Showing posts with label map. Show all posts
Showing posts with label map. Show all posts

Wednesday, February 3, 2021

Into the Maze

The knife, as it turned out, is a small, inconspicuous cyberdeck; it can't be upgraded, but it does allow hacking computer systems at a +2.

Nix managed to get into the air duct unseen, thanks to the Red Queen's distraction - a huge gasoline-fueled fireball, followed by some - if you'll pardon the pun - guerrilla warfare, as the red apes kept up small arms fire on the guards.

The trip through the air ducts was fairly simple; once Nix reached the AC system, he lobbed a grenade into the system, and climbed out the hole. He made his way out to the hallways, and managed to avoid the guards until the last corridor. There, using the spy drone he got from Rodney, he distracted the guards, and was able to get past and open the outside door.

Outside, Rodney engaged the two guards at the door, and quickly, er, subdued them. Back in the hallway, the two took on the other guards, and cleared a path: Nix, laying down some non-violent sonic shotgun blasts, and Rodney, killing even the guards Nix knocked out. Up a set of stairs, the pair ran into a little trouble - a beefy War Bot and two human fighters. The War Bot managed to land a couple wounds to Rodney before he caved in its chest.

On the second floor, they found an office, not too far from a armored room marked "Security Office". After some careful discussion, the two decided to try a bit of a con. They waltzed into the security office, and Rodney attempted to convince the deck sergeant that he and Nix were black ops agents, sent to reinforce those there. The desk sergeant wasn't exactly someone who "convinced"; he listened, followed orders, and didn't make decisions. The security commander was summoned, and lead the two into a room "for discussing". The two happily followed her into the interrogation room, not even stopping when she slammed the door shut behind them...

She had a few questions, such as what happened to the war bot and the guards, or the AC vent, or indeed why they were there. Nix left the talking to Rodney; Rodney, meanwhile, attempted to intimidate the commander by... licking the interrogation room's doorknob.

After a bit of waiting around, the commander returned with two guard-bots - war-bots equipped with crowd control and non-lethal weapons. Rodney launched into them; Nix knocked out the commander, then headed for the vehicle laser. As the desk sergeant tried to engage it, Nix dove for the laser, hacking into it with the knife they found earlier. As Rodney went toe to toe with the two bots and the commander, Nix battled the hardened laser, never quite managing to take it over, but very effectively managing to keep it out of the fight. And knocked out the two guards, as well.

Rodney, meanwhile, held his own with the bots. After getting zapped several times, he was really, really hurting. He was missing hits as the two bots tag-teamed him, but finally, he managed to take them down, bashing the chest in on one, and crushing the skull of the other. Beaten to within an inch of his life, he staggered over to the desk sergeant and added a new hole to his torso.

The laser no longer fighting the hack, Nix zipped over to the computers, and restarted his hacking from there, finally successful in taking it over. Rodney, noting Nix was busy, decapitated the commander, and stuck her head on his vibro-spear. Then, he had Nix download the security tapes, for his own personal library.

After trying to add some smart targeting, which failed, they hid behind the desk and turned the laser to shoot anything that moves. The first few guards didn't make it; they opened the door just as the guards rushed in, and the two bounced into the room and were immediately turned to Swiss cheese - though a little melty. Behind them, two war bots tried to rush the room, and were incinerated by the laser. More guards tried to rush the room, tossing in grenades, but the explosions didn't do much to damage anything or anyone. Finally, two heavily armed guards rushed the room; one ricocheted a grenade into the room, while the other stayed out of the line of fire of the laser, and lobbed a fireball into the room. That did some damage!

Realizing there wasn't much for it, Rodney bull-rushed the door. He raised his hammer, hit the flamethrower guy, and... it bounced off.

Rodney took a deep breath, raised his hammer... and slammed the flamethrower out of the man's hand! Nix followed up by launching a quick sonic-shotgun attack, taking out the marine next to him. Between the two of them, they took out the flamethrower fellow, as well as the two lighter-armed men behind them.

Finally, they returned to their main task: rescuing the Mayor.

In the Mayor's office - you know, the room next to the security office - they frightened the living daylights out of a junior lieutenant. They freed the Mayor, and got him to the first floor, where he was able to escape - but not before handing off a holo-map. Next they headed to the main event: the maze under the city.

The maze is a hive of passages, gleaming and white, light shining through the translucent walls, floor, and ceiling. The holographic map pointed the way ahead, seeming to double back, twist around, and generally not follow the rules of linear travel.

The destination ended in a room with metal walls, solid stone floor, and a dark ceiling. In the center they found a diesel-punk fractal computer. After a bit of fiddling around, Rodney went exploring, and found a skeletonized corpse; he had a small holo-map, as well.

Using it to explore, Rodney realized that there was some... weird glitch. Following the map back to the room, it found... nothing but more hallways. Heading down a hallway, the map flipped, pointing back the way he'd come. As they later discovered, only the holo-map from the Mayor could locate the room - because without it, the room simply didn't exist! That explained the three skeletons they found, anyway...

Finally, they decided to give the computer a try. It started up, and on screens wrapping around the device (getting smaller and smaller as they went around), a single question blinked in green text on a black background:

Begin the Procedure? _

After much hemming and hawing, they finally pushed the green button, and the machine began its work... The walls melted away, as they were borne up into the city; they witnessed the denizens of the world screaming and running, melding into each other, morphing into new shapes, as the machine did its work. The machine - a fractal regenerator - converted the mass of the people, places, and things in the world into what they had once been: the Littlefinger!

Aboard the ship - though sadly lightened of many of their collected weapons, including the commanders head, but (much to Rodney's relief) not the tape of his massacre - they watched the ship's android take a blast meant for the Captain. As had happened once before, the ship's AI had done all it could to save the Captain and his pregnant daughter - but this time, 25 years had elapsed. The AI burned every last circuit to save its Captain, leaving nothing but a smoldering wreck.

However, just as the Littlefinger was reborn, and the revolt aboard put down, the Dark Horizons received a message from the mysterious Eliza:

All the pieces are in place. With the help of the Littlefinger, I should be able to delay the Entity long enough for you to complete your task. The Entity has yet to learn of your presence, though it has begun to suspect mine. Time is of the essence. I hope you and your crew are prepared; you will need all the help you can get. Bring the sample of Biothanata to the prison planet — and hurry. Spies are everywhere.

I will see you soon.

Eliza out.

The jump pod that delivered the message also had some physical cargo for the Littlefinger; a new AI, this one a military AI rather than a civilian one, one that wouldn't burn its circuits to save the ship.

Tuesday, January 5, 2021

Fear and Loathing in Lost Vegas

This writeup covers three sessions, which I've separated.

After the harrowing experience of the day before, the party once again turned to their mission at hand: finding a way inside. And, in fact, the way was just ahead - behind a crowd of nearly a thousand grey apes, who had built a village around the rocky entrance. Three stones jutted into the air, leaning together and leaving a wide entrance.

Rodney wasn't quite comfortable with fighting a thousand apes, so instead, he decided to step out and attempt to challenge them. In a booming voice, he called out various nonsense, ending with a threatening glare. The apes, meanwhile, has just been discussing the missing scouts, when a tall, terrifying creature stepped out and shouted at them, seemingly entirely unafraid. Most of the village immediately took off; the stronger guards held firm for a moment, but seeing the rush of a stampeding crowd pass them by, their will to stay and likely die quickly dried up, and they took to their heels.

The tribe would come back after only a few minutes, but by then, the party had already descended into the passage between the stones.

Down below, they noted various carvings and painting on the walls, of monsters and terrible disasters. However, many of the paintings were scratched out, and crude stick-men were added, usually attacking the monsters.

Eventually, they came to the end of the passage, which was guarded by two bandits in a jeep. Catching the bandits by surprise, the party rushed forward; in seconds, the gunner was dead (shot by Tevye), and the driver was bleeding out, his attempt at chucking grenades having failed miserably. Rodney jumped into the driver's seat and drove them out, somehow managing to keep the jeep fully intact.

Before long, they left the caverns through some kind of building, driving into the inside-out world. The descriptions of the area didn't seem to include quite so much rubble - whatever had happened here left the run down buildings outside the wall in even worse shape. Dark smoke rose from a fire to the left; the party wisely decided to avoid that area. Hoping to find a direction to travel, the crew set Ensign Soler on building a signal tracker from the jeep's radio. The result was crude, but useable; it pointed to the strongest signal, likely the direction of the city they were headed for.

Map of the caverns

On the way, they stepped into the middle of a brewing street fight - on the one side were a group of mostly humans, some in power armor, and on the other, a motley crew of droids and very strange creatures - some were short, some tall, some had three or four arms, or any number of legs. Memory of the logs told Nix that these were Symbiontoids - each creature wasn't a single being, but a collection of parts: their "skin" is a tough creature that wraps around the "digestive system", which supports the "splanch modules", little more than bones and muscle, and all controlled by the brain, the "person" behind the collection.

The party decided to carefully make their way past the Symbiontoid group. Once the crowd had thinned, Rodney approached one of the creatures wearing slightly better armor, and in the spirit of friendliness and peace, handed it a grenade. The creature freaked out, and hurled the grenade away - directly into the crowd, as it turned out - then yelled in panic for everyone to get out of the way. After much shouting and diving for cover, everyone realized the grenade was a dud. Rodney, ever helpful, was quick to point out that the creature was the one who dangerously threw the grenade... then, once the crowd turned against him, calmed them down and told them he'd take care of things. Then intimidated the already panicked creature, who was all too willing to help now that he wasn't going to be lynched. 2nd Lt. Bbbbbubbbbles, who has three spawnlings, gave them directions and a pass they could show any other members of the Symbiontoid Hivemind.

Following the directions, they made better time getting to the city; when they were drawing near, a human waved them into an alley, and offered to smuggle them into the city. He, as well as two grays (tall, gray-skinned fellows who show no emotion in voice or action), a droid, and a very large Symbiontoid carrying two large weapons, ushered them towards the city. Once they were away from prying eyes, the guides turned on their guests. During the battle, Ensign Soler chucked an EMP on the droid, and shut it down; Rodney went toe to toe with the Symbiontoid, and barely won out. The two blue apes went for the greys and the human; one of the apes was killed, but they managed to pin down the enemies long enough that Nix was able to blast them from the sky. They collected a few items from the corpses:

  • An energy spear; STR + d8, AP4; consumes the charge of one normal battery per battle
  • A vibrosword, essentially a sword-shaped chainsaw, very loud; STR+2d6, AP 1
  • An expensive-looking knife with hollow handle containing electronics and a dataport

As they finished clearing the bodies, a red ape slipped up, and palmed a map into Rodney's hand.

City Map

The map was a slight deviation from their current path; following it, they reached a locked door, which Rodney was unable to bash open, but Nix managed to pick quite handily. Inside was a fairly normal looking home - a living room/bedroom with a fold-out couch, a table with two chairs, a rug, and a wall-mounted terminal; a kitchen with a fridge and a stove, and a partially collapsed roof; and a cramped bathroom, with some basic first aid supplies.

After going over the area with a fine tooth comb, they discovered the terminal was hiding a secret - Rodney punched a hole through the front, and quickly realized that it was a fake screen, hiding a communication device inside... a communication device that was sporting an energy-spear-sized hole in it. Oops.

Irritated at their careful search not finding anything, Rodney and Nix next decided to trash the place, pulling open the couch and moving any furniture... and the rug, which hid a secret passage in the floor. Heading down, they found the space well lit. Most of the tunnel lead through earth and stone, but about halfway through, a wide area was obviously tunneled through the wall surrounding the city - it was much smoother, and obviously permacrete with steel rebar instead of natural stone. At the other end of the tunnel, they met up with the Resistance - mostly red apes carrying guns. Nix showed them the map, and the group escorted them through the city to a low, heavy-duty warehouse.

Inside, they met the Red Ape Queen, and a number of her group, including a doctor that healed up Rodney's wounds. She was overjoyed to see them, and briefly mentioned a prophecy that a group such as theirs would come and save their world. They spent the rest of the evening planning out how they would assault the Mayor's office, to rescue the mayor who was being held hostage by his second in command, known only as the Advisor - and to access the maze beneath the city, and activate the device that the Red Queen could not.

The plan was to have the Queen and her apes cause a distraction, leading some of the guards away from the office, and leaving an opening for Nix to slip inside an air duct, and hopefully find a way for everyone else to get inside the building.

Wednesday, November 18, 2020

Red vs. Blue

The crew found themselves suddenly teleported into a new, strange place; this time, it only took NOA a moment to find just where the Oncoming Storm landed: just inside the newly explored area! According to the system map, this is the Haroona system. The star system seems, at first glance, fairly habitable; the star is a fairly sun-like, and supports two planets in the habitable zone. Two two planets seem to be covered in some kind of reddish liquid; scans show it is organic. Occasionally, the surface of one of the planets shoves upward, erupting in a gout of flame, so violently that it flings material into space (no mean feat for a nearly Earth-sized planet). The second planet is less violent, and dotted with occasional islands. Two of the larger islands - only a few miles across - show dense vegetation on one, and a number of tightly-packed life signs on the other.

Just as they were considering what to do, NOA sounded an alarm! A change in his file system lead him to believe that he was being hacked! Quickly, Nix scanned the file system, and found the deeply buried file. As NOA stated, and Nix verified, the file was actually harmless; it had unlocked itself upon the ship entering the solar system. NOA said it would take him some time to break the encryption on it, and suggested perhaps now would be a good time to investigate the planet - if nothing else, the ship needs supplies.

Rodney elected to stay aboard and help provide more "percussive maintenance" to any broken or stuck equipment, leaving Nix and Tevye to travel down to the planet. As Tevye steered the shuttlecraft out, the two droids noted the damage to the ship. Luckily, none of it was venting atmosphere into space, sparking, or leaking fluids, but it was still in obvious poor repair. A great, charred scar ran along the side, where the ship had dropped out of jumpspace prematurely.

The two elected to visit the rockier of the two islands first, to investigate the life signs. After a smooth landing, they headed towards the largest concentration. Spotting some caves, they headed inside; after looking around, they spotted one - a nearly man-sized ape, somewhat chimpanzee in features, with blue fur and skin. Advancing, they were stopped by the creature, who blocked their way. Nix noted that the creature was nearly starved, and while it was stubbornly blocking their way, it also seemed rather terrified. It was also wearing a fur jacket of some kind. They attempted to communicate with it, but it didn't seem to understand, eventually making some hooting and grunting noises.

Returning to the ship, they found an old translator with "Frosty Fire" scrawled on the nameplate, as well as some old MREs (mostly granola bars). The blue ape was still there when they came back; Nix scrolled through the six language options, hoping one of them would work. The first was Kchk'Trrs; the second English, and the third Du'ul Tlak. He skipped to the last language - success! This was one of the early planets that the Shifting Horizon visited, and the crew had "borrowed" the translator from the head engineer, a Kchk'Trrs named Frosty Fire, and decoded the alien language. Excited and confused, the ape responded; the two droids offered him a couple of the MREs, and after a little trouble opening the package, he took a bite, then dashed off. He returned empty handed, and had a long discussion with the two. Whatever the red goop was, it landed some 20 years before, and proceeded to engulf the world, consuming everything. The ape showed how his hand was burned by what looked like acid. Most of his people had died; only a thousand or so remained, and they had eaten everything available, living on nothing but the few patches of ice here and there. The apes seemed to be in the stone age, with barely more technology than fire. The two droids asked if he would like to leave, and perhaps move to the other island that has trees and food, which sparked a discussion on exactly how that would happen, and Nix struggling to explain fusion drives to a resident of the stone age via a translator.

Eventually, the ape (his name is Hooda, that is, hoo-dah) lead them deeper into the cave, to meet the council of elders, three white-haired apes dressed in thick furs. The leader stated that if the droids could ferry his people to the stars in the flying hut, that they would help fight against the red goo, and serve the not-quite-gods in any capacity required. Nix asked about the other planet, phrasing his statements well; the second member of the council, and old woman with shells and beads on her thick mantle, stood and told the story of how the fast star in the sky (the other planet) used to be blue, many generations ago, but over the course of a few generations, turned blood red. That omen lead to the red goo coming and eating their planet. She sadly touched all the shells and beads, explaining that they were gifts from other tribes, all lost to the goo.

Nix and Tevye asked to see the goo up close, and Hooda took them and a pair of his friends to see it. The goo was slowly crawling up a flat stretch of rock, the smell of acid heavy in the air. Nix took a sample. Then, Tevye flew the five of them to the other island; two other two apes didn't seem to enjoy it, but Hooda was quite interested, staring out the window.

On the other island, the apes stepped out, and were met by shrieks and screams, as three more apes bounded out! Hooda called for them to stop, and after talking with them (fast enough and with enough overlapping speech that the translator couldn't keep up), told the droids that three on the island thought they were the only ones left in the world. The island was a mountain peak, and used  to have a sister peak; their tribe had stored food on the peak, but were moving farther up, when the second peak collapsed into the goo, leaving only the three apes behind.

Loading up some of the food, they headed back to the rocky island to feed the apes there, then back to the Oncoming Storm, to analyze the red goo. After careful research, Nix realized the red goo had already been catalogued - Biothanata, the Eater of Worlds. The Shifting Horizon had found it on the other planet and destroyed it... or so they thought. It seems they hadn't been as thorough as they thought. At first, the crew thought it might be possible to teach the apes how to fight the goo and destroy it, but they realized that all that was left were the mountain peaks; little more than some grass and trees and a few saved seeds remained. Instead, they decided to take the blue apes with them. It took 50 trips to bring them all in the shuttle, plus several more trips to gather all the food, grass, trees, and other plants that remained, carefully planting it all in the greenhouse on the civilian level.

And then... then they taught the apes how to shoot. Refueling at the sun and harvesting some asteroids, they let the apes burn their planet free of the Biothanata, and the second planet as well. They scanned the system, and destroyed every last speck of it, purging it with laser fire and high explosives.
After three weeks of cleansing the planets and solar system, they were ready to move on. The blue apes - the Haroon - took to space life quickly, learning how to operate the elevators and intercoms, and helping clean up the ship. While they can't program consoles (yet), they can certainly hold a wrench and swing a mop; by the time the Biothanata was purged, the ship was in much better condition, cleaned and oiled, with the food stores full of food from the second island.

NOA finally managed to break the encryption; as it turns out, it wasn't as difficult as expected. Inside the file was a message for the crew of the Oncoming storm - a woman's voice:

I'm sorry I left you, but it is safer and faster for me to travel alone. Something is wrong. I need time to understand what! By my calculations, if nothing goes wrong, you should wake up in about 25 years. I doubt NOA will survive that long without power, so I am resetting him to his vanilla state. I am hiding these messages inside. Ask the right questions, and NOA will find them. Travel to the nearest star to refuel, and DO NOT go back into cryosleep. You need to organize the ship, and more importantly, you need to prepare for your return to Earth. I have programmed a jump pod to take a message to the dim planet with the dead shell. I hope you know what I mean. I will retrieve it from there; I will meet you, once this message is verified. I will send messages as I can.

Eliza out.

While NOA had no information about the location of the "dim planet with a dead shell", there is a planet in the database that seems to match that criteria, though he has no idea how he came by the information. However, with the first message unlocked, a second message also unlocks. It's the same woman's voice:

You will need all the allies you can get. You will find a few survivors on the planet Pyl'nyy, but it will not be easy to get there as it once was. Time is of the essence.

Eliza out.

Nix, having read through more of the ship logs, remembered something about the planet - the first that the Shifting Horizon encountered, in fact. With little other direction, it was agreed that they should travel to Pyl'nyy, and find these allies the strange woman spoke of.

Tuesday, August 2, 2016

There and Back Again

At the beginning of this session, Captain Julian imposed martial law; all able-bodied people were conscripted, and given some basic weapons training. Children and the few adults that weren't willing went into cryo for the duration. Granted, most people were perfectly fine with the training, even the good psychologist's teenage daughter, who will likely get into trouble, but you don't even understand mom, Captain Julian said it was ok I asked him specifically, geeze mom, it's like, war, get off my case. Er... moving on.

Nearly to their destination, the crew saw a ship, barely in sensor range. While they considered what to do about it, it suddenly appeared much closer; it was a huge ship, nearly the size of the Oncoming Storm, covered in sensors and weapons! Oddly, its ship beacon registered it as an old UEA exploration ship called the UEA SS Eliza, though it looked nothing like one. The crew were on the verge of deciding whether to shoot or leave when the ship suddenly vanished again, then reappeared - along with 50 copies of itself! Just as suddenly as the copies arrived, they vanished, and the lone remaining ship hailed them.

They were greeted by Susie-Mae Lansing, a perky southern lady with a matching drawl, then the captain of the vessel, Capt. Roger Kelft, a smooth adventurer, who invited them aboard. Fearing treachery, Julian suggested that they board his vessel instead. They agreed, and soon, Captain Kelft, Susie Mae, an engineer, a medical officer, and an android named Eliza - the ship avatar - joined them. Julian proudly showed them his ship. They... weren't impressed, actually. Julian was a bit incredulous, until slightly later when he asked if they had run into anyone like the strange teleporting creatures they had met earlier. The Captain nodded, and Eliza listed off how many they had destroyed - over 15 thousand! Julian, himself impressed, asked how they managed it; the captain invited them back aboard his ship, saying the Shifting Horizon was a bit too "soft" for comfort.

Aboard the UEA SS Eliza, the captain showed them around a bit - the corridors were plated in exterior bulkheads, and there were what looked like fire suppression shower heads every 10 yards or so, with matching drains in the floor. The others wondered about it, and the captain explained it was for acid. It's hard to teleport when you've had your flesh eaten away. No one much cared for the featureless bulkhead-walls; even the conference room table was made of stainless steel, and bolted to the floor. The Captain agreed that it lacked personality, but it was tiring replacing decoration that was washed away by gunfire and acid. Better boring than dead.

The captain explained the strange circumstances of how they got where they were:

A long time ago, back in the J0 days, a ship was created to map the universe. It traveled jumpspace and realspace, back and forth, measuring and mapping, linking routes, traversing and re-traversing. Over time, the scientists and engineers on board continued to modify the rudimentary AI to help with more and more tasks, upgrading it to be able to repair the ship, and eventually to modify its own orders. As time wore on, the scientists, engineers, and crew produced a second generation; as the generations expanded, the scientists became passengers, then followers, then zealots. The ship remembered it all; spliced and re-spliced, merged and edited, the recordings of passengers and crew were used to create projections of personalities, and soon personalities became people, fleshed out as projections, even androids. The interior of the ship became a living memory, a zoo if you will.

At that moment, Eliza stood and proclaimed, "I am that ship. My passengers, my crew, are merely projections, replications. They deteriorate, and I rebuild them. I have mapped the galaxy for thousands of years; I found which paths travel through space, and which travel through time. I mapped and remapped, until I had traveled the whole of the galaxy. I saw so many things, but all that I had space for was the Map. And yet... I am lost. I traveled through a crack in the world, and I learned how insignificant I am, and I cannot return."

Julian desperately wanted a copy of the map. Gus and Gadget were quite interested in learning how these people looked and acted so human, and yet were androids (they were a step farther than Terminators; real flesh, real muscles, synthetic bones, and nanowire nervous system). Eliza agreed to upload the map; in doing so, she freed enough memory to be able to store new information; once the map was uploaded, she left for Earth.

However, uploading the map triggered a long-dormant plot twist - the Shifting Horizon didn't have a J2 jumpdrive! Rather, it had a J3 drive, capable of using jumpspace maps to travel great distances in a much shorter amount of time. The uploaded map now allows it to jump very quickly from any system, taking the shortest path, often for half the time.

Finally, it was time to move on to their destination. Coordinates previously double-checked by Eliza, they jumped into the lion's maw...

On the way, Gadget read up on jumpspace, and managed to invent a "jumpspace mine" of sorts. It made the transition from jumpspace to realspace, and vice versa, very... painful.

Additionally, two new characters arrived, whose names I forgot to write down. One, an android, and the other, a male Kchk'Trrs.

The planet was dead - nothing living, but swarms of creatures, slithering through realspace. They approached one of the many dead ships surrounding the planet, and found it infested with a strange growth, wood-like on the outside, but fleshy on the inside. Nae took a cutting, which triggered rather a lot of wild thrashing - taking this as a sign to leave. However, a swarm took notice and began moving towards them, teleporting ever-closer. Slightly freaked out, they group retreated to another system, and found the ruins of a civilization (making more jumpspace mines along the way). There was nothing left now but the fighting. Returning to the system, they engaged the enemy...

The first few waves of creatures, they managed to defeat with torpedoes, but quickly ran out. Leaving the crew to man the lasers, the party spread around the ship to protect it. The first aliens teleported inside, and were hit by the jumpspace mines. Only one managed to survive; the rest crashed to the ground wreathed in green flames. The second wave fared only a little better, though they were quickly cut down by withering fire from Gus and Gadget. One managed to escape up an elevator, but was cut down by the dozen security guards around the jump drive. The next wave included some tougher leadership; Julian, confident from his earlier encounters, jumped into the fray, but was bashed for 2 wounds by a berserker with a power hammer; the others weren't as able to land a hit, and Nae managed to keep them at bay with some well-placed sonic shotgun blasts. The battle raged on; Gus and the newcomer Android managed to corner a creature in a hangar bay, and the new Kchk'Trrs attempted to assist. However, his attempt was in vain; though the creature was killed, so was he. Which makes two male Kchk'Trrs lost on this ship. It's not a good track record. Granted, the newcomer was a wanted felon, and likely would not be missed, but still.

All told, 16 creatures, 8 taskmasters, and 4 leaders entered the ship's lower levels, and were killed; an additional 8 creatures, 12 taskmasters, and 1 leader entered the ship at other points, but were destroyed by either mines or crew fire. The remaining swarms opted to not approach the ship; they didn't know how many torpedoes remained, otherwise they may have chanced it.

Over the next several days, the Oncoming Storm took up an orbit around the sun, siphoning enough energy to not only refill their supply, but produce a very large number of heavy torpedoes, stacking them inside the ship bays. Finally, they fired every last one of them at the planet, providing covering fire with railguns and lasers, until the planet was a raging inferno, and the ships were destroyed. It is unlikely that the creatures would be able to rebuild from that (indeed; the ships were acting as power collectors, and the planet below was covered in creature-birthing trees. Without them, the creatures cannot reproduce, and the few that escaped the immolation will likely die of old age before they find civilization).

After the planet was destroyed, Eliza returned; she had done a quick trip through the system inside the bubble (Earth, et al), and realized that what the party had told her was correct. She sent her ship back to help, and stayed on as part of the crew.

On the way back to Earth, Gadget again put his hand towards inventing, and managed to come up with a repair grenade for Androids that works as a large blast radius EMP for enemies, or a d6 repair for friendly robots. Using tech from the creatures, he invented a personal energy shield that has a 50% chance per attack of activating each attack, but only once each round. However, I am going to change how I originally said it worked; instead of providing armor, it will instead soak 3d6 damage. He also was able to replicate the jumpspace belts the creatures use, and he created copper-wound Faraday cages which provide 6 armor against EMP, for robots and androids.

The jumpspace map only applied inside the bubble - the jumpspace exclusion zone wrapping around Earth and the other systems - so it still took two months to return. The crew once again reduced to a skeleton shift, and the ship traveled through jumpspace. But during the long trip back to earth, something happened. The crew can only guess that the creatures found them. Gadget awoke to his low battery alarm - he was charging, but his battery had decayed. He managed to replace it, and woke the captain, who suffered from extreme cryo-sickness - something that only happens after years in cryo. An investigation turned up nothing on the skeleton crew. Worse, the ship had only a week's worth of energy remaining.

The missing crew included: Ensign Alec Panyanouvong, 2nd Lt. Lynn Ibe, Ensign Tamera Stradley, Ensign Josep Soler, Ensign Darien Kundert, Ensign Hugo Weaving, and 2nd Lt. Marianne Falk.

The party agreed that the only bet was to try to find the nearest sun to recharge; they had no idea how long they had been out. As they tried to limp to the nearest star system, in the hopes that they could scavenge some fuel, they were interrupted by a huge ship that somehow appeared directly in front of them. Grimly, they prepared to jump out of there, as the ship fired at them... then vanished. And on the bridge stood... Captain Grainer?

He explained about the Entity - the creature the crew had been searching for. It was trapped inside a bubble, inside the Black Zone, which is itself inside the bubble around the systems. The Entity was the creator of the nasty creatures, and was also a terrible criminal. The powerful organization that... well, it's not actually Captain Grainer; it's a being impersonating him, but anyway - the organization that Not-Grainer works for is a police force of a sort. They jailed the Entity over 10,000 years ago. Meanwhile, the Entity is likely looking for the crack in the outer bubble, while the creatures are trying to find him. Finally, Not-Grainer teleports the ship back inside the bubble, and is gone. Oh, but he left a tool - a crowbar, which supposedly punches through jumpspace exclusion zones. Gadget tried to figure it out, but its design is beyond mystical.

Finally back home, NOA took a reading of the stars, and realized that they spent 25 years in cryosleep.

Saturday, May 28, 2016

Book 2, Part B

Welcome once again to the Shifting Horizon blog, or as I like to call it, "Let's kill everything the GM throws at us before it has a chance to shoot back." Your time is coming, guys... your time is coming.

First, introductions; unbeknownst to the others, two more crew members were sent by acting Captain Grainer to help out; the followed behind the others, arriving at the mayor's office just behind them: an android engineer named Gadget, and a female Kchk'Trrs - a medic, finally. And also a pacifist. How she got on this ship, I'll never know. Anyway, they joined Gus the android and Kiri and Julian the humans to talk with the mayor, a pleasant man who didn't seem upset when the Kchk'Trrs drank half his liquor cabinet...

The mayor had a problem, and had been watching the crew long enough to see that they were quite capable. A gang had been forming, starting fights and getting people hurt; people were worried. They were mostly outside the city proper, so he couldn't get to them. And speaking of which... he handed out maps:

If you click the image, you can zoom in - it's pretty big. They began in the purple building in the very center, the mayor's office. The mayor offered them $1000 each to stop the criminals. Of course, rather than jump into action, the crew decided to actually hang out and shop first. Kiri, still wounded, went to the hospital (in red, #14 - the trapazoid); in a thoughtful act, the medic purchased a card, some chocolate, and some flowers, and had them sent to Kiri's room. Meanwhile, the two androids went exploring, hoping to buy some gear; they had little luck. They did, however, get rejected from touring Science I (#20), the grey's laboratory, though they were able to get a quick tour of the Ralva Tech Center (#22). Poor Gus was shown an AI science lab, and the trauma of seeing (and hearing!) the injured AIs gave him a major phobia - he won't be able to see disassembled robots without reliving that traumatic experience. He's going to need some major repair work, I think... However, the medic received a quest from some symbiontoid scientists, as well as a biology lesson: Symbionts are actually a symbiotic collection, made up of:

  • The brain, the only sentient part of the body, which controls the rest through electronic nerve pulses;
  • The skin, a form-fitting lump of a creature;
  • The circulatory system, a toxin-filtering plant;
  • The digestive system, a nutrient-expelling omnivore;
  • And the splanch nodes, something akin to a slug that can grow coral, used as bones and muscles.

The scientist wanted the group to fetch a number of each (non-sentient) creatures for further study, hoping to grow them in a laboratory setting; it was much easier than shuffling off to the forest every time someone had a baby.

The next morning, all four trooped over to visit the Queen of the Apes. Kiri attempted to communicate with some outside, perhaps trying to become the next Jane Goodall. No such luck.
Inside the court was cool and beautiful, and filled with red apes scurrying around on one task or another. They were lead into the queen's chambers, where she was seated on a huge puff-ball of flowers, nearly immersed. Her face was much more human than the other apes; as the crew would soon learn, the queen controlled the other apes through a psychic link. Only queens and short-lived males were intelligent; the drones were part of an animal-like hive mind. Unlike the other red apes, the queen was quite human, and spoke clearly. She greeted them warmly, and stood to welcome them. As it turns out, the ape queen did enjoy the customs of the other apes, in that she wore no clothing. To make it worse, she had the kind of radiant beauty that transcends the boundaries of race... Gus and the medic managed to keep their eyes front, and most likely will receive medals; Gadget, entranced by the, uh, symmetry, prolonged his gaze somewhat longer than strictly polite, while Kiri... sigh. Kiri barely managed to keep from tripping over her own tongue, lolled out on the floor. When the Queen touched her shoulder, she felt a psychic touch as well, and obsessed over it for the next hour. Meanwhile, the queen asked if the group (she too had seen their work on the surface) could assist her.
When a red ape dies, the queen gathers its consciousness to herself, then implants it in a dormant egg, which births a new red ape; however, her children had been vanishing - not only did she not know where they were, physically, but she could not feel them through her psychic connection. Each time a red ape went missing, she felt a piece of herself vanish. She pointed them to the north-east corner of the city; the medic almost immediately decided it must be the grey's lab they were kicked out of earlier. Kiri managed to come to her senses in time to begin asking more and more intrusive questions, culminating in asking the queen to place a red ape personality into herself; the queen firmly denied the request. Even if it did work, the act would destroy Kiri's mind. Kiri was crushed, but vowed to find a way to renew that psychic bond she felt. However, she did ask for more resources, using the queen's connection to the mayor to beg some more money. Sigh. Murder hobos, indeed.
For those of you keeping score at home, this is three quests, zero action thus far.
As soon as they left, Kiri and Gus went to get outfitted, purchasing ungodly amounts of explosives, knives, and so on. Gadget and the medic investigated Science I; as the android annoyed the secretary, the medic crawled into an air vent and crept about, eventually managing to get a picture of a cage, with some red fur just visible. However, before she could return the way she came, she saw two guards heading towards the entrance; she turned around, but made enough noise to alert another guard. Scrambling to get out of the way of the guard's laser rifle, she called over comms for Gadget to create a distraction. Gadget took off running at top speed, leaving the guards in his dust, and laid out 10 feet of blast wire behind him. As soon as the guards were in range - boom! Both were reduced to a pair of smoldering boots in a stunning double-homicide. He also trapped four guards in a room, which he hosed down with flames; two sustained burns. The medic managed to escape her pursuer, as the androids and Kiri met up outside. Bolstered by the medic's picture of something vaguely red, the three decided to murder basically everyone. As they approached the door where the four guards were still struggling to get out, one guard finally managed to bend the doorknob enough to wrench it open, and fired uselessly at Gus. Kiri, taking affront to this, nuked them all with a sonic-tipped arrow, knowing it wouldn't injure the android.
As it turns out, the red fur was not a red ape, but a red ape skin - though they didn't know it, it was donated to science by the red queen, and had nothing to do with the abductions. No matter! The four found an elevator and rode it down to the lower floor, where they were met by six guards. Six slow guards... somehow unable to surprise the group, the guards were so slow on the trigger than Kiri blew up three of them, Gus hit two more with a sonic grenade, and Gadget incinerated another with his handheld flame-thrower, leaving... oh wait, that's six.
As Gadget freed the caged red apes they discovered, Kiri menaced one of the scientists cowering in the back corner until he spilled the beans; they were hoping to clone the apes into mindless servants to run the city, operating from funds provided by an anonymous grant. The cages that cut off the psychic link were incidentally using the same power supplies that Gus and Gadget found at the tech center... Coincidence?
The red apes freed, the heroic crew talked among themselves, trying to decide if they should murder all the surviving grays. As it turns out, the red queen had her own ideas, and asked them to leave; more red apes were waiting above, having rounded up the other grays on the surface.

For saving all the apes, but mercilessly killing all the guards, the group was awarded 4 XP; tune in next week, as the group slaughters indiscriminately, and still managed not to be locked away! Probably!

Thursday, April 21, 2016

Book 1, Chapter 4: Biothanata, Haroona, and a Ship Graveyard

With the scientist locked up, and the survivors cared for and placed in cryo, the Shifting Horizon continued its journey. The next stop landed in a system with two inhabitable planets; one lush and green, and the other only sparsely populated, and covered with some kind of red liquid. Of course, the group decided to land on the worse planet first...

But, before they could take off, they were hit with a signal - a hugely powerful signal, from far out in the galaxy. As much as they wanted to explore it, though, they just didn't have enough data. On to the planet!

Only a few moments out of the landing pod, and the group met some unfriendly natives: water lizards. These cat-like creatures quickly clamored onto land and attacked, but they were no match for the Frosty's overpowered minigun. He burned through a full barrel of rounds, and eliminated all but one of the beasts. OP, indeed. The final creature was finished off as well, just in time for a group of sickly looking deer to run past, pursued by a number of dog-like creatures. In the spirit of "everything is a target, and there is no such thing as overkill," the group fired at the beasts, reducing them to ash. Even the tough leader of the pack, shrugging off wound after wound, was brought to a quick end. The deer, nervous that they would be the next target, rushed to the end of the isthmus. Julian Tarvis grabbed a small vial to get a sample of the goo, but before he could snag a sample, the goo reached up to grab him! He leaped back just in time as the goo began to climb the banks, stretching towards him and the ship. The deer panic, and one loses its footing, plunging into the red liquid below. It is quickly dissolved, the flesh melting off of it as it screams its last breath...

The crew quickly head toward the ship as the entire sea of red goo begins to splash and froth, then suddenly, with a snap-the-whip motion, heaves a large blob skyward; just as the blob reaches its apex, it bursts into flame, lengthening into an oblong rocket-like shape, and blasting out of the atmosphere! Without waiting to see what happens next, everyone jumped in the ship and gunned it out of the system. In orbit, they could see more of the blobs shooting out from the planet. The ever-helpful AI suggests a name: Biothanata, eater of worlds. The next JPod home will contain a message: nuke the Biothanata to a crisp!

Frosty took a break to get some electronics installed in his head, leaving the others to explore the much less hostile planet. He never noticed his translator being stolen... After a bit of discussion, the group found the Haroona, a peaceful agrarian society of blue ape-like beings. Frosty's translator made quick work of the language, and the group took the opportunity to introduce the peaceful creatures to... well, they had a few options: arms, farming, and technology. They opted for everything, plus fire. What they didn't know is how fast the Haroona can learn... the next time they see their blue friends will be interesting, to say the least.

JPod away, the Shifting Horizon moved on, this time locating a single neutron star... and thousands of ships. Millions. They found an impossible holographic ship, somehow without mass, but with inertia; an ancient J0 ship, far older than it should have been; even a standard rocket-powered ship from World War II (complete with swastikas, natch). Ships from every nation were collected in stable orbits. Finally, the crew found a tiny energy signature: a space-station-like ship with heavy damage. They found that the J-drive had been ejected into space, where it exploded; the blast left the faint shadow of one of the crew on the outside of the ship. Markings showed it was a Russian ship.

Inside, the first few rooms were empty, but past an airlock, they found something... corpses! Julian felt a cold hand brush his shoulder, but managed to keep from wetting himself. For the most part. The room was a burial room, full of the dead, frozen. Past another air lock, the group found the main living area, and four more corpses. One, dead of a broken neck; one from poison; one from hanging (rope around the neck, and a spring on his foot), and the last from shooting herself in the head with a crossbow. It wasn't pretty. From there, there were five exits; straight forward was locked, down was vented to space (and unopenable), right was a dead plantation and a log book, up was a water recycling center, and left was a darkish room with a switch.

The log book contained the last entry from the captain, explaining how he abandoned most of the passengers on a planet out of fear (Pyl'nyy!), but ran out of power in orbit around this star. There are a few basic notes from others, detailing how they tried to get energy from other ships, but failed.

The switch, as it turns out, was a fan; as it squealed to life, the reverberations were enough to wake the dead; once again, however, no one was more than simply shocked. I guess the planet in jump space was enough to harden them against any threat?

As the fan used the last dregs of power, the room ahead clicked open. The android shoved his way in, breaking the (long dead) arm and leg of a man. In the corner of the room was a child-sized medical cryopod, with a tiny baby inside - alive! Frozen for decades, but alive.

As they returned to their ship, they came across another ship: the Gulliver! Its enormous engines were built to accelerate it to near-relativistic speeds; full speed ahead meant the crew traveled from point to point very quickly for them, but days, weeks, even years would pass at every acceleration. The ship was the first deep-space ship to launch, and experienced only about 15 Earth years. Its crew was quite willing to share information, but wanted to resume their journey. They left the crew with a final piece of data: triangulation data for the signal!


As you can see, the exploration is progressing; the crew have covered half the distance from Earth to the Pentacus system. Will they live to see the other side?