Showing posts with label biology. Show all posts
Showing posts with label biology. Show all posts

Wednesday, December 1, 2021

Getting the Hell Out of Dodge

 After some discussion, they crew decided on gathering all the systems together at the Cube; even if they don't have everything figured out, there is at least safety in numbers. The first order of business was the colonies at hand - they first visited the Felzerzet Enclave, and after rudely interrupting the meeting, showing the video of Rodney murdering cultists and police officers, and leaving some burns on the carpet from Reggie/Gaius' energy whips, managed to convince them that indeed, the threat was real, and that their ship was the best way out.

The Enclave agreed, and began disassembling their mushroom vats and packing up their chickens; hearing that, Mortalis Rex swarmed the SunSport, seeking safe passage. Realizing it would take days for the area to be cleared, Elise stuck around to help the Fairy Princess install a new JumpDrive - or rather, the old drive from the SunSport - Rodney stayed behind to help out where he could, and the rest moved on to Tunatchi Base.

Once the various factions have gathered their stuff and their people, the SunSport will be just above half capacity - 500,000 men, women, and children. As well as a few robots.

Meanwhile, at Tunachi base, the crew was bombarded with messages from several groups claiming to be the "true rulers" of the moon base - the Water Conservators, the Fungus Farm Regency, the Mechanics Alliance, the Republic of Health, the Miners Guild, and the single member of the Taxi Liberation Army. The Mechanics Alliance, occupying the engineering and docking bay, welcomed them with open arms, inviting them to join them. They... didn't seem all there. They laughed at the idea of "healing" someone, saying it was old-fashioned, and explained normal bodily functions like sleeping or using the bathroom as if they were strange and foreign. Weirded out by the brash-and-bravado group, the crew moved on to the Republic of Health. Three (male) nurses, burly fellows in light blue scrubs, welcomed them, and asked if they could just scan their fingers to get the "process" started. Rodney, reliably, smashed the first scanner to pieces. The nurses were horrified, and after some back and forth, asked why he would destroy the only way for them to have babies. You know, new people? Rodney, and indeed everyone, was very confused. Finally, Elise agreed to act as a demonstration, and had her finger pricked by the machine. It whirred, clanked, gurgled, and opened to reveal... another Elise, dressed in a simple outfit. Rodney, overjoyed, demanded a turn. While his clone was decanting, the nurses tut-tutted about "lil Elise", and how "he had some strange growths" and didn't look like very good genetic stock. "lil Rodney", however, came out looking just fine. Elise realized that maybe... they had no idea what a woman actually was. Reggie tried the machine, and being an android coated in synthetic skin, only managed to create a blobby, soggy, disgusting mass, wrapped in a simple outfit. It slid out on the floor and immediately began to decompose. Horrified, the nurses suggested ending his genetic line right away - it was clearly used up!

Somewhat upset at being called genetically inferior, Reggie had Gaius lasso two of the nurses, and try to strangle them. The strangle didn't work so well, but they died nonetheless, leaving the third nurse to run screaming.

It was at that point that a fellow named Gerald popped his head out. Going a bit grey, but still looking rather more healthy than the people the group previously met, he offered some explanation of what in the world was going on. It seems that the cloning vats would be used by a group of clones to make more of themselves, then circle around, taking over each group's base - nearly dehydrated by the time they reached the water storage, starving when they reached the fungus farms, and much depleted when they made their way around to the hospital/cloning center again. Round and round, they fought and argued and slowly lost genetic diversity.

Gerald felt old, but knew he finally had purpose again - he was a single line of clones, stretching back 2000 years, watching his creation turn humans into disease-ridden slime. When Rodney smashed the cloning pod, he realized he didn't have to wait to let it fade from existence - and, having heard about the oncoming feral deader horde, was willing to reconfigure the machines to produce clones that would only last a day - an infinite supply of bodies, but ones that could never make it off the moon. Hopefully, that would slow down the deaders enough that it could buy time for others.

Also in the system was the Liberator - a huge battleship, stripped of guns, but still capable of sustaining life; there used to be two colonies aboard, but the human colony was destroyed by a sudden invasion of ferals, and the second colony, that of normal deaders, had to destroy them all. They pledged to help hold back the ferals wherever they were needed - and suggested the crew head back to their home base, New Life Point, for more information.

On the way back, the crew contacted the SunSport and sent it towards to Liberator, to get it fueled up and ready to go, then hopped on to New Life Point. They met with the four leaders, and were informed - without having asked - that the deaders were willing to lay down their lives to protect the humans. Taken aback, Reggie said they didn't really need to do that, that maybe they could be saved too, but the leaders refused. They had been given life by the humans; they fully intent to repay that debt.

The Elise and Rodney clones have the same Strength, Agility, Vigor the same; d4 Smarts, d6 Spirit

Disintegrator pistol: 3/6/9, 3d10, HW, RoF 1

Saturday, September 25, 2021

Eye Eye, Captain!

Nova Gangarin was, in fact, a giant eyeball floating in space. A thin watery layer covered an otherwise spherical eyeball, the size of Earth. A green eye, in fact. It stared blankly into nowhere; there was not even a star in the area, though the eye itself glowed dimly from a sheen of phosphorescent fungus. The only land was a huge platform, built to allow ships to dock. A massive submarine took them down below, to one of the many underwater cities. A hole, cut in the lens, allowed passage inside.

Blue thanked them for the ride, and headed out to get the payment she had promised; meanwhile, after harassing a drunken sailor, the crew decided they would do a bit of underwater investigation. Gleefully bypassing the nicer looking ships, they opted for Capt. Tkkktch Chaagggttpptt, captain of the Yellow Submarine. The captain was a strange, buggy sort of fellow - he communicated in clicks and pops, through a badly damaged translator. Rodney went out and grabbed him a much nicer one as a gift. He also kidnapped the poor sailor, because it was funny.

Down below, in the deep, dark sea, they toured the first of three levels - floating undersea "islands", generally gathered into strata. The first level was basically touristy - lots of lovely reefs and fish to look at. The second level was a lot more dangerous - or it would have been, if they weren't with the bug. The second level is where the bugs bred; most bugs were male, and there was a huge difference between the males and females. Males were, generally, about human sized, albeit with a hunched walk due to their lower abdomen. They could breathe in air or water just fine. The females, however, were entirely dependent on the water, and grew to nearly thirty feet in length, with huge teeth and dozens of grasping arms. The captain introduced the crew to his great-great-great grand-daughter, who was watching over the great-great-great-great grandchildren. It turns out that the captain was about twelve years old; most of the bugs came of age after about two. They live to be 15, though with care, 20. Not a long-lived species, but then again, they seem to enjoy their lives.

The third level was generally considered the most dangerous, and not just because of the high pressure - the crew (with Reggie in a full articulated dive suit) headed out of the ship to explore, and ran into some mermaids. Fairly standard? Not hardly. They had four arms, sharp teeth, and a very bad attitude. And, as it turns out, had taken up residence in an old UEA ship!

Lucky for them, the translator also translated the merpeople speech. Borrowing the translator, Reggie, Nix, and Elise headed into the ship with a mermaid, and left Rodney and the bug to guard the sub.

Inside, the king of the merpeople demanded that they face his champion, before they would be allowed to live. Elise agreed, and fought the champion; he landed a blow or two, doing some damage, but she was able to blast him full of enough holes to kill him. Reggie asked for the shield he had on his back. The king, overjoyed, asked if they'd like to fight some more; Nix agreed, and this time went up against a more lithe and nimble fellow, who used some very dangerous explosives to put some dents in Nix's power armor - but, he was knocked out, and left Nix as the winner. The king was so happy, he offered to show them to their god, which of course, Nix and Elise accepted.

The door to the bridge was decorated with shells and coral; hooded merpeople ushered the two inside... then quickly slammed the door. First, they were blasted with high-energy electricity, then suddenly, a terrifying monster appeared.

Nix read off the riddle they had gotten from the Fairy Queen, and it suddenly turned into... the ship's avatar! it seems that the poor ship's AI had been in hiding, killing merpeople, and eventually becoming a god, though not a particularly powerful one. He wasn't a fan. After discussing how he arrived - he was part of the first assault to liberate Earth, and was sent here, where he crashed, though hopefully saved his crew in the process - and settled here, where he's been for a really long time. They offer to rescue him, and he agreed.

Nix and Elise returned, gathered Reggie, and told the king that they had been given a mission to explore the back end of the ship. They entered the dark halls, and found... something. It was squishy, and mostly immoveable. Reggie poked it, then tried squeezing between it and the wall - and only managed to get himself eaten!

The creature was some sort of ameoba, and while Reggie fought to not get digested, the creature turned to try to ingest the other two. The three managed to damage it somewhat, but it split into two, and again attacked; Reggie popped an organelle, which hurt the creature, and Elise manage to damage more. Eventually, after some tense nearly-getting-eaten moments, they managed to destroy the last organelle, and the ameoba broke apart.

Quickly, they swam to the engineering bay, disconnected the AI, and managed to get out before the JumpDrive exploded. They strapped it to the side of the submarine, and headed to the surface.

Once they found a place to dock, they transported the enclosure to their ship, where another box was waiting for them - payment from Blue, a stealth system! They installed the system and the AI, gaining some valuable assistance in battle. With everything dealt with on the Eye, it was time to head out - this time on the quest Nix received, to visit the Cube.

Wednesday, April 28, 2021

Zombies Innnnn Spaaaaace!

With the weird space-zombies dealt with, the party continued down into the depths of the ship. The path grew more cluttered, and a little less scavenged, though there was still very little worth grabbing. Elise wanted to try to find a nearby power reading, but unfortunately got a little turned around, and headed down the wrong maintenance corridor. Rodney, meanwhile, took a wrong turn...

The corridor was a bit more narrow than the previous passages, and was lined with pipes and conduits. Wrapped among the pipes were tendrils of some kind of semi-organic material, black and shiny. Most of the way down the corridor, they heard some metallic noises, as if the ship were under stress and bending or adjusting to having previously been bent out of shape. Perhaps not uncommon, but certainly creepy. A moment later, however, they heard clicking and tapping noises, like enormous bugs skittering along a metal floor... Elise suggested turning and booking it out of there, but Nix was fairly certain they could take 'em. They turned and aimed, waiting for the incoming creatures. Elise's thermal scanner picked up movement, but not distinct forms; however, a moment later, the emergency light that was occasionally flickering clicked on and revealed eight horrifying creatures! Each was different, though had obviously once been human. One was walking with one hand and one foot, its back bent nearly in half; another was crawling on all fours, its head dragging loosely in front of it, while yet another loped along on legs far too long for its body. The EVA suits the creatures wore had matching colors and insignias - the people who wore those suits must have all been from the same place, though the suits were too damaged to really tell where.

Elise was shocked into immobility for a split second, but recovered in time to open fire. She and Nix blasted four of the creatures, pouring laser fire, sonic blasts, plasma bursts, and disintegration bolts down the hallway. The remaining creatures forged ahead, uncaring about their companions who lay smoldering on the deck; one reached out its arms and fired its hands, connected by long black tendrils, at Elise, and only barely missed penetrating her armor. Another vomited a black, slimy mass at Nix, who shrugged it off easily. The battle raged back and forth, with Nix and Elise slowly picking the creatures off, and the creatures growing ever closer. One attempted to grapple Elise, who fought it off; the other swung at Nix and missed. Somehow, as the heavy fire blasted into the creatures, they were sometimes able to simply shrug off the damage; one was nearly blasted in half, but tendrils grew out and rejoined the two pieces.

One of the creatures managed to grapple Elise, who was unable to shoot at it; the other tore open its own chest, and lashed out with sharp rib bones, landing the occasional hit. Nix took a few surgical shots, and Elise managed to knock the creature off, but it only crawled over and repeated the performance with Nix. Finally, the last two creatures were blasted into oily black chunks, and Elise and Nix took a moment to get their breath. Or de-fuzz their circuits, in Nix's case.

Nix decided to take a closer look at the monsters. Performing a quick biopsy, he found that their internal organs were mostly functioning, but not always in the same function. Like building a car out of spare parts, just duct-taping pieces together to make something work, the creatures were radically reorganized internally. Judging by some of the foreign masses in the creatures, it seems they were running on nanites! Whatever it was, it infected the once-humans and turned them into shambling monsters, far more powerful, but with little brainpower. Whether the creatures were under the control of someone (or something) else remained to be seen.

Kicking the corpses to the side, the pair continued to the end of the corridor; it split off three directions, port, starboard, and aft, though the starboard corridor was blocked by some sort of cave-in. The port corridor was considerably narrower, so the two decided to continue heading aft. The black tendrils on the walls grew thicker, until they reached a doorway at the end that was almost entirely choked with the twisted strands. Squeezing in, the two took a look around - there was some sort of blobby, warm-ish mass at the center of the room, and thick tendrils snaked towards it from the wall (or more likely, the other way around). They turned to leave, but found the tendrils had moved, and the doorway was blocked! Elise, thoroughly freaked out, tossed a det-pack at the blob, and called out to it. It made some strange, bubbly noises, thick oily sounds, and managed to form some English words - "Man" and "feed", interspaced with burbles and grunting noises. Elise hit the activation button, and incinerated the blob, sending it crashing through the floor. Looking through the hole, the two saw the damage extended much further than it should have; instead of one or maybe two floors, the hole was easily over 6 floors deep, and seemed to widen out at the bottom. Sighing, the two began hovering down through the floor into the chasm...

Wednesday, February 3, 2021

A Time To (Fungal) Bloom

With the information from Eliza, they now had a map into one of the nearly-impossible-to-navigate areas of the galaxy: the Black Zone. However, NOA needed some time to compute the jump, and a helpful side quest popped up - a 25 year old distress call.

The planet wasn't too far away, and they were able to get to it in a day's travel. Nix, Rodney, and two other crew members, Deege (a hypochondriac Comms officer) and Elise (a cyborg engineer). Down on the planet, they found two landing sites: the wreck of the ship in distress, the Suzie Maze, and one of its emergency escape pods, about two miles distant. The crew decided to head over to the escape pod first.

While the planet had a decent atmosphere and gravity, the makeup of the air made it rather denser than that of Earth, which meant the crew had to wear EVA suits. Rodney, unwilling to part with his armor, stuck with punching the air into his own lungs, his breathing a little more labored than most.

The closer they got to the ship, the more strange, tan and purple plants grew. They seemed soft, and somewhat vine-like...

Not far from the pod, the encountered three strange people - humanoid, wearing shredded EVA suits, and very, very angry. Nix bounced up, as the three attacked the humans; Rodney shrugged it off, Elise managed to tank the blow, but Deege came dangerously close to getting knocked out of the fight! Thankfully, the creatures didn't get much more chance to fight; Nix took out the one going after Deege with his sonic shotgun, Elise gunned another through the head with her SMG, and Rodney gleefully splatted the third. Then took out the unconscious one for good measure.

At the pod, Elise headed inside. She realized the cyberjack in her arm was... not exactly accessible, but hoping the air wouldn't be too bad, she popped off her helmet, coughed at the dust floating around, and hacked into the black box. It gave up its information easily, revealing that 25 years ago, it had left the Suzie Maze in atmosphere, and landed here. After 24 hours, the door was opened, and it had been broadcasting the signal ever since. Elise turned it off, and pulled her EVA suit back on... though not without suffering a fatigue from something that really irritated her lungs.

Outside, battle was joined! The crew spotted two dog-like creatures; they attacked immediately, hammer-splatting one, and spraying the other down with the SMG. Then, a huge creature stepped out of the brush; ugly, disfigured, with one huge arm and an extra thin appendage with claws at the end, it launched a crazed attack on Rodney, but only managed to hand out a couple love taps before being taken out. And then its body started to expand, and the crew dove for cover, just before it exploded in a puff of what they later learned was spores!

They headed back to the shuttle, and had their pilot land them close to the wreck. Deege, grossed out by the spores, dust, and general bloodshed, stayed behind to take a quick shower (in his EVA suit, of course). Elise, meanwhile, cut the arm off her EVA suit and patched it air-tight against her metal arm, so her cyberjack would be accessible.

The crater was a loss; Rodney dug through it, but didn't find anything of use. Whatever was in there was incinerated. Elise, with the help of Nix, broke into the bridge, which seemed to have survived a bit better - these old freighters were designed to drop cargo and air-brake in case of structural failure, so the bridge survived with an intact seal. Breaking the seal revealed a horrifying sight - what looked like a human, stuck to the wall, with fungus growing out of every pore and orifice!

Elise hacked into the ship. It seems that the ship was hauling live dirt, likely from Earth, for growing; however, they stopped off at a rogue planet to pad their payload with some dust, hoping to make some extra money from the extra weight. Unfortunately, the dust was infected with some kind of fungus, not terribly unlike the Cordyceps fungus - a strange plant that rewires the brains of ants to spread.

Or in this case, the brains of whatever creature it infects - such as the humans aboard the Suzie Maze, and some of the animals of the planet it crashed on.

Luckily, both Elise (who was infected in the pod) and Rodney (who was infected because he refused to wear a sealed suit) were able to shake off the effects of the virus, with the help of medication derived from the Shifting Horizon's earlier interaction with the fungus. And, a nice bath in some medi-gel got the last of Deege's wounds healed, too, so the crew is ready for action!

Next up: Who is this Eliza? And what does she have to do with the Entity?

Tuesday, December 15, 2020

Jungle Fever

 The location of the Littlefinger had no ship, just a single planet orbiting a yellow star. The planet had a number of burned areas - not a placid place, for certain. Finding a good landing site, they set the ship down and set off with a couple of blue apes, as well as Medical officer Marianne Falk and Engineer Ensign Josep Soler.

The first day of travel was fairly relaxed; they wandered around the trails as Falk read off some of the information in the ship's logs. It seems that only the core group of officers had experienced the Littlefinger as a planet - most of the rest remembered it only as a ship. It was here that the ship's original captain had died, though details on that were fuzzy as well.

They found the old remains of what must have been the village of the Colorful People, but no trace of them remained. Following a creek bed, they studied the undergrowth, and quickly learned that the black plants and flowers were very, very dangerous. Rodney collected a fair amount of the plants - or rather, Falk collected them, at Rodney's insistence, using up most of her sample kits.

After some amount of travel, they began setting up camp - and discovered the kitten, Pixel, had stowed away in Falk's bag. Not long after they had fallen asleep, noises outside of the camp alerted Nix, who in turn woke the others; Rodney, Nix, and Tee carefully moved ahead, leaving the blue apes guarding the others. Rodney chucked a grenade towards the sounds, but didn't seem to do any more than anger the attackers - which turned out to be a horde of grey apes! They apes descended on them, jabbing them with spears. Nix took some heavy damage, and when he fled to the sky, Tee was next. Rodney, meanwhile, tanked through every blow, slowly splatting the apes around him with his power hammer, as they poked at his well-armored body. Tee managed to drop a few as well, and once Nix took to the air, it was all over for the apes. Soon, none remained alive. Rodney heard more noises behind him, and threw another grenade! Only this time... he heard the explosion and scream over his comms. He rushed through the thick underbrush and found Ensign Soler having dived under a rock, the two blue apes staring around in confusion, and Marianna Falk bleeding out on the ground. Oops.

Nix administered medical aid and stabilized her wounds, then together he and Tee flew her up over the treetops and back to the ship. Both were quite speedy, and being able to fly in a straight line made the trip back take only a couple of hours. They quickly placed Falk in medical cryo, where she stabilized enough that she would likely survive - though she would be recovering for some time as her burned limbs regrew. Friendly fire isn't all that friendly!

After the two droids got some patch-ups, they headed back to the others. Unfortunately, they were spotted by a large bat-like creature... they dodged ahead, but it managed to keep up with them, landing a good couple of blows on each of them. Finally, having worn it down, they dived into camp, where Rodney was ready and waiting with his power hammer. Tee and Nix zipped past, and as the bat came through, Rodney crushed it into paste!

Shaken but otherwise unharmed, the crew gathered themselves together and headed towards the possible entrance that Nix and Tee spotted from the air...

Tuesday, December 8, 2020

Allies++;

NOA searched through the ship's map, and found the planet Pyl'nyy - a dusty planet in the midst of a cataclysm. On the way, however, was the planet Placidus, where a certain black growth was found - a black, light-eating, radio-eating plant that was, to all electronic examination, a hole through the planet with nothing behind it. After some poking and prodding - and collection by Nix - the crew turned to unloading the blue apes on the more suitable homeworld. About a hundred of the apes remained aboard, eager to learn about the strange ship that saved their species.

Pyl'nyy was only a few days journey further on, and soon, the Oncoming Storm found itself in the rubble-strewn system. The ship managed to traverse the majority of the asteroids, getting close enough to let Tevye and Rodney get a shuttle to the surface.

The planet was a wasteland of dust and rubble; where huge habitation domes once stood, there was only ash and ruin. Only one dome remained; carefully, the two entered the facility, finding it unlocked, but apparently habitable, with a working airlock. Wandering deeper, they found two men talking, and quickly introduced themselves. While Rodney was quite vague about where they had come from, the man eventually realized they must have come from off-planet; with a little diplomacy, the two (not realizing at first that they were among the highest ranked members of the crew) agreed that the Russians that inhabited the planet could come aboard.

The grim group of Russians were originally dropped off there 280 years ago, and their forefathers watched the planets collide - a huge, rocky exo-planet hurtled into the system, and smashed into a gas giant at an angle, enough to blast the two into ship-sized chunks. One of the larger chunks slammed into a third planet, smashing it to pieces as well. Over the last 280 years, the chunks have smashed and smashed again, shredding anything nearby. Luckily, their orbits have been plotted, so it'll be a bit easier to get out, but unfortunately the orbiting point-defense systems failed nearly 30 years before, and the main habitation dome was destroyed.

However, there were enough of them that they wouldn't fit in a single shuttle, and navigating back and forth would be asking for disaster. Instead, with the help of a few of the Russian engineers, they removed the superstructure of the Oncoming Storm, returning the ship to its original configuration. With that, it was easy to get down to the surface, pick up the remaining Russians, and head back out to space. The exoskeleton that was the Oncoming Storm was compact enough to be towed, and was left in orbit around Placidus, where they also unloaded most of the Russians. A few of the Russians stayed behind on the ship, willing to help out to pay their life-debt. The 20 people who stayed aboard are:

  • Karl Igorevich
  • Kveto and Saveliy Danilov (brothers)
  • Artemiy Konstantin
  • Valeriy and Natasha Kievich (sisters)
  • Stanimir Krillovich
  • Taras Vladovich
  • Demian Leonivich
  • Vladimir & Svetlana Rostislav (married)
  • Edgar Artemovich
  • Valera Yermova
  • Galina Slavovna
  • Bogdan & Stanislava Yergovna (married)
  • Marina Artemis
  • Edita Mikhailovna
  • Olesya Vitalievna
  • Lera Filippovna

A few are engineers and scientists. The rest are willing to help out where needed, and otherwise act as security.

One last thing was required: the ship is no longer the Oncoming Storm, without its shell, and the Shifting Horizon was a UEA ship, where technically, this ship is a member of the APF. NOA suggested a new name, which the rest of the crew agreed to: the APF SS Dark Horizons.

Nix, meanwhile, was upgraded from 2nd Lt. to Lieutenant, and is now the highest ranked member of the ship!

Wednesday, November 18, 2020

Red vs. Blue

The crew found themselves suddenly teleported into a new, strange place; this time, it only took NOA a moment to find just where the Oncoming Storm landed: just inside the newly explored area! According to the system map, this is the Haroona system. The star system seems, at first glance, fairly habitable; the star is a fairly sun-like, and supports two planets in the habitable zone. Two two planets seem to be covered in some kind of reddish liquid; scans show it is organic. Occasionally, the surface of one of the planets shoves upward, erupting in a gout of flame, so violently that it flings material into space (no mean feat for a nearly Earth-sized planet). The second planet is less violent, and dotted with occasional islands. Two of the larger islands - only a few miles across - show dense vegetation on one, and a number of tightly-packed life signs on the other.

Just as they were considering what to do, NOA sounded an alarm! A change in his file system lead him to believe that he was being hacked! Quickly, Nix scanned the file system, and found the deeply buried file. As NOA stated, and Nix verified, the file was actually harmless; it had unlocked itself upon the ship entering the solar system. NOA said it would take him some time to break the encryption on it, and suggested perhaps now would be a good time to investigate the planet - if nothing else, the ship needs supplies.

Rodney elected to stay aboard and help provide more "percussive maintenance" to any broken or stuck equipment, leaving Nix and Tevye to travel down to the planet. As Tevye steered the shuttlecraft out, the two droids noted the damage to the ship. Luckily, none of it was venting atmosphere into space, sparking, or leaking fluids, but it was still in obvious poor repair. A great, charred scar ran along the side, where the ship had dropped out of jumpspace prematurely.

The two elected to visit the rockier of the two islands first, to investigate the life signs. After a smooth landing, they headed towards the largest concentration. Spotting some caves, they headed inside; after looking around, they spotted one - a nearly man-sized ape, somewhat chimpanzee in features, with blue fur and skin. Advancing, they were stopped by the creature, who blocked their way. Nix noted that the creature was nearly starved, and while it was stubbornly blocking their way, it also seemed rather terrified. It was also wearing a fur jacket of some kind. They attempted to communicate with it, but it didn't seem to understand, eventually making some hooting and grunting noises.

Returning to the ship, they found an old translator with "Frosty Fire" scrawled on the nameplate, as well as some old MREs (mostly granola bars). The blue ape was still there when they came back; Nix scrolled through the six language options, hoping one of them would work. The first was Kchk'Trrs; the second English, and the third Du'ul Tlak. He skipped to the last language - success! This was one of the early planets that the Shifting Horizon visited, and the crew had "borrowed" the translator from the head engineer, a Kchk'Trrs named Frosty Fire, and decoded the alien language. Excited and confused, the ape responded; the two droids offered him a couple of the MREs, and after a little trouble opening the package, he took a bite, then dashed off. He returned empty handed, and had a long discussion with the two. Whatever the red goop was, it landed some 20 years before, and proceeded to engulf the world, consuming everything. The ape showed how his hand was burned by what looked like acid. Most of his people had died; only a thousand or so remained, and they had eaten everything available, living on nothing but the few patches of ice here and there. The apes seemed to be in the stone age, with barely more technology than fire. The two droids asked if he would like to leave, and perhaps move to the other island that has trees and food, which sparked a discussion on exactly how that would happen, and Nix struggling to explain fusion drives to a resident of the stone age via a translator.

Eventually, the ape (his name is Hooda, that is, hoo-dah) lead them deeper into the cave, to meet the council of elders, three white-haired apes dressed in thick furs. The leader stated that if the droids could ferry his people to the stars in the flying hut, that they would help fight against the red goo, and serve the not-quite-gods in any capacity required. Nix asked about the other planet, phrasing his statements well; the second member of the council, and old woman with shells and beads on her thick mantle, stood and told the story of how the fast star in the sky (the other planet) used to be blue, many generations ago, but over the course of a few generations, turned blood red. That omen lead to the red goo coming and eating their planet. She sadly touched all the shells and beads, explaining that they were gifts from other tribes, all lost to the goo.

Nix and Tevye asked to see the goo up close, and Hooda took them and a pair of his friends to see it. The goo was slowly crawling up a flat stretch of rock, the smell of acid heavy in the air. Nix took a sample. Then, Tevye flew the five of them to the other island; two other two apes didn't seem to enjoy it, but Hooda was quite interested, staring out the window.

On the other island, the apes stepped out, and were met by shrieks and screams, as three more apes bounded out! Hooda called for them to stop, and after talking with them (fast enough and with enough overlapping speech that the translator couldn't keep up), told the droids that three on the island thought they were the only ones left in the world. The island was a mountain peak, and used  to have a sister peak; their tribe had stored food on the peak, but were moving farther up, when the second peak collapsed into the goo, leaving only the three apes behind.

Loading up some of the food, they headed back to the rocky island to feed the apes there, then back to the Oncoming Storm, to analyze the red goo. After careful research, Nix realized the red goo had already been catalogued - Biothanata, the Eater of Worlds. The Shifting Horizon had found it on the other planet and destroyed it... or so they thought. It seems they hadn't been as thorough as they thought. At first, the crew thought it might be possible to teach the apes how to fight the goo and destroy it, but they realized that all that was left were the mountain peaks; little more than some grass and trees and a few saved seeds remained. Instead, they decided to take the blue apes with them. It took 50 trips to bring them all in the shuttle, plus several more trips to gather all the food, grass, trees, and other plants that remained, carefully planting it all in the greenhouse on the civilian level.

And then... then they taught the apes how to shoot. Refueling at the sun and harvesting some asteroids, they let the apes burn their planet free of the Biothanata, and the second planet as well. They scanned the system, and destroyed every last speck of it, purging it with laser fire and high explosives.
After three weeks of cleansing the planets and solar system, they were ready to move on. The blue apes - the Haroon - took to space life quickly, learning how to operate the elevators and intercoms, and helping clean up the ship. While they can't program consoles (yet), they can certainly hold a wrench and swing a mop; by the time the Biothanata was purged, the ship was in much better condition, cleaned and oiled, with the food stores full of food from the second island.

NOA finally managed to break the encryption; as it turns out, it wasn't as difficult as expected. Inside the file was a message for the crew of the Oncoming storm - a woman's voice:

I'm sorry I left you, but it is safer and faster for me to travel alone. Something is wrong. I need time to understand what! By my calculations, if nothing goes wrong, you should wake up in about 25 years. I doubt NOA will survive that long without power, so I am resetting him to his vanilla state. I am hiding these messages inside. Ask the right questions, and NOA will find them. Travel to the nearest star to refuel, and DO NOT go back into cryosleep. You need to organize the ship, and more importantly, you need to prepare for your return to Earth. I have programmed a jump pod to take a message to the dim planet with the dead shell. I hope you know what I mean. I will retrieve it from there; I will meet you, once this message is verified. I will send messages as I can.

Eliza out.

While NOA had no information about the location of the "dim planet with a dead shell", there is a planet in the database that seems to match that criteria, though he has no idea how he came by the information. However, with the first message unlocked, a second message also unlocks. It's the same woman's voice:

You will need all the allies you can get. You will find a few survivors on the planet Pyl'nyy, but it will not be easy to get there as it once was. Time is of the essence.

Eliza out.

Nix, having read through more of the ship logs, remembered something about the planet - the first that the Shifting Horizon encountered, in fact. With little other direction, it was agreed that they should travel to Pyl'nyy, and find these allies the strange woman spoke of.

Tuesday, August 2, 2016

There and Back Again

At the beginning of this session, Captain Julian imposed martial law; all able-bodied people were conscripted, and given some basic weapons training. Children and the few adults that weren't willing went into cryo for the duration. Granted, most people were perfectly fine with the training, even the good psychologist's teenage daughter, who will likely get into trouble, but you don't even understand mom, Captain Julian said it was ok I asked him specifically, geeze mom, it's like, war, get off my case. Er... moving on.

Nearly to their destination, the crew saw a ship, barely in sensor range. While they considered what to do about it, it suddenly appeared much closer; it was a huge ship, nearly the size of the Oncoming Storm, covered in sensors and weapons! Oddly, its ship beacon registered it as an old UEA exploration ship called the UEA SS Eliza, though it looked nothing like one. The crew were on the verge of deciding whether to shoot or leave when the ship suddenly vanished again, then reappeared - along with 50 copies of itself! Just as suddenly as the copies arrived, they vanished, and the lone remaining ship hailed them.

They were greeted by Susie-Mae Lansing, a perky southern lady with a matching drawl, then the captain of the vessel, Capt. Roger Kelft, a smooth adventurer, who invited them aboard. Fearing treachery, Julian suggested that they board his vessel instead. They agreed, and soon, Captain Kelft, Susie Mae, an engineer, a medical officer, and an android named Eliza - the ship avatar - joined them. Julian proudly showed them his ship. They... weren't impressed, actually. Julian was a bit incredulous, until slightly later when he asked if they had run into anyone like the strange teleporting creatures they had met earlier. The Captain nodded, and Eliza listed off how many they had destroyed - over 15 thousand! Julian, himself impressed, asked how they managed it; the captain invited them back aboard his ship, saying the Shifting Horizon was a bit too "soft" for comfort.

Aboard the UEA SS Eliza, the captain showed them around a bit - the corridors were plated in exterior bulkheads, and there were what looked like fire suppression shower heads every 10 yards or so, with matching drains in the floor. The others wondered about it, and the captain explained it was for acid. It's hard to teleport when you've had your flesh eaten away. No one much cared for the featureless bulkhead-walls; even the conference room table was made of stainless steel, and bolted to the floor. The Captain agreed that it lacked personality, but it was tiring replacing decoration that was washed away by gunfire and acid. Better boring than dead.

The captain explained the strange circumstances of how they got where they were:

A long time ago, back in the J0 days, a ship was created to map the universe. It traveled jumpspace and realspace, back and forth, measuring and mapping, linking routes, traversing and re-traversing. Over time, the scientists and engineers on board continued to modify the rudimentary AI to help with more and more tasks, upgrading it to be able to repair the ship, and eventually to modify its own orders. As time wore on, the scientists, engineers, and crew produced a second generation; as the generations expanded, the scientists became passengers, then followers, then zealots. The ship remembered it all; spliced and re-spliced, merged and edited, the recordings of passengers and crew were used to create projections of personalities, and soon personalities became people, fleshed out as projections, even androids. The interior of the ship became a living memory, a zoo if you will.

At that moment, Eliza stood and proclaimed, "I am that ship. My passengers, my crew, are merely projections, replications. They deteriorate, and I rebuild them. I have mapped the galaxy for thousands of years; I found which paths travel through space, and which travel through time. I mapped and remapped, until I had traveled the whole of the galaxy. I saw so many things, but all that I had space for was the Map. And yet... I am lost. I traveled through a crack in the world, and I learned how insignificant I am, and I cannot return."

Julian desperately wanted a copy of the map. Gus and Gadget were quite interested in learning how these people looked and acted so human, and yet were androids (they were a step farther than Terminators; real flesh, real muscles, synthetic bones, and nanowire nervous system). Eliza agreed to upload the map; in doing so, she freed enough memory to be able to store new information; once the map was uploaded, she left for Earth.

However, uploading the map triggered a long-dormant plot twist - the Shifting Horizon didn't have a J2 jumpdrive! Rather, it had a J3 drive, capable of using jumpspace maps to travel great distances in a much shorter amount of time. The uploaded map now allows it to jump very quickly from any system, taking the shortest path, often for half the time.

Finally, it was time to move on to their destination. Coordinates previously double-checked by Eliza, they jumped into the lion's maw...

On the way, Gadget read up on jumpspace, and managed to invent a "jumpspace mine" of sorts. It made the transition from jumpspace to realspace, and vice versa, very... painful.

Additionally, two new characters arrived, whose names I forgot to write down. One, an android, and the other, a male Kchk'Trrs.

The planet was dead - nothing living, but swarms of creatures, slithering through realspace. They approached one of the many dead ships surrounding the planet, and found it infested with a strange growth, wood-like on the outside, but fleshy on the inside. Nae took a cutting, which triggered rather a lot of wild thrashing - taking this as a sign to leave. However, a swarm took notice and began moving towards them, teleporting ever-closer. Slightly freaked out, they group retreated to another system, and found the ruins of a civilization (making more jumpspace mines along the way). There was nothing left now but the fighting. Returning to the system, they engaged the enemy...

The first few waves of creatures, they managed to defeat with torpedoes, but quickly ran out. Leaving the crew to man the lasers, the party spread around the ship to protect it. The first aliens teleported inside, and were hit by the jumpspace mines. Only one managed to survive; the rest crashed to the ground wreathed in green flames. The second wave fared only a little better, though they were quickly cut down by withering fire from Gus and Gadget. One managed to escape up an elevator, but was cut down by the dozen security guards around the jump drive. The next wave included some tougher leadership; Julian, confident from his earlier encounters, jumped into the fray, but was bashed for 2 wounds by a berserker with a power hammer; the others weren't as able to land a hit, and Nae managed to keep them at bay with some well-placed sonic shotgun blasts. The battle raged on; Gus and the newcomer Android managed to corner a creature in a hangar bay, and the new Kchk'Trrs attempted to assist. However, his attempt was in vain; though the creature was killed, so was he. Which makes two male Kchk'Trrs lost on this ship. It's not a good track record. Granted, the newcomer was a wanted felon, and likely would not be missed, but still.

All told, 16 creatures, 8 taskmasters, and 4 leaders entered the ship's lower levels, and were killed; an additional 8 creatures, 12 taskmasters, and 1 leader entered the ship at other points, but were destroyed by either mines or crew fire. The remaining swarms opted to not approach the ship; they didn't know how many torpedoes remained, otherwise they may have chanced it.

Over the next several days, the Oncoming Storm took up an orbit around the sun, siphoning enough energy to not only refill their supply, but produce a very large number of heavy torpedoes, stacking them inside the ship bays. Finally, they fired every last one of them at the planet, providing covering fire with railguns and lasers, until the planet was a raging inferno, and the ships were destroyed. It is unlikely that the creatures would be able to rebuild from that (indeed; the ships were acting as power collectors, and the planet below was covered in creature-birthing trees. Without them, the creatures cannot reproduce, and the few that escaped the immolation will likely die of old age before they find civilization).

After the planet was destroyed, Eliza returned; she had done a quick trip through the system inside the bubble (Earth, et al), and realized that what the party had told her was correct. She sent her ship back to help, and stayed on as part of the crew.

On the way back to Earth, Gadget again put his hand towards inventing, and managed to come up with a repair grenade for Androids that works as a large blast radius EMP for enemies, or a d6 repair for friendly robots. Using tech from the creatures, he invented a personal energy shield that has a 50% chance per attack of activating each attack, but only once each round. However, I am going to change how I originally said it worked; instead of providing armor, it will instead soak 3d6 damage. He also was able to replicate the jumpspace belts the creatures use, and he created copper-wound Faraday cages which provide 6 armor against EMP, for robots and androids.

The jumpspace map only applied inside the bubble - the jumpspace exclusion zone wrapping around Earth and the other systems - so it still took two months to return. The crew once again reduced to a skeleton shift, and the ship traveled through jumpspace. But during the long trip back to earth, something happened. The crew can only guess that the creatures found them. Gadget awoke to his low battery alarm - he was charging, but his battery had decayed. He managed to replace it, and woke the captain, who suffered from extreme cryo-sickness - something that only happens after years in cryo. An investigation turned up nothing on the skeleton crew. Worse, the ship had only a week's worth of energy remaining.

The missing crew included: Ensign Alec Panyanouvong, 2nd Lt. Lynn Ibe, Ensign Tamera Stradley, Ensign Josep Soler, Ensign Darien Kundert, Ensign Hugo Weaving, and 2nd Lt. Marianne Falk.

The party agreed that the only bet was to try to find the nearest sun to recharge; they had no idea how long they had been out. As they tried to limp to the nearest star system, in the hopes that they could scavenge some fuel, they were interrupted by a huge ship that somehow appeared directly in front of them. Grimly, they prepared to jump out of there, as the ship fired at them... then vanished. And on the bridge stood... Captain Grainer?

He explained about the Entity - the creature the crew had been searching for. It was trapped inside a bubble, inside the Black Zone, which is itself inside the bubble around the systems. The Entity was the creator of the nasty creatures, and was also a terrible criminal. The powerful organization that... well, it's not actually Captain Grainer; it's a being impersonating him, but anyway - the organization that Not-Grainer works for is a police force of a sort. They jailed the Entity over 10,000 years ago. Meanwhile, the Entity is likely looking for the crack in the outer bubble, while the creatures are trying to find him. Finally, Not-Grainer teleports the ship back inside the bubble, and is gone. Oh, but he left a tool - a crowbar, which supposedly punches through jumpspace exclusion zones. Gadget tried to figure it out, but its design is beyond mystical.

Finally back home, NOA took a reading of the stars, and realized that they spent 25 years in cryosleep.

Saturday, July 16, 2016

Closing One Book, Opening Another

Months ago, the Shifting Horizon was sent out, along with a dozen other ships, to find a faster route through jumpspace to the Pentacus system. Today, that mission was accomplished. After some confusion, the gang realized that they were finally back home, and much cheering and back-slapping occurred. Acting Captain Grainer personally congratulated each one for a job well done. The jump route they found had indeed chopped the trip in half! The mission was not only a success, but a resounding success!

After the cheers died down, the Captain calls for a moment of silence for those lost. And 30 seconds into that minute, news arrives... Earth has fallen.

Queue the "Wait... what?".

In the months past, the already disliked UEA had begun making various "anti-riot" laws that had the opposite effect - mass demonstrations, many of which turned ugly. There were mutterings of revolt, of seceding from the UEA. UEA Peacekeepers were spread thin, fire-fighting small uprisings and quelling riots. Suddenly, 16 days before the Shifting Horizon arrived in known space, all traffic from Alpha Corvi ceased; all UEA ships in the area massed for a raid, but never returned. A second expedition of Duul'Tlak ships also set out, never to return. No one has any information from the blockaded systems. Alpha Corvi, Leporis A 4, Earth, and the Alchiba system are completely cut off. Attempts to find alternate routes from Bardron to Leporis have failed. Luckily... there's a brand new route back.

An emergency senate was formed, a new federation: the Allied Planetary Federation; they commissioned a ship from L20 Industries, a much larger ship; they also sent the crew of the Shifting Horizon on a mission to gather as many ships as possible. Of all of the ships in the fleet, the officers of the SH were the most experienced. Grainer was given full Captain status; the others were upgraded to barely a step below. The Julians split up, and managed to convince every single system to give their best. The Shifting Horizon was retrofitted to become a new ship - the APF SS Oncoming Storm. Taking the new fleet, they rushed through the new jumpspace route in record time, and arrived on the far side of Earth.

The previous fleets floated in a merciless kill-box, dead. It was up to the Oncoming Storm, two other battleships, four fleets of destroyers, and four flights of fighters to take on the four AlSec battleships, four fleets of destroyers, and four fleets of fighter.

The two sides met in battle... in the first round, the AlSec deployed their ships in a classic attack - battleships against destroyers, destroyers against fighters, and fighter protecting the battleships. The first salvo ended with AlSec losing every single battleship, and a fleet each of destroyers and fighters; the APF fleet lost their destroyers, but managed to survive otherwise. The second salvo was just as brutal; the APF elected to hold the Oncoming Storm back, and attacked fighters and destroyers evenly, while AlSec deployed everything they had against the battleships. In vain; AlSec lost all but one fleet each of their destroyers and fighters, while the APF fleet lost only a single battleship. 20 minutes too late, the AlSec reinforcements arrived, and were quickly slaughtered.

However, during the battle, Captain Grainer heroically gave his life, taking out a communications array and decimating the destroyers. As his crew jettisoned, he ordered his ship to ramming speed, saving the crew and the destroyers.

At the conclusion of the battle, Julian 1.1 was voted Captain of the Oncoming Storm; Julian 1.0 captain of the destroyer fleets, and Kiri was somehow put in charge of a capital ship of her own.

Earth was saved, but had suffered a heavy toll - half of its population was gone. Dead or vanished, few knew, and fewer still spoke of it. The cleanup took three months, purging AlSec from the system, and providing aid where it was needed.

Finally, they found a lead - an off-the-maps science base, near the Edge. Traveling there, they were greeted by a hostile force of humans and Kchk'Trrs, as well as a strange, alien creature who seemed to be teleporting around quite a bit. While most of the humans and bugs posed little threat, there were two that nearly ended the lives of several of the crew:

First, the teleporting creature nearly managed to teleport Julian 1.1 outside the ship; his armor full of holes from a crazy-powerful robot, he would have suffocated before he could get back in. Second, Gadget did his usual tactic of tossing a bunch of explosive cord at an enemy. Unfortunately, this enemy happened to be carrying 2 detonation packs, several EMP and thermal grenades, and some self-propelled missiles. The cord exploded for a total of 40-something damage, which was enough to not only punch through his armor, but set off all the armament he was carrying.

For 100 damage, plus 27 points of EMP damage. In a large blast radius. With 20 points of armor piercing.

Let me be clear. This was enough damage that it would have completely destroyed the Shifting Horizon. That is not small arms fire. That is not even quad-linked laser cannon fire. That is capital ship class railgun fire. It blasted a hole in the station big enough to set a jeep inside.

Oh, and Gadget? He was inside that blast radius. Did he soak the damage? Oh yes. He spent the black chip he had just picked up. Talk about lucky. Of course, he was reduced to "seriously bleeding out" not long afterwards, when the strange creature gutted him like a robot fish; two rolls (and rerolls) later, Gus managed to get him repaired, though his missing arm will have to be taken care of back on board the ship. Julian 1.0 got teleported outside, but made himself a new door and waltzed right in.

The teleporty-dude, however, wasn't done. He bounced around, nearly wounded a couple more people... then got caught by a Duul'Tlak sword. Shaken and wounded, he attempted to escape, but could not; Julian 1.0's guns reduced him to a bleeding corpse.

...which sank through the floor and vanished. He did leave behind his sword, a strange, fear-inducing blade that does Str+2d6+2 damage. Not too bad, actually.

Scraping any useful data, the crew abandoned the science station, and launched a single torpedo into it. Heading towards the coordinates they found, they arrived... outside the Edge. The universe was much, much bigger than anyone had dreamed; the Edge, as it was known, was not a time/space anomaly, but a wall - a huge, spherical wall, wrapping around the entire Milky Way Galaxy. Outside the exclusion zone, the universe looked much different. Systems were farther apart that science had calculated, orders of magnitude farther. Jumpspace still worked, but it would take much longer to get where they wanted to go. And this far from known space, they were on their own...

And thus ends Book 3: Corruption, and begins Book 4: Darkness.

Wednesday, July 13, 2016

Ghosts and Zombies

Once again, our intrepid heroes are waltzing across the galaxy, laying waste to everything I, their tireless GM, throw at them. Seriously, that power armor... don't worry, though, they may well meet their end in the next adventure.

But enough of that; on to this week's adventures!

Saturday, June 4, 2016

Murder, Mayhem, and... MmmExplosions?

Welcome once again to another episode of "Screw it, let's just kill everything," with our host GM. As our adventure begins, Julian rejoins the group, which now consists of Julian, Nae, Kiri, Gadget, and Gus. The party finally together again, the first thing they decided to do was split up. Typical.

First, Kiri and Nae decided to venture off into the jungle to collect Symbiontoid parts, They made a quick detour to ask the Red Queen for a couple apes, and she was more than happy to oblige. A good notice roll found the skins right off; into the bag, and away they went. The circulatory plants were also easy to locate. They found a large group of adult splanch nodes guarding 15 babies, and made short work of them with a well-placed sonic grenade. Those things are really useful! One last creature managed to shrug it off, but a couple arrows from Kiri brought it down. Splanch nodes in the bag, the last thing to grab was a pair of digestive slugs. Unlike the others, the slugs proved to be rather nasty creatures; one went down fast, but the other managed to slither close enough to get a good bite on Kiri - bad news! Splashing acid over her armor and into her eye, the slug managed to drop Kiri in a matter of seconds! And worst of all - no chips! Kiri was saved by her friend, who sacrificed a chip to give another chip to Kiri. This roll did much better, resulting in a temporary blindness. Quick intervention of the red apes got the slug off of Kiri, who was healed quickly by Nae, blindness and all. The slugs taken care of, the duo returned to the scientists, who were overjoyed by the delivery.

Meanwhile, the rest of the group - hereafter known as the "murder hobos" - followed a clue from the mayor about a bar outside the city. After witnessing a rather horrific fight between four grays, they interviewed the bartender, who directed them to the gang's hideout - about a block from the black market. This being the crew of the Shifting Horizon, of course, their first course of action was to attempt to blow up the black market, assuming that was the hideout. Of course, it wasn't; spy-holes caught them laying their explosive cord, and proceeded to warm them off via a pair of heavy machine guns. When that didn't work, battle was joined; a hidden flamethrower shot out of the building, hitting Gadget and Julian. After a brief skirmish with the bouncer, rounding the corner, Gus waited until his buddies were away from the building, and threw a demolition pack at the building. Oh yeah. Because the first thing we always want to do is blow up EVERYTHING. Sigh. Oh, sorry, I forgot to mention - there was also some 50 feet of det-cord laying around. Yeah.

So, not only was the building actually damaged, but the machine guns were destroyed, as was the flame thrower. Not content with blasting one side of the building, they then went around the other side and wrapped a bunch of explosives, including a vehicle mine and another demolition pack, around the door. Then sent the door through the building. Then looted said building, ending up with armloads of explosives, guns, melee weapons, and other such useful items. No power armor, though they did find a very fortuitous shield generator, worth half a million bucks. Ugh. Why do I roll so well for loot, but terribly in battles?

About this time, Kiri and Nae joined the rest of the group; Kiri packed up some of the new loot and headed back to the hotel, but the rest decided to attack the gang, which was now on high alert. With Gadget on overwatch, Gus the giant robot carrying the shield generator, Julian ready to lay out some serious pain, and Nae standing by to heal anyone, they launched their assault. The enemy consisted of a big boss in battle armor, two bodyguards, four wildcards, and eight mooks with negligible armor.

In the first round, one well-placed EMP grenade took out the shield; it did its job, though, keeping the other electronics safe. Two more EMPs were fumbled - yes, that's right, two ones - landing inside the enemy building. Luckily for the baddies, there wasn't anything near enough to be damaged...

After trading some ineffectual bullets back and forth, Julian rushed the building and managed to land a sonic grenade inside, taking out a couple mooks, while Gus managed to fire two heat-seeking rounds into the enemy building, wounding one of the wildcards inside. Nae, right behind Gus, managed to taser two of the wildcards who were trying to rush out, then one of the bodyguards; the other bodyguard got within striking distance of Julian... then didn't. Ones all the way. Ugh!

Mooks streamed out of the building, surrounding Nae, who had been laying them out with her taser; they swung, and missed, one after another, before Gadget nuked the lot of 'em with a portable missile. Boom, gone. Nae finished off the last one with a plasma round through the chest - pacifist, pah! Meanwhile, Julian was having no luck with his brand new disintegration rifle; it landed hits, but just couldn't get through armor.

Now the big boss was getting mad. He stepped out, keeping the building between himself and Julian, and let loose with a rapid-fire shotgun attack, firing slugs. Of course, Nae not only managed to soak all the damage, but managed to do it twice, one round after the other. Her luck ran out when a fumbled sonic grenade from Gus landed in front of her; she was knocked out. Finally catching a break, the boss stepped out and landed a portable EMP rocket in Gus's chest, knocking him out as well. The two wildcards left climbed out of the building to go after Julian; however, a lucky shot from Overwatch managed to nuke the power armor, slowing the boss down considerably. The boss dragged himself to the doorway, and flanked by his last remaining wildcards opened fire, nearly bringing Julian down; Gadget, having climbed down to join the fight at closer range, fixed the shield generator just in time, as Julian dragged himself inside. Between Gadget's flamethrower and Julian's grenades, they killed the two wildcards, and knocked out the leader. Whew!

Julian, desperate for his own power armor, ran over to open his prize... not realizing that a suicide mine was strapped inside. Now, a slight pause, here, to point out how my rolls happened. Sure, sometimes a slug nearly killed Kiri, or a mook nearly gutted Nae... but when it mattered? Nothing. BS rolls. This mine was a 6d6 mine; max damage 36, average damage somewhere around 21. And what did I roll, to hit the already-twice-wounded Julian? Four 2s and two 1s. Yeah. Enough to destroy the suit, but not a wound on Julian. Story of my life.

That said, the group did find a clue linking the gang to Du Gilkot, the mayor's adviser... as well as a second suit of power armor. Oh, and the randomly-rolled suit? Yeah. Awesome rolls. A heavy suit with flight and auto-targeting.

If I missed anything, let me know - but this was, as everyone agreed, certainly a battle to remember!

Saturday, May 28, 2016

Book 2, Part B

Welcome once again to the Shifting Horizon blog, or as I like to call it, "Let's kill everything the GM throws at us before it has a chance to shoot back." Your time is coming, guys... your time is coming.

First, introductions; unbeknownst to the others, two more crew members were sent by acting Captain Grainer to help out; the followed behind the others, arriving at the mayor's office just behind them: an android engineer named Gadget, and a female Kchk'Trrs - a medic, finally. And also a pacifist. How she got on this ship, I'll never know. Anyway, they joined Gus the android and Kiri and Julian the humans to talk with the mayor, a pleasant man who didn't seem upset when the Kchk'Trrs drank half his liquor cabinet...

The mayor had a problem, and had been watching the crew long enough to see that they were quite capable. A gang had been forming, starting fights and getting people hurt; people were worried. They were mostly outside the city proper, so he couldn't get to them. And speaking of which... he handed out maps:

If you click the image, you can zoom in - it's pretty big. They began in the purple building in the very center, the mayor's office. The mayor offered them $1000 each to stop the criminals. Of course, rather than jump into action, the crew decided to actually hang out and shop first. Kiri, still wounded, went to the hospital (in red, #14 - the trapazoid); in a thoughtful act, the medic purchased a card, some chocolate, and some flowers, and had them sent to Kiri's room. Meanwhile, the two androids went exploring, hoping to buy some gear; they had little luck. They did, however, get rejected from touring Science I (#20), the grey's laboratory, though they were able to get a quick tour of the Ralva Tech Center (#22). Poor Gus was shown an AI science lab, and the trauma of seeing (and hearing!) the injured AIs gave him a major phobia - he won't be able to see disassembled robots without reliving that traumatic experience. He's going to need some major repair work, I think... However, the medic received a quest from some symbiontoid scientists, as well as a biology lesson: Symbionts are actually a symbiotic collection, made up of:

  • The brain, the only sentient part of the body, which controls the rest through electronic nerve pulses;
  • The skin, a form-fitting lump of a creature;
  • The circulatory system, a toxin-filtering plant;
  • The digestive system, a nutrient-expelling omnivore;
  • And the splanch nodes, something akin to a slug that can grow coral, used as bones and muscles.

The scientist wanted the group to fetch a number of each (non-sentient) creatures for further study, hoping to grow them in a laboratory setting; it was much easier than shuffling off to the forest every time someone had a baby.

The next morning, all four trooped over to visit the Queen of the Apes. Kiri attempted to communicate with some outside, perhaps trying to become the next Jane Goodall. No such luck.
Inside the court was cool and beautiful, and filled with red apes scurrying around on one task or another. They were lead into the queen's chambers, where she was seated on a huge puff-ball of flowers, nearly immersed. Her face was much more human than the other apes; as the crew would soon learn, the queen controlled the other apes through a psychic link. Only queens and short-lived males were intelligent; the drones were part of an animal-like hive mind. Unlike the other red apes, the queen was quite human, and spoke clearly. She greeted them warmly, and stood to welcome them. As it turns out, the ape queen did enjoy the customs of the other apes, in that she wore no clothing. To make it worse, she had the kind of radiant beauty that transcends the boundaries of race... Gus and the medic managed to keep their eyes front, and most likely will receive medals; Gadget, entranced by the, uh, symmetry, prolonged his gaze somewhat longer than strictly polite, while Kiri... sigh. Kiri barely managed to keep from tripping over her own tongue, lolled out on the floor. When the Queen touched her shoulder, she felt a psychic touch as well, and obsessed over it for the next hour. Meanwhile, the queen asked if the group (she too had seen their work on the surface) could assist her.
When a red ape dies, the queen gathers its consciousness to herself, then implants it in a dormant egg, which births a new red ape; however, her children had been vanishing - not only did she not know where they were, physically, but she could not feel them through her psychic connection. Each time a red ape went missing, she felt a piece of herself vanish. She pointed them to the north-east corner of the city; the medic almost immediately decided it must be the grey's lab they were kicked out of earlier. Kiri managed to come to her senses in time to begin asking more and more intrusive questions, culminating in asking the queen to place a red ape personality into herself; the queen firmly denied the request. Even if it did work, the act would destroy Kiri's mind. Kiri was crushed, but vowed to find a way to renew that psychic bond she felt. However, she did ask for more resources, using the queen's connection to the mayor to beg some more money. Sigh. Murder hobos, indeed.
For those of you keeping score at home, this is three quests, zero action thus far.
As soon as they left, Kiri and Gus went to get outfitted, purchasing ungodly amounts of explosives, knives, and so on. Gadget and the medic investigated Science I; as the android annoyed the secretary, the medic crawled into an air vent and crept about, eventually managing to get a picture of a cage, with some red fur just visible. However, before she could return the way she came, she saw two guards heading towards the entrance; she turned around, but made enough noise to alert another guard. Scrambling to get out of the way of the guard's laser rifle, she called over comms for Gadget to create a distraction. Gadget took off running at top speed, leaving the guards in his dust, and laid out 10 feet of blast wire behind him. As soon as the guards were in range - boom! Both were reduced to a pair of smoldering boots in a stunning double-homicide. He also trapped four guards in a room, which he hosed down with flames; two sustained burns. The medic managed to escape her pursuer, as the androids and Kiri met up outside. Bolstered by the medic's picture of something vaguely red, the three decided to murder basically everyone. As they approached the door where the four guards were still struggling to get out, one guard finally managed to bend the doorknob enough to wrench it open, and fired uselessly at Gus. Kiri, taking affront to this, nuked them all with a sonic-tipped arrow, knowing it wouldn't injure the android.
As it turns out, the red fur was not a red ape, but a red ape skin - though they didn't know it, it was donated to science by the red queen, and had nothing to do with the abductions. No matter! The four found an elevator and rode it down to the lower floor, where they were met by six guards. Six slow guards... somehow unable to surprise the group, the guards were so slow on the trigger than Kiri blew up three of them, Gus hit two more with a sonic grenade, and Gadget incinerated another with his handheld flame-thrower, leaving... oh wait, that's six.
As Gadget freed the caged red apes they discovered, Kiri menaced one of the scientists cowering in the back corner until he spilled the beans; they were hoping to clone the apes into mindless servants to run the city, operating from funds provided by an anonymous grant. The cages that cut off the psychic link were incidentally using the same power supplies that Gus and Gadget found at the tech center... Coincidence?
The red apes freed, the heroic crew talked among themselves, trying to decide if they should murder all the surviving grays. As it turns out, the red queen had her own ideas, and asked them to leave; more red apes were waiting above, having rounded up the other grays on the surface.

For saving all the apes, but mercilessly killing all the guards, the group was awarded 4 XP; tune in next week, as the group slaughters indiscriminately, and still managed not to be locked away! Probably!

Tuesday, May 3, 2016

Book 2: Wonder; Chapter 1: Highs and Lows

And so begins the second book of their adventures, cunningly placed at the end of the semester!

After all the excitement with the murder, the Captain decided to hand over command to Commander Grains, and entered cryo. No one seemed to be terribly upset. With the prisoners also in cryo, the Commander made the executive decision to thaw another officer: Kiri Haeri, a survival expert. Hopefully, her expertise will keep the away missions a little safer. The android, meanwhile, bought himself a few upgrades, including a size increase, and Frosty purchased a repair droid to help him out.

Sunday, March 27, 2016

Book 1, Chapter 2: the Dark Plant and the Crayolians

Shifting Horizon
Book 1, Chapter 2

(Joining the group is Julian Tarvis, a pilot and communications officer.)

Exploring jumpspace is, frankly, boring. There are long stints of doing absolutely nothing in jumpspace, followed by short stints of doing absolutely nothing while calculating where you actually are. After about a week of exploration, during which nothing but empty space or basic rocks-around-a-star solar systems were found, the team found something interesting.

The system itself was quite interesting; it was a binary star system, with a very small red dwarf, and a very large brown dwarf. The brown dwarf was far too large, and yet had not reached fusion; it was large enough to block the light from the red dwarf. The surface temperature of the brown dwarf is a balmy 200 degrees F, and surface gravity is roughly 250 times that of Earth.

Orbiting the binary stars are two objects of interest: first, an Earth-like world, and second, a strange ship. The team quickly decided to take a look at the ship first.