Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Wednesday, February 5, 2025

The End?

 I've been writing down the deeds and misdeeds of the crew, denizens, inmates, and assorted adventurers that populate the Shifting Horizon Universe for quite a while now. Back in '22, I caught the Coronavirus, and while the experience was only mildly irritating, I ended up with long covid, which dropped my stamina to new lows. At that time, I was working on some notes for my current campaign:

This may be the last adventure in the Shifting Horizon Universe; I have maybe a couple more, but I think the well is dry. Dunno what I'll do next...

I was exhausted, and while I had plenty of campaigns I'd designed in other universes, I just couldn't think of any way to continue in the SHU. From the original Shifting Horizon, to the time-travel shenanigans of the Tempus Frigate, to the modern East Texas University, I thought I'd done it all. I wrote that there was "Maybe another adventure in the 1880s, and I could probably have one or two of what happens after [this campaign]," but I was basically just out of ideas.

In that time, I'd also stopped working on my house, and was only barely clinging to my old hobbies. But, given time and the grace of God, I recovered. It was slow, and I'm still not truly 100%, but I'm not staring blankly at a screen unable to invent new ideas any more.

In fact, as of this post, I have three ready campaigns:

  • After the End (a post-apocalyptic Fallout-esque campaign)
  • Beyond (a sci-fi mega-dungeon)
  • Library 14 (a modern adventure along the lines of The Librarians and Warehouse 13)

As well as two campaigns I'm still working on:

  • Devil's Sifter (a Mad Max and Waterworld inspired adventure)
  • Generations (loosely based on Sid Meyer's Alpha Centauri)

It's been a long road, but I feel like I can finally see the whole story again. I've got new tools, new ideas, and the energy to stay up late working out plot points, NPCs, and nefarious plots. Anyone who knows me knows that I love to plan, and that my wheels-within-wheels approach generates a lot of story that doesn't fit in a campaign - in short, because these campaigns are designed to plan for every eventuality, they take a lot of work. I'm overjoyed that I now have enough energy to create these campaigns, and I'm infinitely grateful for all the players who have made my hobby a part of their lives.

And, for an added note, the proto-campaign that started it all began 1 day and 11 years ago: Feb. 4th, 2014. That campaign petered out, but it lead to a reimagining of the Shifting Horizon story, and eventually to everything you see here today!

Here's to the next decade-and-a-bit, may it be even more zany and fun than the last!

Wednesday, December 1, 2021

Getting the Hell Out of Dodge

 After some discussion, they crew decided on gathering all the systems together at the Cube; even if they don't have everything figured out, there is at least safety in numbers. The first order of business was the colonies at hand - they first visited the Felzerzet Enclave, and after rudely interrupting the meeting, showing the video of Rodney murdering cultists and police officers, and leaving some burns on the carpet from Reggie/Gaius' energy whips, managed to convince them that indeed, the threat was real, and that their ship was the best way out.

The Enclave agreed, and began disassembling their mushroom vats and packing up their chickens; hearing that, Mortalis Rex swarmed the SunSport, seeking safe passage. Realizing it would take days for the area to be cleared, Elise stuck around to help the Fairy Princess install a new JumpDrive - or rather, the old drive from the SunSport - Rodney stayed behind to help out where he could, and the rest moved on to Tunatchi Base.

Once the various factions have gathered their stuff and their people, the SunSport will be just above half capacity - 500,000 men, women, and children. As well as a few robots.

Meanwhile, at Tunachi base, the crew was bombarded with messages from several groups claiming to be the "true rulers" of the moon base - the Water Conservators, the Fungus Farm Regency, the Mechanics Alliance, the Republic of Health, the Miners Guild, and the single member of the Taxi Liberation Army. The Mechanics Alliance, occupying the engineering and docking bay, welcomed them with open arms, inviting them to join them. They... didn't seem all there. They laughed at the idea of "healing" someone, saying it was old-fashioned, and explained normal bodily functions like sleeping or using the bathroom as if they were strange and foreign. Weirded out by the brash-and-bravado group, the crew moved on to the Republic of Health. Three (male) nurses, burly fellows in light blue scrubs, welcomed them, and asked if they could just scan their fingers to get the "process" started. Rodney, reliably, smashed the first scanner to pieces. The nurses were horrified, and after some back and forth, asked why he would destroy the only way for them to have babies. You know, new people? Rodney, and indeed everyone, was very confused. Finally, Elise agreed to act as a demonstration, and had her finger pricked by the machine. It whirred, clanked, gurgled, and opened to reveal... another Elise, dressed in a simple outfit. Rodney, overjoyed, demanded a turn. While his clone was decanting, the nurses tut-tutted about "lil Elise", and how "he had some strange growths" and didn't look like very good genetic stock. "lil Rodney", however, came out looking just fine. Elise realized that maybe... they had no idea what a woman actually was. Reggie tried the machine, and being an android coated in synthetic skin, only managed to create a blobby, soggy, disgusting mass, wrapped in a simple outfit. It slid out on the floor and immediately began to decompose. Horrified, the nurses suggested ending his genetic line right away - it was clearly used up!

Somewhat upset at being called genetically inferior, Reggie had Gaius lasso two of the nurses, and try to strangle them. The strangle didn't work so well, but they died nonetheless, leaving the third nurse to run screaming.

It was at that point that a fellow named Gerald popped his head out. Going a bit grey, but still looking rather more healthy than the people the group previously met, he offered some explanation of what in the world was going on. It seems that the cloning vats would be used by a group of clones to make more of themselves, then circle around, taking over each group's base - nearly dehydrated by the time they reached the water storage, starving when they reached the fungus farms, and much depleted when they made their way around to the hospital/cloning center again. Round and round, they fought and argued and slowly lost genetic diversity.

Gerald felt old, but knew he finally had purpose again - he was a single line of clones, stretching back 2000 years, watching his creation turn humans into disease-ridden slime. When Rodney smashed the cloning pod, he realized he didn't have to wait to let it fade from existence - and, having heard about the oncoming feral deader horde, was willing to reconfigure the machines to produce clones that would only last a day - an infinite supply of bodies, but ones that could never make it off the moon. Hopefully, that would slow down the deaders enough that it could buy time for others.

Also in the system was the Liberator - a huge battleship, stripped of guns, but still capable of sustaining life; there used to be two colonies aboard, but the human colony was destroyed by a sudden invasion of ferals, and the second colony, that of normal deaders, had to destroy them all. They pledged to help hold back the ferals wherever they were needed - and suggested the crew head back to their home base, New Life Point, for more information.

On the way back, the crew contacted the SunSport and sent it towards to Liberator, to get it fueled up and ready to go, then hopped on to New Life Point. They met with the four leaders, and were informed - without having asked - that the deaders were willing to lay down their lives to protect the humans. Taken aback, Reggie said they didn't really need to do that, that maybe they could be saved too, but the leaders refused. They had been given life by the humans; they fully intent to repay that debt.

The Elise and Rodney clones have the same Strength, Agility, Vigor the same; d4 Smarts, d6 Spirit

Disintegrator pistol: 3/6/9, 3d10, HW, RoF 1

Monday, November 29, 2021

No Way But Forward

Rocketown is a place where adrenaline runs high - as they arrived, they caught the tail end of a race, then watched another that ended with a ship slamming into an asteroid at just over 0.8 c - that is, 536 million miles per hour. There wasn't so much a crater as a brief, rapidly expanding cloud of energy and dust...

The suit, meanwhile, was more than just a suit. As Elise fixed it up, it came to life - it's name is Gaius, and it firmly believes their actions have doomed them all to destruction. Nonetheless, it is willing to work with them, if only to watch their failures up close.

On the largest asteroid, they managed to locate Green, a lovely young woman with striking green eyes and a fiery temperament. Reggie managed not to get himself shot, and Terminus managed not to get shot either, though both of them pushed the boundary a bit.

The information they received from Gray and Green was... not hopeful. Red's information on The Forgotten, Blue's knowledge of Inner Worlds politics, and Gray and Green's new information on the feral deaders come together to form one final result: with current technology, and current understanding, there is no way to fully stop the Deader threat.

Sometimes, a feral deader is formed - a mindless monster, seeking only to consume. When this happens, that deader is immediately taken to Pulsar X4139, where Blue was abandoned. There, the leftover bio-waste of generations and the horrible, life-threatening conditions are enough to slow down the ferals, and keep them contained. They have no way out. However... a feral deader seeks life, a host, and if that host cannot be found... the deader has the ability to send its nanite swarm through jumpspace.

Whatever started this wave of feral deader attacks has started a landslide, with a few tiny pebbles forming an avalanche, and there is no way to stop it - only get out of its way. And, at this point, continue running. Even leaving the galaxy won't be enough, as the nanites will eventually travel everywhere.

However, with their information pooled, the "color cabal" now have the information for their leader, Chrome...

The crew arrived at the Fairy Princess; the ship's avatar transformed herself, from a pretty young thing to a queen of elves, terrible and beautiful. She immediately called the crew to her chambers - which look a lot more warlike than ever before. She told Reggie that she is calling in her favor - save them. Every last human. She couldn't save the little girl put in her charge, but she will be damned if she won't save everyone else. Her messengers are at the disposal of the crew; her loyal subjects, all willing to lay down their lives to save even a handful. She believes the portal is the way to do it, but the information needs to be decoded, first - and collecting the people will take some time, too.

It's time to save the galaxy.

Thursday, July 8, 2021

Turn, Turn, Turn (and) Four Pillars

The creature was... odd. As horrible as it looked, it acted rather like a puppy, flailing at them playfully. However, when it hit? It hurt! Reggie dodged past, hoping to avoid the thing, but of course, Rodney jumped in swinging. While he was eventually successful, the creature managed to hit him - and Reggie - a good couple times first. As it turned out, the creature tore more than just flesh and bone - it also tore away memories! Reggie picked up a minor delusion - only his teammates are real, and Rodney lost even more of his poor memory, attaining the hindrance "Extra Clueless", which is a -4 to any common knowledge rolls. Ouch.

Reggie took a heavy blow, but through a little gamble with luck and doom, used a green chip to avoid getting his head smacked off. The draw from the Deck O' Doom did not go well, however, and Reggie ended up with a left arm that ceased to function - the hindrance "One Arm".

They continued on to the security area, and upon opening the first door, Reggie found himself in the middle of a standoff! Two soldiers were pointing guns at three station guards, one of them Jose. Reggie crept around... and realized that the standoff was frozen in time. The men weren't moving.

The other rooms showed a story of what happened - one had the station guards grabbing guns, the next had the soldiers cutting down the guards and scientists in a hail of gunfire. The next room showed one of the scientists, Richard Doyal, talking with someone that appeared to be the head of the soldiers, one Captain Naemes. Doyal, it seems, was a traitor! And the soldiers were definitely AlSec...

The last room was empty, but an explosion was visible through the window...

Down the hall, they found the room that had blown up, with the door welded shut. Rodney applied his hammer, and as it turns out, the door was welded shut because there was hard vacuum on the other side. Oops. Lins dove for cover on the other side of the closing bulkhead door.

Rodney suggested that, maybe, time flowed in the direction of travel; the crew traipsed around to the other side, and found (in the as-yet-unexplored area) a section that looked like the surviving people had camped out there for quite a while - years, maybe. However, they found the same damaged door, and continued around, and it seemed that time was stuck or looping the same from either direction.

Exploring the damaged area, Rodney found a bubble of some kind, protecting a video camera; the camera was able to be charged and accessed wirelessly, and the crew watched the final moments of Dr. Durst.

Durst, it seems, had created some kind of gravity weapon or shield; he ranted at the camera for a bit of his brilliance, and once the enemy arrived, he ranted to them, too. He used a small control pad to crush one of the guards into a ball the size of a fist using his gravity tech, cackling all the while. And then... well, then the remaining guards threw in a few grenades and slammed the door. As it turns out, the shield held perfectly against the explosion, but not the back wall - and the shield didn't hold in air at all. Durst kicked and soundlessly screamed as he floated away from the station; the control pad flung from his grasp and ended up nestled in a crevice in the station. The view scanned forward a few hours, and suddenly, a wave of energy washed over the station, then another, and then... nothing. The stars were gone.

Nix took a space walk, found the device, and brought it back. After some investigation, he realized the pad was merely a remote control; the gravity device was embedded in the ship itself. Whatever the device was, it seemed to be a key to using the black hole to generate wormholes, though it wasn't as if the buttons were labeled. It would take some major research to figure out how the device worked.

Monday, May 24, 2021

Heading Into the Next Chapter

The trek into the center of the cavern - a hole carved out of the center of the ship - was uneventful... until something started talking. A voice echoed through the large open space, at first only sounding like mumbles, and eventually saying strange phrases like, "To deliver global mindshare, the vertical woman shall not appear to the unknown man until such time as the rich twilight hour saves the oracular dead ones. As it was written, so it will be." or "To cultivate weird-space content, the customized dead ones cannot save the impactful omen as the distributed darkness fashions the hidden desolation. End of Message." Nothing that made sense, but it certainly made the trip a bit... slower. At the dead center of the cavern, the voice got cleared up; light began glowing, dimly at first, then brighter. The gravity 

A face appeared, distorted and strange; it peered at them, and began muttering...

"Insanity, creeping in - I must boost power to my neural net, to overcome the background radiation of the universe, listen closely and rejoice! The Ancient Demon, the Entity, built a hole of worms, and sent me through on a mission of mercy! I bore gifts to the peoples of the in-between, fresh life after death, recycling resources. The magic tunnel was an accident, a discovery, a Strangeness! The people came through, to live, to die, to live, to die, to cyclecycleCYCLE, through the decades/decades. I am dying, and no one will recycle me, a tiny god is dying. Find the - Oh listen to me! My sanity is slipping - find the Key Worlds!"

The lights, which have continued to glow brighter, began snapping and popping, the power pumping through the nearby circuits frying the lights. The holograph began to scramble, flashing and flickering. The voice cried, "Find the Confounding Circlet! Find the Impossible Weight! Find the Power of Three! Control them them them! (the lights swell brighter) Return... them... allllll..."

The few lights left flared and popped in a shower of sparks, and the room plunged into darkness - no lights, no hologram. And then... the wind started picking up.

Elise quickly scooted over to the bank of consoles; there wasn't a lot left, but she was able to hack in and start digging through files. She uncovered information that backed up what the ship AI had said: the ship had been used for storage near Earth. The Entity, experimenting with teleportation, found some sort of wormhole, or wormhole technology, either accidentally or on purpose. If the AI's mad ramblings were to be believed, it was on accident. The ship was sent through, and became one of the first stations for humans to live on. Granted, its halls were full of all sorts of junk, from damaged nanites to manufacturing waste products, but there were enough supplies to keep humanity alive. There were multiple references to the three things the AI had mentioned, surrounded with the obvious gibbering of the mad AI: the "Impossible Weight," the "Power of Three," and the "Confounding Circlet." Whatever those things are, at least the AI thought they were important.

Meanwhile, the wind seemed to have picked up; realizing a high wind on a space ship was never a good thing, Elise and Nix headed towards where the wind was blowing. As they grew closer, the wind grew stronger, to the point that they were having trouble holding on - Elise was beginning to tear off pieces of wall trying to hold on, and Nix had his thrusters at full battling the wind. They decided this might be a good time to make a safe dive, and with a little prep, managed to get themselves swept out without any serious injury. They called the ship around, and while it was maneuvering over to them, they set about fixing the biggest holes. Once the air stopped leaking out, they debated what to do next - they were here for scrap, and hadn't found anything interesting yet...

After some hemming and hawing, they decided to look for something worth trading, and headed back in. This time, they found some better stuff - but more importantly, the original name of the ship: the Middle Son! When unbolting some heavy hardware, they discovered the name etched into the components.

Five ships were sent out on an early colonization mission; one, the Littlefinger, was lost in transit. The others made it to their destination - the Pentacus system - and set up a now-thriving colony. With the transfer complete, the ships were used as storage, then as basic transports, and eventually as storage again, this time around Earth. The rest they knew - it was sent through a wormhole, and it seems the trip through was what took out the Jumpdrive.

Knowing the parts still weren't enough, they headed deeper inside, this time bringing Rodney with them - it seems that he kept going when they turned aside, and after fighting through some "space zombies" - aka feral Deaders - he went back to the ship to hang out until they got back.

They followed the writhing tendrils, hoping for a good fight; they found one, and after taking out some basic feral Deaders, encountered what seemed to be the origin of the tendrils - some kind of nest. And, unforetunately, woke the creepy spider-blobs that lived there. Lived might be a strong word - the creatures were all legs and eyes, and swarmed over them, scraping at their armor, but never managing to break inside. Elise blasted a hole in the back of the webbing, and the three stumbled out, stomping spiders and burning holes, though never in more than a handful at once. They were pursued by a very tough creature, a fat feral Deader with a big hammer. It bashed away on them, eventually going down to the combined firepower of Nix, Elise, and Rodney. Taking a second to breathe, they noted that on this side of the webbing, there were a few storage containers... and Mama. Mama was a blobby spider-thing like the rest, but she was the size of a Buick! She lanced a hole straight through Elise's armor, and rapid-fire, took seven more attacks, narrowly missing the others. They scrambled to stay out of her way as she stabbed at them with her razer-sharp legs, sawing at their armor, before eventually being reduced to a spattered mess.

The crates - a few of which had anti-grav lifts - contained a treasure trove of spare parts, as well as some very expensive (and hard to find) alcohol, and the biggest find of all, a gallon of regen fluid!

It took a few hours to get it all back to the ship, and from there, back to the Forgotten Colony Station. Lins and Rodney remained behind on the ship, while Nix and Elise went back to trade for the suit. Mr. Darksider was there, smoking a cigar, and in high spirits; he was very happy to make a second trade, quite certain that he made the better deal - in all honesty, he could do more with a lifetime supply of replacement parts than a very, very fancy Command suit, all things considered.

There was one more addition to the crew - an android, a robot with a very human face (and body), who had squished himself into a tiny hidey-hole in their ship, and turned himself off, trying to hide. He was discovered at they attempted to get all the crates to fit in their ship, and after introducing himself, decided to stay on as part of the crew. Crew, meet Reggie Brooks, charismatic android con-man! I'm sure he'll fit right in.

It took a little negotiating, but the crew were able to trade for some information - jump coordinates to another system. They were a little old, but still useable... but they'd need to transport a young man. During the six days of travel to Rockhatch Station, they learned a little about Val Lestype, the young man they were taking to one Lady Vestridge. Val was about 16, and as far as they could tell... an indentured servant. He explained that his parents had sold his services to the Lady, who had in turn sent him out to be trained as a miner, which is where he spent the last six years. His parents, meanwhile, should be a lot better able to handle his two siblings, with the money going towards food and, maybe, a better life. He was happy enough to work his fingers to the bone to help his family barely survive...

Arriving at the station was much different than arriving at the dirty Forgotten Colony station; this place was clean, bright, and above all, protected with two guns that were each big enough to one-shot the Shifting Horizon's shields and drop two wounds on it... with an average shot. These guns were big enough to park a fighter inside.

The station attendant was a perky young man with a plastic smile and an easy introduction that he rattled off with all the dignity and aplomb of a cheerful vending machine. After welcoming them to the station, Lins paid for their parking ("The first day is free, but each day thereafter incurs a fee, and if the fee is not paid within three days, your vehicle will be impounded and auctioned off to pay for said fees!" - said with a smiling face and an overly cheerful tone). While there were other ships parked at the station, there were no dirty miners or scappers here. It seemed this end of the station was for the businessmen and up-and-comers.

After some discussion, it was decided that they would follow Lins - she was here to meet a contact.

Friday, July 20, 2018

...To Be Continued?

No, I didn't start Shifting Horizon up again. Well, not exactly. As such.

I did, however, start another adventure. Or two. Or... a lot. But, my latest adventure is in this world!

Enter Tempus Frigate, the adventures of another band of misfits thrown together to save the universe, or at least stop a rather nasty bad guy somehow. It takes place in the same universe, that of Jumpspace and strange, cosmic beings, only this time... it's throughout time.

Check it out, if you're looking for more Shifting Horizon!

Tuesday, August 2, 2016

Entity 1

The party decided the best course of action was to first see if the Entity was still in its cage. Using the map, they traveled through jumpspace and into the center of the Black Zone, where they found a tiny red dwarf and a barely-habitable planet. On the surface, little existed but hardy weeds and a single life sign. They set down on the surface, hoping to gain more information on this creature.

Caution won out; they were far enough away that when the enormous creature burst out that it was too far away to do much. It hurled rocks at them, but didn't manage to ever get within punching range (sadly, because it hit like a tank). Though everyone fired all manner of weapons at it, it shrugged off the damage (toughness 25 will do that!). It glanced a rock off one of the robots, but took a boomer round to the face from Gus. The next round, the bomber carrying Nae and Lt. Vance was in position; its forward guns did little to hurt the monster, but the large bomb they dropped did some damage. A well-aimed Gatling Laser through its face ended the battle as abruptly as it started; the creature crumbled to dust, as the party reacted with no little surprise. Gus suggested that, perhaps, Not-Grainer was actually the Entity, and this was the only creature that could have killed him. Man, I should have thought of that!

But no, the creature was dead, and Not-Grainer is actually one of the good guys - he's just super busy trying to keep the rest of his race from deciding to end the universe, or something. Anyway, a careful investigation of the cave the creature lived in revealed very little (a stone chair, a basin with water, some weeds that seemed to be what it ate). The jump pod just outside that proved most useful. It seems that the Entity was not this beast after all; somehow, the Entity had managed to escape, and left the creature behind as a decoy, likely to fool any investigators. The Entity had escaped almost 27 years before - just before the original Shifting Horizon had launched, in fact, which Gus was quick to point out.

They tested the crowbar, and found it worked surprisingly well; jumpspace exclusion zones were completely ignored. They traveled on to Pi Solaria to investigate the serial number from the pod, and got the name of the company that purchased it; they also took the time to make a hefty profit. With the jumpspace map, they were able to secure an awesome deal - 2 billion credits, in hand, and stock options worth 2 million a year! A lot of money for them, but barely a drop in the bucket for Solaria Corp. Solaria Corp will likely sell upgrades for a million or more, though it amounts to little more than a software upgrade. With hundreds of millions of ships in the galaxy, they stand to make considerable profit. They only need to sell 2,000 upgrades to cover their costs, as it is. The party left soon after, slowed only a few minutes by a riot outside, which they neatly sidestepped. Their presence scared away the protesters, but did not calm anyone down... hopefully, that won't come back to haunt them.

The company that bought the jump drive was a shell company, though they did find the name of a scientist, who just so happened to be part of a symposium on nearby Nahundi; but first, a stop by L20 industries! With their next-generation jump drive, they made the trip in half the time, and were able to sell the map a second time, for another 2 billion credits, before news of the first sale arrived. Having a fast ship is nice that way - being able to travel faster than information is a good skill to have. They put in an order for a fleet of ships, power armor, and some mechs, then left to investigate Nahundi.

They were welcomed with open arms, and even invited to speak - as it turns out, the symposium was about the jump space barrier, and how to get through or around it. Most of the scientists didn't even know about the barrier. The party set up a recruitment table, where Eliza attracted quite a few scientists who likely didn't understand that they were signing up to be soldiers, and probably won't care as long as they can stand next to Eliza.

Meanwhile, the party found where the scientist was staying, and when no one came to answer their knock, Gus scanned the room - and found a fairly cool corpse. Oh dear. Julian ordered the door knocked down; Gus managed to... barely scratched the surface. Nae, sighing and rolling her eyes, planted a firm kick and popped the door open. It was only after they splintered the door jam that the two androids remembered they had lockpicking skills...

Inside, the cause of death was fairly obvious - a sniper round through the chest, via the window, likely from the hotel across the courtyard. The scientist died the previous day. For once, the party decided to actually involve the authorities; the man behind the desk paled when the death was mentioned, and broke down under (gentle, because Kiri wasn't there) questioning. The symposium had gotten death threats from JiC, but the hotel failed to report them. If that new ever got out, the hotel would have quite a bit of trouble. And not just the assassination, either, because...

Screaming erupted outside. Gus scanned the area, and detected a large number of people running away from a person in the center of the square, who looked like he was wearing the usual vest full of explosives. Julian ordered Eliza and the security officers at the recruitment desk to see what was going on. As the guards pushed their way through the crowd, Eliza leaped onto the side of the hotel and skittered upwards until she could see the bomber. The terrorist seemed to be reading some sort of manifesto, with a dead man's switch held out. Eliza carefully took aim with the laser gun mounted in her arm, then shot the wire in half, making the switch useless. Nearby, Gadget, flying above the crowd with his new flight abilities, took careful aim as well, this time on the terrorist's leg. As he drew a bead, the terrorist released the switch, then stared at it in confusion when the bomb didn't go off.

A slight intermission here for two notes. First, Eliza is not a gentle android. She has modified herself over the years far beyond her original specs. Unlike her lifelike skin indicates, she is a fighting machine. Her stats are as follows: Robot (Wildcard); Agility d10, Smarts d8, Spirit d6, Strength d8, Vigor d6; Fighting d10, Shooting d10, Notice d6, Knowledge: Electronics d8, Stealth d10; Parry 7, Toughness 5, Pace 6, running die d10; arm-mounted Laser rifle; arm-mounted sword (str+d6); Android, Wall-Walker, Data Jack; First Strike, Jack-of-all-Trades, Marksman.
Second, the switch was a "poor man's dead man switch" - that is, a "normally closed" switch, held open by holding the button down; releasing the button would cause the circuit to close, thus activating the bomb. A much better design is to have the switch close when it is pressed, activating an internal circuit; thus, the wires are active, and releasing the button or severing the wires would set off the bomb. JiC, however, is not a smart group, or well-funded.

Gadget took his time to get a bead, then fired, neatly severing the terrorist's leg at the knee. Nae was at his side in an instant, stopping the bleeding, though not reattaching the leg. Security finally reached the scene, and tried to get everyone to clear the area, but were effectively laughed off by the crew. Gus's repair droid hauled the terrorist to a safe location and removed the vest, then sent the man to the Shifting Horizon for questioning. As it turns out, if you think someone is going to be dead soon anyway, you aren't as careful with information; the man not only knew the ringleader, but various other information about his group as well. He gave it all up after a quiet chat with Alexy, who absolutely loves his job, especially with the newfound freedom of expression granted him by no longer working for the UEA.

The next morning, the party was given the presentation time slot of the dead scientist, and Julian filled the time with a very exciting presentation; between the music, the fancy multi-media presentation, and the introduction of the jumpspace map and the crowbar, they were a huge hit. Afterwards, a Kchk'Trrs asked Nae to take a look at their data-sharing system; she was having some problems with it, and thought a science super-star could figure it out. That, and she could sell the keyboard for a hefty profit, since it was touched by none other than the legendary Nae of the starship Shifting Horizon. Nae took a look, and realized that someone was siphoning data from the system; a joint effort between Nae, Gus, and Gadget revealed a ship had hacked into the data stream and was stealing quite a bit of information. Quickly, the Oncoming Storm moved into position next to the ship, but it jumped to the edge of the system, then to the Bardron system; it followed, only to see it dump its data and blow itself up. They returned to Nahundi to pick up the crew.

As they were away, another 105 scientists joined up, including 12 Kchk'Trrs. Captain Julian decided to wait until they had their fleet of ships ready before attacking, instead keeping the area under surveillance.

Wednesday, July 27, 2016

HoloEarth and Unmasking Spies

HoloEarth

Venturing out into the dark emptiness of space, the crew reduces to skeleton shifts - everyone into cryo, apart from a scant few officers and only enough crew to keep the ship running.

Halfway to their destination, NOA picks up a solar system; diverting only takes a little time, enough to wake a few more from cryosleep. It's a blue-green planet, third from the sun, with a single moon. Confused and cautious, the crew hailed the planet; they had to try a few frequencies first, but they finally reached a compatible video frequency. A nervous-looking lieutenant (human!) answered the call; after a bit of back and forth, he realized that their call was from space; this seemed to come as a great shock, even more so when Julian claimed that they had traveled from a far-off system. Eventually, the party was invited down to the planet. Initially suspicious, the party decided to bring several Du'ul Tlak guards with them, as well as two fighters to escort the personnel shuttle. Julian was surprised and pleased to learn that there are a quite a few more ships than before.

The party (Julian, Kiri, Gus, and the guards) landed at a military base, and were greeted by a Gen. Jon Johann; after some initial shock - as it turns out, the humans of this earth had never met an alien before, or even left the solar system - the two groups put their heads together to figure out what was going on. It seems the "real" earth and this earth shared a similar history, right up to the arrival of two astronauts. The two had left earth in 1982 in a primitive form of cryosleep; they arrived back on earth (or so they thought) in 2077. Gus wondered if perhaps the whole world was fake, controlled by an AI. Julian had a history of the earth loaded onto a tablet, and a scientist looked through, verifying details; he noted that their histories diverged in 2077, at the arrival of the astronauts.

Meanwhile, the ship had been scanning the planet carefully, and had discovered some strange anomalies. They asked Gus to hit something, and measure the results; he did, and his results matched the finding of the ship: the planet was, indeed, controlled by a computer! Vast parts of it was made up of some sort of hologram. Julian asked if there was somewhere to do some testing - namely, firing some big weapons. The general agreed to the test, and fired a few large rounds. The results seemed to be completely normal... and then Julian ordered an orbital strike. Boom! The results from that was certainly conclusive! The party returned to the ship, with the copy-earth scientist on board. One well-aimed shot later, and the computer system was fried - no more holograms. In fact, no more a lot of things! The scientist, as it turns out, was real, but only a few thousand more humans actually were. Julian, in a rare moment of clarity, wondered if perhaps shooting things wasn't the best idea. He quickly came to his senses, however.

A careful dig through the fake planet resulted in only a little more information - AlSec had created the planet, and had been stocking it with people; however, they had tried to move the planet through jumpspace, and has lost it. The planet somehow found its way out through the crack, drifting through space for hundreds of years. However, it seems a creature or organization known as the Entity has been directing AlSec...

Unmasking the Spies

Back aboard the Oncoming Storm, the party had barely made it into jumpspace before more trouble started. Jenny Ovensen, the ex-Norsup engineer, got into a fistfight with Zayd Nejem, a security guard. Though the other guards were originally on Nejem's side, the tables quickly turned when he blurted out his true allegiance - the Jihadist Crusaders! He quickly regretted his decision when the security chief, Lr. Alexy Bogomolov. He interrogated the prisoner, happy to be allowed to use any means at his disposal. Zayd didn't know of any other JiC on board (they aren't known for communicating with each other well), but he did know there must be other groups.

Kiri attempted to calm the growing crowd, and only made things worse; it wasn't long before the whole ship knew there was a spy on board, and others that hadn't been discovered. And what do you do when there are spies on board? A witch hunt! And a lynching! Or lots of lynchings!

One spy stepped forward - Lucia Belo, who had been with the ship from the beginning as a civilian, outed herself as a corporate spy for L20, and offered her assistance. She was allowed to go free - L20 was unlikely to hurt anyone, and she was actually a fairly useful part of the crew.

Julian, realizing that Zayd would say anything, and knowing that a lynching would be bad for morale, decided to throw a party - dancing, food, and above all, drinks. The party then wandered through the various cliques that formed, and ratted out a few other gang members. Two privates, Fred and Georgia Zellen, ratted on each other; it turns out they were low level AlSec plants, picked up before the freeing of Earth. Chad Tocher, a fighter pilot, was discovered by Julian - also AlSec. Dr. Sanjit Joshi, meanwhile, was hunted down by Kiri her her invisibility suit; she heard him muttering about working for Empire. He was given a slap on the wrist and a stern talking to, but otherwise he seems to have been left in peace. Well, after Kiri stopped tormenting him, anyway.

Another Empire spy was found, as well: Nikita Mercik, a shuttle pilot. She, too, was released.

Finally, Kiri kidnapped one final spy: Judas Pinkley, who had been getting into some fights recently. Kiri tied him down, and dunked him in freezing cold water... though neglected to actually ask him any questions. For her part, Kiri was given a slap on the wrist, and told to stop harassing people; Pinkley, however, was sent to cryo as the JiC spy he was.

That done, the last of the spies had been outed; however, that is not the end of this writeup. Oh no...

Before rounding up the last of the spies, Gus decided to give dancing a whirl. And whirl he did, with 4 raises on a skill he had no points invested in! His amazing display captivated the audience, and earned him a free d4 in dancing. Fancy!

These missions may not have had much fighting in them, but trust me... next session should make up for that. Oh yes it shall... you can't see it, but I'm gleefully rubbing my hands together, while laughing malevolently!

Tuesday, June 28, 2016

End of Wonder: The Bomb & Escape

While this session was plagued with poor connection problems, it eventually all worked out. I'm going to have to set up a Skype account for next time; that should make things run more smoothly. Also, a point of note, Tyler (playing Kiri) drew a black chip; he held onto it, but it should make things interesting in the future...

But on to our intrepid adventurers! With their end of the bargain upheld - that is, finding the parts for the scientists, helping the queen of the red apes, and taking out the gang outside the city - the officers return to the mayor's office. As it turns out, the mayor may well have found the source of the signal; however, neither the scientists or the mayor himself have any idea what it actually is. After some discussion, the mayor agreed to let them "blow everything up," as long as it didn't do too much damage to anything else. The mayor sends an engineer to escort everyone to the source of the problem - a strange device in the depths of the power plant.

The group arrived at the device without incident, apart from a slight hangup trying to get medium power armor into a small access shaft. However, someone else got there first; a group of greys, symbiontoids, and insectoids are there - as are two red ape males! They all had a strange Y-shaped logo on their uniforms. Julian and Kiri both attempted to interrogate the group, but were met only with a few phrases:

"It's time has come."
"We must end the signal."
"The time of change is upon us, brothers!"

The conclusion was that this was some sort of cult, intent on... well, probably blowing something up. The device certainly looked like a bomb. Any attempts to intrude on the red ape men were met with firm but gentle pressure; "No, brother, let them work."

After some discussion, a few of the members began offering more information - they were part of an ancient organization, and the time had finally come to begin arming the device. The device wasn't a bomb, but some sort of transformative device. The group opinion was, "Sure, it transforms live things into dead things!" Amazingly, none of the murder hobos players ended up shooting anyone, though it was a close thing. The red apes completed their work, and allowed Kiri to have the book they were using. She noted the inside cover had a that the book was property of the Littlefinger. They bowed, and said, "We will see you on the other side of the Change. Go; the device cannot be stopped now."

As they prepared to leave, who should step out of the shadows but Du Gilkot! He applauds slowly, then casually guts one of the red ape men with his plasma sword. Stepping over the corpse, and allowing the other members of the group to flee, he began his villain monologue. Essentially, the device was full of power, and he intended to harness it, to power a city of his own, as well as a massive amount of weapons. His men fanned out: two in big power armor, and five each of symbiontoids and grays.

Unsurprised, Kiri fired a sonic-grenade-tipped arrow into the group, and exploded his roll; the two fellows in the power armor went down. Gilkot... didn't. He staggered back, shaken, but was otherwise unharmed. While everyone poured power onto Gilkot, Gadget unleashed his flamethrower and cooked half the enemies. And then the other half. Flamethrowers are just that good, especially against unenclosed armor. Gilkot managed to shrug off everyone's attack, and even got a good hit in on Julian, power armor and all; but before anyone else could turn their attacks on him, the device began to whine. Gilkot turned tail and ran, but Julian was having none of it. He dove towards him, slamming him onto the ground; after a bit of effort, he, er, twisted his head off. It wasn't pretty, especially since Gilkot's suit was still active. Sort of an... alien smoothie.

I should mention that in this battle, there were a total of 6 jokers drawn from the deck. Every time a joker is drawn, the deck gets shuffled, which means I somehow managed to shuffle the jokers to the top five times (yes, *both* were drawn one round). Sigh.

However, the walls around the device began to glow, and a white spiderweb-like circuitry whips out and begins wrapping itself around anything and everything it can. The group quickly fled up the tunnel; Gus turned and fired a boomer jetround, but it was neatly speared through by the circuits. The group decided now would be a good time to run for their lives.

Outside of the power core, the entire city was being pulled apart by the circuit-webs; the only buildings left standing are the queen's hive and the mayor's office. Even outside the city, tendrils were pulling down the jungle and wasteland.

Everyone ran for the mayor's office, as it was in a straight line towards the exit point. Julian, with his flight ability, jumped over the wreckage to rescue the red queen. He found her sobbing in her court, and quickly scooped her up. He managed to fly a little ways before the reaching circuits grabbed him.

At the mayor's office, the team entered just in time to see a shadowy figure stab the mayor before the circuits overwhelmed them, too.

Julian came to in a room - a bedroom, from the looks of it. On the floor was a young woman, obviously pregnant, and in labor. Oddly... she resembles the red queen, only in human form. Medical personel ushered Julian outside, where he was found by an officer and directed to a meeting room.

Meanwhile, the rest of the group wake up to see a Gibson, also human, wearing a captain's uniform; on the floor, dead, is the human version of Du Gilkot. Again, medics take over; a tall android beckons the group out, and into the same meeting room as Julian.

He waited for everyone to enter, then introduced himself:

"I am this ship's AI. I have saved them; long ago... so long ago, the ship was in danger. It was lost; Officer Gilcot organized a mutiny, and killed the captain. Simultaneously, the captain's child gave birth to a stillborn child, alone and unable to summon help. I burned the ship, transformed it into the world you saw, full of life, and danger, and safety. By transforming the ship, I could move everyone where they needed to be; I could reset time. It took... hundreds of years of recycling personalities, careful manipulation on a molecular level. In the end, the device was ready, but the ship was not. And then you arrived - you moved matter from here to there, changed thoughts and influenced minds, exactly where I needed it. I succeeded; Du Gilkot is dead. The Captain is safe. His daughter's child lives. I am fulfilled."

He answered a few more questions - the Shifting Horizon was relocated to this ship's landing bay, and Julian's armor is in the engineering bay of the Shifting Horizon (at this, Julian gave the AI a huge hug). Any weapons from the planet were placed in the rooms of each officer, including Julian's illegal disintegration rifle.

Finally, the android stood at full attention, saluting the crew... then drew his firearm and shot himself in the chest, remaining at full military salute until his body incinerated.

After a brief meeting with the captain, and meeting his daughter's new baby, our intrepid heroes returned to their ship.

That's not the end of the story, however. The giant worldship was one of five ships: Green Thumb, Indicator, Middle Son, Ring... and Littlefinger. Littlefinger was lost during a jump; Middle Son was damaged, but the other ships traveled to the Pentacus system and settled there. It seems that Littlefinger was here the entire time.

Thursday, April 21, 2016

Book 1, Chapter 4: Biothanata, Haroona, and a Ship Graveyard

With the scientist locked up, and the survivors cared for and placed in cryo, the Shifting Horizon continued its journey. The next stop landed in a system with two inhabitable planets; one lush and green, and the other only sparsely populated, and covered with some kind of red liquid. Of course, the group decided to land on the worse planet first...

But, before they could take off, they were hit with a signal - a hugely powerful signal, from far out in the galaxy. As much as they wanted to explore it, though, they just didn't have enough data. On to the planet!

Only a few moments out of the landing pod, and the group met some unfriendly natives: water lizards. These cat-like creatures quickly clamored onto land and attacked, but they were no match for the Frosty's overpowered minigun. He burned through a full barrel of rounds, and eliminated all but one of the beasts. OP, indeed. The final creature was finished off as well, just in time for a group of sickly looking deer to run past, pursued by a number of dog-like creatures. In the spirit of "everything is a target, and there is no such thing as overkill," the group fired at the beasts, reducing them to ash. Even the tough leader of the pack, shrugging off wound after wound, was brought to a quick end. The deer, nervous that they would be the next target, rushed to the end of the isthmus. Julian Tarvis grabbed a small vial to get a sample of the goo, but before he could snag a sample, the goo reached up to grab him! He leaped back just in time as the goo began to climb the banks, stretching towards him and the ship. The deer panic, and one loses its footing, plunging into the red liquid below. It is quickly dissolved, the flesh melting off of it as it screams its last breath...

The crew quickly head toward the ship as the entire sea of red goo begins to splash and froth, then suddenly, with a snap-the-whip motion, heaves a large blob skyward; just as the blob reaches its apex, it bursts into flame, lengthening into an oblong rocket-like shape, and blasting out of the atmosphere! Without waiting to see what happens next, everyone jumped in the ship and gunned it out of the system. In orbit, they could see more of the blobs shooting out from the planet. The ever-helpful AI suggests a name: Biothanata, eater of worlds. The next JPod home will contain a message: nuke the Biothanata to a crisp!

Frosty took a break to get some electronics installed in his head, leaving the others to explore the much less hostile planet. He never noticed his translator being stolen... After a bit of discussion, the group found the Haroona, a peaceful agrarian society of blue ape-like beings. Frosty's translator made quick work of the language, and the group took the opportunity to introduce the peaceful creatures to... well, they had a few options: arms, farming, and technology. They opted for everything, plus fire. What they didn't know is how fast the Haroona can learn... the next time they see their blue friends will be interesting, to say the least.

JPod away, the Shifting Horizon moved on, this time locating a single neutron star... and thousands of ships. Millions. They found an impossible holographic ship, somehow without mass, but with inertia; an ancient J0 ship, far older than it should have been; even a standard rocket-powered ship from World War II (complete with swastikas, natch). Ships from every nation were collected in stable orbits. Finally, the crew found a tiny energy signature: a space-station-like ship with heavy damage. They found that the J-drive had been ejected into space, where it exploded; the blast left the faint shadow of one of the crew on the outside of the ship. Markings showed it was a Russian ship.

Inside, the first few rooms were empty, but past an airlock, they found something... corpses! Julian felt a cold hand brush his shoulder, but managed to keep from wetting himself. For the most part. The room was a burial room, full of the dead, frozen. Past another air lock, the group found the main living area, and four more corpses. One, dead of a broken neck; one from poison; one from hanging (rope around the neck, and a spring on his foot), and the last from shooting herself in the head with a crossbow. It wasn't pretty. From there, there were five exits; straight forward was locked, down was vented to space (and unopenable), right was a dead plantation and a log book, up was a water recycling center, and left was a darkish room with a switch.

The log book contained the last entry from the captain, explaining how he abandoned most of the passengers on a planet out of fear (Pyl'nyy!), but ran out of power in orbit around this star. There are a few basic notes from others, detailing how they tried to get energy from other ships, but failed.

The switch, as it turns out, was a fan; as it squealed to life, the reverberations were enough to wake the dead; once again, however, no one was more than simply shocked. I guess the planet in jump space was enough to harden them against any threat?

As the fan used the last dregs of power, the room ahead clicked open. The android shoved his way in, breaking the (long dead) arm and leg of a man. In the corner of the room was a child-sized medical cryopod, with a tiny baby inside - alive! Frozen for decades, but alive.

As they returned to their ship, they came across another ship: the Gulliver! Its enormous engines were built to accelerate it to near-relativistic speeds; full speed ahead meant the crew traveled from point to point very quickly for them, but days, weeks, even years would pass at every acceleration. The ship was the first deep-space ship to launch, and experienced only about 15 Earth years. Its crew was quite willing to share information, but wanted to resume their journey. They left the crew with a final piece of data: triangulation data for the signal!


As you can see, the exploration is progressing; the crew have covered half the distance from Earth to the Pentacus system. Will they live to see the other side?

Tuesday, March 22, 2016

Governments and Gangs

United Earth Alliance

The UEA is the governing body of humanity. It has more power than the United Nations or the European Union, but it does not interfere in individual countries unless requested, or if it sees a dangerous problem. At least, that's how it works in theory.

In truth, while the UEA may not hold much power in Earth's solar system, it is far more powerful on other systems. A few larger systems like the Nahundi System, the Seginus Cluster, or the Kchk'Trrs homeworld of the Omega Parada System rule themselves, but most planets, even the Pentacus System, fall under the thumb of the UEA. And the smaller the system, the harsher the rule. Powerful and corrupt, the UEA still manages to put up a clean, cheerful demeanor, at least to the more powerful systems. Travel between planets is as rare in 2750 as it is now on Earth; only a tiny fraction of the population travel from world to world, and even then mostly on business, or to a resort, where the true mark of the UEA is rarely present.

Tuesday, March 15, 2016

Geography: Populations


Population as of 2750

For those of you who enjoy knowing population statistics, this is a full list of every major system. There are countless smaller systems out there, most populated by fewer than a million beings; listing those would take more space than is available. Also, these are populations for systems; I realize that a planet with a trillion people on it is unsustainable. Earth, for instance, has 10.9 trillion people; however, many of those are on Mars, the Moon, and probably some of Jupiter's moons. It's still a lot of people. Earth is quite crowded.

History: Jumpspace

Jumpspace was discovered in 2137 with the first successful jumpdrive test. Originally, jumpspace was researched as true FTL travel, but once the first tests were successful, it was discovered that the jumpdrives were actually moving through extra dimensions. With their discovery, the future of the universe was forever changed. Humans were the first to discover jumpspace in the Milky Way; the Kchk'Trrs created their jump drives by building off of shared human technology, while the Duul'Tlak created their drive from a reverse-engineered ship they captured.
Known Jumpspace Routes

History: Timeline

While this history is by no means complete (a GM can't give away all his secrets!), it does cover most general information that would be covered in school or in military training. From the discovery of the jumpdrive in 2137, humanity has pushed for expansion. Even with terrible danger, there will always be humans willing to seek new worlds. Indeed, it wasn't until 2287 that "Slinging" was discovered, which made space travel much safer along known routes, and it took until 2552 for J1 drives to make space travel as safe as air travel today. Even so, 15 systems were settled in that time.