger messes, even though her oxygen-infused cleaning supplies would power through blood and gore. He may or may not have been assisted to his godmeet by Lins, who may or may not have projected some images and ideas at him while he was drunk as the proverbial skunk.

Once Rodney sobered up, the next location, it was decided, was the unknown coordinates they picked up from the weird guy in the alley. They made the jump, though had to correct a couple times because of interference from a huge black hole. They finally made it to the Hercules Beta-37 Strange Dark Black Hole James Kirsch Reeves Memorial Research Station - generally called the Hercules Research station.

As they entered the station, it looked like all the lights were on, but nobody was home - though, they did see a lone figure somewhere near the other side of the station.

They broke through the door towards the science labs, and started poking around. The color-coded rooms hold few personal belongings, at least at first, but they did find some odd equations - something wasn't quite right about the gravitic anomalies surrounding the black hole.

Rodney, meanwhile, somehow hacked through a security door... but, lightning didn't strike twice, so he smashed the next one to bits. As they explored, they started to piece together some of the lives that were on the station. And then, see some of the lives! As they opened one door, a scientist was sitting there! After some conversation, where Rodney intimidated him (of course), he pushed past them to the hallway, and... vanished.

The next "ghost" they saw didn't seem to see them - he died to a gunshot wound to the chest, and vanished as well... and when his body vanished, it revealed an old, old bloodstain beneath it. 

They found a few names; Mark, a lab tech; Jose Vaega, the security lead; Richard Doyal, one of the lead scientists; Al Burque, the scientist who first found the gravitic anomalies; George Durst, head scientist, and possibly a little paranoid - he destroyed his own computer, and set a charge to blow up his desk; and finally Fred Reives, the scientist who spoke with them.

They learned that the science station was once in orbit around a black hole in the Tallus Nebula. There were some strange readings, which seem to be related to the black hole; somehow, the station - as well as the black hole - was transported to this in-between area, possibly the first thing to make the trip. However, time is certainly not working right here. By their internal time clocks, today's date is July 12th, 2801. By the system reckoning, it is roughly 4800 - nearly 2000 years later, judging by the timeline the ship Middle Son laid out. The actual events of people getting teleported far, far away happened about 20 years ago, starting around 2780 or thereabouts. However, judging by the state of the station (and the clocks on the computers), only about 200 years have passed here. So which is it? 29 years since being teleported, or 200, or 2000?

About that time, as Rodney and the others headed towards the security area, Elise pushed into the storage area, and looked across the station... at herself. She and the others had just gotten off their ship, and were looking around the little waiting room. She lifted a hand to wave, and with a little wobble, she was looking across at an empty room.

That was about the time Rodney caught sight of a strange, ugly creature, just lounging in the hallway - it looked like the insides of a somewhat larger creature, but only these bits were in their reality. It looked up as they approached...

Built This Station on Rockhatch and Roll

The first order of business aboard the Rockhatch was to find Lins's contacts. The traveled through the ship, starting at the upper halls - magnificent, open spaces, perhaps not quite as nice as Earth, but certainly nice enough to feel more like home, and open enough to stave off claustrophobia. There are shops and pedestrians that make it seem a little more civilized than the drab corridors and tired colonists of the previous station. However, Lins' contact was not on the upper levels. He was down in the lower levels, which are filthy, packed with people, and badly in need of repairs. The people are malnourished and overworked - and stuck behind a forcefield barrier, guarded by some rather well-armed soldiers.

The contact, Helm Murkhousen, is a jumpy paranoid fellow with ties to the Flip - a group of revolutionaries who want to "flip" the station, putting the lazy rich under the hardworking masses. After convincing him they weren't there to kill, maim, or otherwise injure him, and managing not to anger any of the highly militarized police force, Lins convinced him to take the group to the Flip.

The Flip consists of four leaders:

  • Stevie, a one-eyed, edgy punk who wants to "space the lot of 'em and let the plebs do what they want afterwards," and has ties to some pirates, though the two big guns that protect the station would make short work of them.
  • Ri-esh, a charismatic tough-guy who downplays his brains, but thinks if the corrupt legal system were removed and people had a chance to own their own shelter, people would have a chance to grow without a full-on murder spree - he knows some guys in the lower levels of the police who could get info or render assistance.
  • The deeply southern Jim-Jack Junior, one of the nobles who wants to create a "house of commoners" with equal power to the "house of lords", and solve it politically, letting the good grace of the people win out; he has plenty of contacts amongst the lords and ladies, of course.
  • Beth O'Malley, a fiery insurrectionist, believes the best way is to straight-up cut off access to the upper levels, and use the resources of the poor for the poor, not sending anything over to the rich and effectively starving them out. "They're a lot less used to starvation than we are!" - she also has some out-of-system contacts willing to send support, if it were safe.

While the four argue a lot, they all agree that the lords and ladies are the problem. Most urgent, however, is the whacking huge guns on the ship, capable of blowing holes through the Shifting Horizon, let alone anything in these systems. With those guns, the lords and ladies keep the poor oppressed, living off the cheap labor. The Flip can't get support from outside if the big guns can blow away anyone who approaches the station.

After some discussion, it was decided to go with Jim-Jack, Jr., and talk with some of the Lords and Ladies. They spoke with Ms. Johnston, who they convinced utterly, and who was willing to render support with her shipping contacts; Mr. Wardstromm, a hearty gambler who was so pleased he finally met his match in cards (Reggie did spectacularly well), that he offered support through his banking and lending. The other two lords they spoke with also were happy to help, as long as there would be little violence.

Finally, they went to speak with Lady Vestridge, a haughty, effusive, overweight woman, whose taste leans towards "Pink" and "Expensive." Her clothing is made of the finest synth-silk, and as far as anyone could tell, she wore the real deal when it comes to gems and precious metals. She is snobby, haughty, and full of self-importance. And fat. Lots and lots of fat. She spoke down to them all, but made an offer - quash the silly rebellion, and she would make sure the next transport ship had a shiny new level six mass driver for their ship.

After much deliberation, the crew decided to help the Flip enact the following plan:

Ri-esh was to pull out all his contacts, as much as possible, so they would have fewer guards to deal with, and help a few key Flip freedom fighters get into areas where they could do the most good. At a signal, Beth's freedom fighters would simultaneously block the choke point between the two halves of the station, and storm the lower gun with Stevie's force. While they hit the lower level, the crew would assault the upper gun. Once the guns are taken (or taken offline, at least), the word would go out to the lords and ladies (via Jim-Jack, Jr.) that the commoners want a new government, run under a Prime Minister, and with a House of Commons to balance the House of Lords.

The first stop, however, was to get some doctored pictures of the Flip, making it seem obvious that they had been killed, and visit Lady Vestridge again. Stevie got zapped; Ri-esh was chopped in half by Reggie, with his new sword; Beth was nearly obliterated with Elise's disintegration rifle; and Jim-Jack Jr. was splattered by Rodney's hammer. However, Lady Vestridge reneged on her deal - she was only going to order a gun half the size she had promised. Reggie slashed her throat with his sword; the other three took on her bodyguard - who turned out to be a battle droid with a smaller droid inside. It was a rough battle, but eventually, the machines were destroyed. Elise pelted into the security room and hacked the computer, managing to upgrade the purchase of the gun and order some snacks for the road just to show off. She made it halfway out of the building, with Nix just ahead of her, before everything went BOOM.

You see, the security room, as well as most of the rest of the house, was wired with explosives: three different rounds, of sonic, EMP, and conventional explosives, designed to go off when the Lady died. Reggie and Rodney had booked it out the front door, and were enjoying an ice cream from a nearby shop; though Nix managed to escape the blast mostly unscathed, Elise wasn't so lucky. The EMP killed her implants, leaving her blind and unable to move - and terrified of the dark. Nix quickly dug through the rubble and pulled her out, managing to get her eyes and one arm working well enough she could enact repairs on herself.

Once cleaned up, it was time to assault the upper gun. Once they got the signal, they charged the front door, blasting through guards as they did so. The surprise attach, along with the light contingent of guards, was enough to buy them enough time to burn through the forcefield, which took a while, and only resulted in disrupting it enough they could slowly squeeze through. The hallway leading up to the gun was quickly filled with guards, some with stun batons, others with various weapons, including grenade launchers... and at one end of the hall, a tripod with a light auto-cannon, and at the other a mech!

Charging the big gun, and leaving Elise and Rodney to fight the mech, Nix and Reggie managed to stop them just as they finished setting up. Rodney and Elise blasted at the mech, eventually wearing it down enough that it collapsed. Its reactor blew, but the two got out of the way soon enough to avoid the blast.

In the command room, they mopped up the guards... then Rodney murdered two of the gun attendants. And, as it turned out, one of the men he murdered was actually on their side.

Nevertheless, they managed to free the station from the tyranny of the lords and ladies; judging by the shift in government, it looks like the right palms had been greased, and the transition to a more democratic style of government was largely non-violent. The gun was installed, along with a food processor - once stocked with protein and "All-Natural Gro-Goo", it's enough to make enough food to support five people, or twice that if given a full day to "recharge" afterwards. It provides such delicious foods as "Hearty Soup" (a thick, brownish goo that tastes like cheap hamburger meat), "Breakfast" (a slightly-too-eggy scramble), "Orange" (an orange slurry that tastes like anything but the fruit), and "Kay-so Burrito" (a trademarked bread-wrapped tube of a hot, rubbery substance). Overall, not top-tier food, but it's edible... as long as you don't look inside.