Showing posts with label planet. Show all posts
Showing posts with label planet. Show all posts

Tuesday, March 22, 2022

No Place Like Home - Not Anymore At Least

After a bit of playing around, the portal was figured out - one location seemed to lead to the edge of the universe, and another... to Earth.

The plan was thus:

First, as quickly as possible, the portal would be opened, and as many ships as possible would move through the portal, to the edge of everywhere. The enemy ships would follow, then the civilian ships would circle back, leaving the Hephaestus behind to Jump. The rest of the ships would travel via the portal to Earth, and meet up with the Hephaestus.

It was an all-out battle. The Silver Surfer, the Hephaestus, Galactus, Elise's Stormfalcon, Rodney's Punch Ship, as well as an army of other ships fought the swarms of deader ships that arrived minutes before the last ship cleared the portal. Reggie, having damaged his main gun, lead the other through the portal; as it turned out, though, their tactics saved the day, and Rodney's ship tore through the enemy ships with ease. Still, the Forgotten ships were formidable, and one managed to break through their lines, heading for the portal. It went through; the other ships quickly zipped in behind it, leaving it behind with no targets. Before it could turn, the portal was closed, and it was cut off from everyone, forever. Reggie, meanwhile, lead the other ships through to Earth.

The few remaining ships saw a strange, wobbling, silver blob appear... and suddenly split apart, releasing clouds of gas. Or... not gas, but nanites! Chrome, still aboard the Haephestus, saw the gray blob, and recoiled. "I've not seen that in thousands of years... but I'd know that shape anyway. Those are the destructive nanites that gave me life - and killed so many!"

The nanites made straight for the ships; any attempts to shoot them do nothing. They were too hard to hit, and much too tough to just burn with laser fire. The nanites split into pieces, and as they approach the ships... vanished. Then reappeared inside.

Rodney tried ramming them, but found they teleported into his ship; a face suddenly appeared, then just as suddenly vanished. A whisper in his comms scratched out, "Survive..."

Elise saw the same thing - a shifting form of life, a humanoid figure full of smoke and nothingness. Her comms picked up a simple, short-range signal that sounded like a scratchy recorded message. "Hear this, and tremble: we tear down gods to avenge our own. We have become Death, destroyer of worlds." With that, the nanite swarm gusts through her ship; all her beautiful robots suddenly glitched, shuddered, and fell silent as the swarm of nanites ripped through the ship.

Nix, on the Hephaestus, also saw the shifting form appear - but Chrome make a sudden decision. Grabbing Silver, he threw her towards the swarm, then leaped after her. The nanites, interrupted, began attacking her, and Chrome; the scratchy recording played, gradually getting fainter, as Silver twisted and shuddered. Chrome, too, was attacked; every time it seemed Silver was about to be overcome, however, Chrome seemed to somehow help her. Before anyone could react, the nanites swarmed Chrome and Silver. Chrome screamed a metallic roar, and dropped to one knee - or, rather, fell because his leg had been eaten entirely away. Silver writhed, her skin dancing like ripples in a pond, until suddenly, Chrome fell into a puddle of silver goo, and Silver... changed. Her form still had a feminine shape, but it was wildly different from how it used to be. Now, she looked like a cross between a frog and a turtle. She seemed to still be functioning, however, holding her hands to her face, staring into nowhere.

With the nanites gone, Silver seemed confused and lost. Luckily, she could still remember how to translate the coordinates to set the portal, and eventually dialed in Earth. She had a few faint "memories" from the nanites, and has held on to much of her past life, though most of her special abilities.

The Earth that remains is, well... it's not in good shape. In fact... it's desolate. No human being remains. The good news is that the crew still have the resources of the planets left behind; with the portal operational and the nanites and Forgotten gone, the stations, moons, and planets can be sourced for materials to rebuild Earth.

But what actually happened? Why is the Earth dead? Well, travel can be a tricky thing. According to the Hephaestus, the old galaxial maps should fairly easily match the stars. It took a little while, but it seems as they've arrived around thousands of years after they left!

A single signal blinks on from the Earth - "Earth has been located. Further orders required. Earth has been located. Further orders required..."

A group of robots, hidden in an underground bunker, give their last message: their planet had fallen, and they came to Earth to tell them, but found only destruction. They've been here for hundreds of years, waiting to relay their final message. "As far as we can tell, Earth was abandoned 2000 years ago..."

Reggie formed a mafia alliance, becomes significantly more powerful, and raises funds by selling museum tickets. Elise began repairs on, well, everything; she's set in charge of the portal, and commences detailed study of it.

The planets left behind are not all in bad shape; the people set up a federation, to assist with border disputes. For now, everyone needs to work together to rebuild Earth.

Rodney, meanwhile, doesn't want a lot - only requires a handful of things, really. He wants a military title of "Rodney"; three suits of power armor (one for Rodney, one for Lins, and one for his chicken), and his ship to be rebuilt; and wants to rule over Texas and northern Mexico. He finds a couple rounded rocks, punches holes through them, and gathers his crew. "Captain, show Lins the ancient Earth custom of marriage."

Reggie wants to commission an "In Honor Of" statue for Chrome - without him, Silver would still be an weird non-sentient construct. He doesn't need a country; he just floats around in his, er, mafia space museum.

Elise, of course, sets up production, churning out robots and equipment; Nix works overtime to jumpstart the government.

Hoping to discover what became of humanity, they send out exploration missions...

And then, a small, boxy ship comes out of Jumpspace. "Who are you? And what happened to Earth?"

Tuesday, March 15, 2022

Last One Out Turns The Lights Off

Stepping outside, the party suddenly found themselves standing in a circle of red light - and while the shadow was directly below them, there was nothing above them, just empty sky. A deep, echoing voice boomed out, loudly... "This is the voice... of... GOD. We have come to bring judgement upon this planet... and you... shall be... its messengers."

Another voice cut in. "No, no, I've told you before - the communication laser is not a toy. Look, just - no - let go!" and then, "Sorry about that, this is the Goliath Omni-Discovery, we've been sent by the Fairy Princess with a message. By this time, the Outer Colonies, Border Colonies, and Expansion worlds have been cleared and relocated to the gate. There are skirmishes in nearby systems, and heavy fighting here and there, but as yet no feral deaders have broken through to the gate. We've brought the fastest emissary ships, as well as some rather reluctant scientists from the Caedfell Moons, and some transport ships we, uh, liberated from Cinq. We need some direction, however, on where to focus to get the people out of here."

Shortly after the communication laser turned off, a group of agents in suits showed up to arrest them (for destruction of government property, among other things). However, they were hardly prepared for Reginald Bridges "Consortment for Allegiance of Truth and Anti-Zombie Space Bees" - he has a plan to save YOU from the zombie space bees! Come with us to our portal! Also endorsed by Rodney, winner of the ChupaQueso Ultimate Chomp Challenge award! Think Chupa™!

The agents were suitably impressed, of course. "It is an honor, you are a true inspiration, sir!"

The landing party convinced the agents to take them to see the acting president - and immediately intimidated him, bombed the senate, and convinced the now all-powerful president to not only enforce an evacuation, but to step down after he was done. Which he did, with only a little whining.

The next step was to find someone powerful in the Accoar Empire - they headed to the richest looking place they could find, a resort casino, and Reggie stepped up for a game of cards. Bets got a little out of hand when Reggie bet the ship against the proprietor's ship, but it all worked out in the end - they caught a cheater, won the last hand of cards, and walked out with $336.75 million. Oh, and the assistance of a mob boss. That pretty much finished up convincing the Inner Planets, especially once they had a long chat with the Caedfell Moons, and revealed they had helped out their scientists.

With their newfound wealth, they purchased (and retrofitted) a ship - a giant ramming ship, so Reggie could "punch things in space", and the Silver Surfer, Reggie's pleasure yacht. They also built, bought, or swindled all the transport ships they could, to get the three Inner Systems evacuated. Some people stayed behind, but that was on them - there was enough time to load everyone. It was time to head back to the portal.

Tuesday, March 8, 2022

Get Chromed

At Happy Landings, a sleek JumpPod arrives - a fancy, albeit very expensive, email. It relays the placement of ships near Angmar Research Station, and the fact that the first deaders to hit the outer colonies have arrived. From there, it's a race against time. Finally, they arrive with the SunSport, in time to fight off another swarm ship - this one bigger than the others. Most of their allies were destroyed, but they managed to sneak up to it with the Galactus and destroy it.

The party regrouped, sending the SunSport on, but stuffing their own ship full of crew - a lot of crew, so much so that it's not a very comfortable trip anywhere. Nix, Elise, Rodney, Reggie, Lins, Reggie 2.0 the Chicken, Silver, Li'l Rodney (the clone), Dr. Arnold Gunderson, Li'l Elise (the other clone), and Terminus, Elise's assassin robot, all packed in a ship designed to comfortably hold five.

The trip is not only cramped, but lengthy - eventually, though, they show up in Betel Republic space. There is a very, very officious landing area, docking procedure, and complex array of docking fees, fines, and read-the-fine-print-or-get-screwed documents. Eventually, the crew elects to install the government-required tracking beacon themselves (for a $50 self-install fee, naturally), and find their way off the ship and onto firm ground again. For the first time in a long time, they were in a truly civilized world.

So, of course, the first thing they did was find a fast food establishment. Rodney happily purchased the |8|™ flavored Chupaqueso®, making it a "full meal deal" with a 512 oz drink. A crowd gathered as he munched on the tube of fried cheese and suspicious meat product, until he was finally finished. The employee was amazed, and Rodney was an instant celebrity - one of only five folks in that restaurant that managed to eat a whole Regret™ sized Chupaqueso®. Rodney was offered (and accepted) a t-shirt that read, "I can't Believe I Ate The Whole Chupaqueso® Brand Fried Cheese Meat* Tube *(unverified)", in 8XL, which fit nicely over his power armor. The free t-shirt was part of a $24 deal, which put his total spending at $119.

While they waited, a man came up and asked for their support in the upcoming election - he was running as the Elm St. Sweeper, the person who would be paid to clean that street. He was very happy to have their support, hoping to drum up enough in the local neighborhood before taking his campaign national, so he would be seen to have grassroot support. It seems every government job, no matter how small, is put to a national vote; the voting process (which takes place twice a year) takes an individual hours to fill in the various blanks and cast their vote. Most people don't vote.

Eventually, they used the information they had gathered previously to locate the neighborhood of the fellow they were here to meet - Chrome. After beating up a police robot, they kicked in a door, were attacked by two very nasty droids... and split up. Reggie headed back the way they came, towards the front door, and was discovered by a hooded man, who forced him to go along with him. The others moved through the house, eventually finding themselves in a large room, deep underground, and surrounded by death traps - which were quickly shut down, because this was indeed Chrome's house, and Reggie shared enough information to get him on their side.

Chrome was, like his name suggested, a being of shiny metal. He looked a lot like Silver, apart from his big cloak and more masculine form. He first came to these worlds long, long ago - 2,500 years ago, 500 before any people showed up, in fact. He drifted for years, until encountering a cloud of dangerous nanites - thankfully, his unique form caused the nanites to merge with him, resulting in a loss of many of his abilities, but gaining consciousness, a sense of self; he became sentient, and sapient.

He also talked about a super smart android he met, long ago, that seemed suspiciously like the one they had met all that time ago, before they even came to this world. He also encountered creatures from the Entity's race.

He also knows that the silver ships of the Forgotten will likely begin attacking soon; they have been planting seeds for ages, and are harvesting the bounty of zombies, as well as starting wars between factions.

Monday, February 21, 2022

Swarm Logic

The crew headed on to Cloury Loch, where they did a little shopping - as it turned out, the parts for disintegrator pistols or rifles were, well, expensive. $7,500 and $10,000, respectively. Expensive!

Continuing their quest, the crew headed to the police station, and talked with one Captain Marvin Gansworth about Jarrod Scarbow. The fellow was serving 10 consecutive two year sentences, for piracy. The crew manage to talk their way into visiting Jarrod by posing as his lawyers. Of course.

Jarrod himself was a white trash pirate, sporting a handlebar mustache, a mullet, an eyepatch, and a pirate hat. He started out on the defensive, suggesting that they were sent by his ex-wife to strong-arm him. The crew quietly discussed how to get him out of prison - clone him? Poison him? Taunt him until he gets mad enough they "have to" kill him in self defense? They went with the least violent idea first - trying to get the Captain to transfer the prisoner to them. "Ah, yes, we would like to transfer the prisoner to our... to us."

The captain isn't... entirely unwilling, but says that they have to promise him that they won't kill or torture the prisoner, which as I'm sure you've discovered at this point means that they were at a stalemate. They left in peace, discussing another way to get the jetpack they were searching for - picking up some freight from a warehouse on Ellipsis.

Ellipsis has already been razed by the deader swarms, and while there is no life left, there are plenty of deaders... Landing outside the city, they traipsed in to the dome-covered area. they managed to avoid the deaders for the most part - until they hit five near the warehouse they were heading towards. After killing four, they managed to bring down the last one only barely - not enough to shock its system, it seems, and after a moment, the corpse started "smoking" - or rather, the nanites inhabiting it began leaking out. The crew quickly grabbed the equipment, managing to lift the half ton of parts with a pallet jack. After some quick shoving and tinkering, they managed to break the gears in it, allowing it to be shoved faster than a snail's pace.

The nanite swarm, meanwhile, was proving to be troublesome - as a cloud of microscopic points, it was almost immune to laser fire, plasma fire, even Rodney's hammers! Realizing the only way was to flee, they shoved the equipment ahead of them, heading back the way they came - until they found an EMP grenade that they landed on the nanite swarm. They managed to get away clean, without taking damage, but left a few good holes in the deaders that started to come after them.

Reggie received an update on his search for "RK" - Daft Marvin uncovered the last name "Krockenhouse", and said that RK had been in the area recently.

Monday, November 29, 2021

And I think to myself, what a wonderful liiiiiife!

 Arriving at Ouranos, the crew were immediately met by "Stacy", a card-carrying member of the "Vacation Resort Destination Consortium," who desperately wanted the crew to enjoy all-expense-paid tickets to exclusive entertainment features, after a short presentation of course. They passed, and instead began asking around town about Gray. Red stayed behind; Lins stuck with Rodney, and Blue headed off on her own. Silver stayed behind with Dr. Gunderson aboard the Sunsport, with the children. Elise's new robot, "Terminus", followed along to provide support.

The city itself was fully a resort destination - though the planet was incredibly toxic, the views were gorgeous, and the dome over the city kept the inhabitants safe. The crystal clear lakes (full of hydrochloric acid) and the cerulean skies (of unbreathable air, naturally) were offset by the copious crystal growths in the landscape. And, of course, the city inside the dome was beautiful as well - brightly lit, and filled with beautiful people (and robots), it was a paradise, as long as you didn't get too near the seedy edges.

Reggie headed to the gambling tables, where he was resoundingly fleeced. No one there had heard of Gray, but a few people suggested that if he was as fancy a gambler as they said, he might be at one of the more exclusive places.

Rodney, meanwhile, heard about this "Red Lady" and wanted to see if she were part of the "color club" too. Lins, trying to be supportive, took him to a burlesque show, which did not go over well. "This is the weirdest barbeque I've ever seen. None of these ladies can afford clothes, and there's no food!"

Hoping for better luck in sticking to colors, he then headed to the red light district, which did not go over well either. He ended up paying a club owner to "buy those poor ladies some more clothes!"

They met up with the rest of the group, who were headed to Casino Desure; they slipped in, though were forced to give up their equipment and weapons. Reggie managed to hide his pistol, and Nix smuggled in a couple sonic grenades, but the rest of their inventory was left behind. At first, they mingled with the high-ranking guests; Reggie accepted a beverage, and Nix was offered a robot-specific drink. Elise, too, drank some very fancy champagne. Lins warned the waiter away from Rodney, though. Of course, the drinks were spiked - both Elise and Nix managed to stave off the most immediate effects, thankfully. Reggie, being once again mistaken for human, had been given the wrong drink, and felt nothing.

They noted that there seemed to be a circle of people - thirteen groups of three, with one of the people in each group leaving and joining the next group every minute or so. After some more mingling, most of the guests left, leaving only their crew, and twelve other guests. Suddenly, the twelve remaining guests all suddenly dropped to the floor! The thirteen groups gathered together into three larger groups - one, a wall of people, roughly in the middle of the ball room; one, a tight knot, beginning to chant, in the direct center of the ball room; and one, a looser knot, a little ways behind the others. The door was suddenly closed, and a new arrival stepped out - a man in a full suit of battle armor. while the two knots of people chanted, the third group drew weapons - knives, tasers, and sparking energy whips.

The group split, charging for each individual. Reggie was the furthest into the ballroom, roughly halfway around the room from the entry doors; Nix was next, then Elise, and finally Rodney and Lins, about a quarter of the way around the room. Rodney started swinging fists before the first attackers got to him, and managed to land a good, solid blow on one, knocking him out! He dodged their attacks, hoping to buy Lins time to do her magic lightning thing, but she suddenly clutched her head in pain.

Elise started swinging arms, and managed to connect a good few blows, but took a hit herself - those energy whips seemed to do a bit more damage to those who were poisoned!

Nix, meanwhile, managed to avoid getting hit, and quickly went up-and-over, heading towards the big guy in power armor. He threw a sonic grenade, and... rolled terribly on damage. Sacrificing a black chip, he purchased an edge - No Mercy - and rerolled his damage... poorly again.

Reggie, however, met his attackers head-on. The first slashed at him, and he dodged with ease; the second dove for him, but he rolled across the man's back, pulling his hidden gun and firing a shot at the man in power armor! The shot glanced off the armor, but got the man's attention. He raised his hands, and electricity crackled from his fingertips. In a calm monotone, he said, "You cannot succeed. Even if you were to stop us, you would fail."

Rodney, meanwhile, grabbed the knife from the cultist - I'm just going to call them cultists, if that's all right with you - and started ending lives. He protected Lins, helping her get closer to the door where their equipment was.

Elise was pinned down, and took a taser to the face; the ones attacking Nix turned and attacked her as well. Reggie kept up his attack, managing to squirm out of the grasp of the cultists, and headed towards a toe-to-toe with the boss. Nix dropped his other sonic grenade, but only managed to shake the boss. Frustrated, and starting to get hit, he backed off.

The fight came down to two groups - Elise, Reggie, and Nix, trying to battle through and land some hits on the boss, all while surrounded by quite a few cultists, and Rodney and Lins, battling the few that dared approach the man in white jeans and a t-shirt.

Soon, Rodney downed five of the cultists, while Elise managed to knock out three. Reggie took one down, and with Nix, managed to tie them up enough that Rodney could bash open the door, dash in, and grab his hammers. Nix flew in after him, with Elise not far behind; dashing back out again, Rodney bolted for the big group of chanting cultists, managed to shoulder-check his way into the middle of them, then with a double-handed swing, crushed the lot of them in a shower of blood.

Reggie had been left going toe-to-toe with the big bad, and if there's one thing robots don't handle well, it's electrical attacks. Not only did he take a solid taser to the back, but the big guy wasn't backing down. When the other cultists were killed, the last group finished whatever charging routine they were going for, and dashed out towards them, waving energy swords and shields! Reggie took a sword to the guts, and dropped. If he were human, that would have been the end of his story, but his ability to ignore wound modifiers saved the day, and he barely pulled through.

Terminus, meanwhile, drew a bead on the boss and pulled the trigger; the slight wounds sustained earlier were enough that the massive sniper bullet dropped him. The other cultists fought on, but it was a losing battle - Terminus and Elise blasted the survivors, Rodney cracked heads like watermelon, and Reggie... well, Reggie tried really hard not to die.

The final tally was one dead boss, seven out of 39 cultists unconscious, the rest dead - as well as the twelve party-goers from the beginning, dead from the poison. Reggie had taken a taser hit and four wounds - which was reduced to three after some quick healing. Elise took two taser hits and two wounds, plus another two from using the green chip - but, from her suit and some good healing rolls, managed to get all healed up. Rodney took two wounds, one of which was healed up, and the other that healed in travel, later. Nix's wound was repaired back on the ship.

Reggie, barely hanging together, but at least duct-taped back together, grabbed the helmet from the boss. Nix, of course, looted the rest of the suit, surmising that it could be a good find to protect their squishy Face. Rodney grabbed a 40 from the bar.

After Lins interrogated a number of the cultists, she learned that they were planning to shield the planet, and wait out the deaders' imminent attack. They also had a prisoner until roughly a day and a half before - a "powerful sorcerer" of some sort. Guessing it might have been Gray, they downloaded the information (a tracker had been placed on the prisoner, and his movements tracked up until only a couple hours before) - and headed out to his last known location, a park in the center of the city.

Of course, this is a law-abiding town; while Elise was trying to hack the city grid, she realized she tripped an alarm, which is why they had to scramble away so quickly to begin with. They stopped long enough to watch a pair of unmarked cars drive up, and some men in dark suits stride over to the building - then immediately radio for backup.

At the park, Reggie managed to ingratiate himself with a church potluck, but didn't manage to get any clues. Further around the park, they found a crashed drone - a messenger drone, though this was a slightly bulkier one that also contained a carrying pouch. Inside was a dot, wrapped in tape - while she wasn't sure, Elise thought it might be a tracker. And, then, put it all together - the prisoner had used the messenger drone to fly the tracker all over the city, keeping the cultists off his trail. They only place the drone wasn't would probably end up being where the prisoner actually went. As soon as she finished explaining, Reggie said, "Wait! I know what happened - the prisoner stuck his tracking thingy on this drone! Wait, wasn't there a place it didn't visit? I bet he's there!"

It was a bit of a long walk, but comfortable; the beautiful city's dome was kept at a constant temperature, with a light, constant breeze from the air scrubbers. The cerulean sunset was magnificent. Eventually, they arrived at a block of two apartments - one a more standard highrise, and the other a collection of multi-family residences - backed by some large warehouses. They picked the apartment building first. Reggie managed to get himself invited in by a little old lady, who offered him cookies and lemonade, and let slip that the only strange people she knew of were Sammy, who lived at the end of the hall, and the fellow who moved in upstairs.

Sammy, it turned out, was in the "acquisition" business; after a brief conversation, he fled out the back window. Reggie grabbed a box labeled "acid", and headed out. Upstairs, they encountered another locked door - this one with a fellow with a German accent behind it. Again trying to drop clues about color, Reggie sang a little ditty: "I see skies of blue, pools of blood red; for the love of God, please get out of bed..." (sung to the tune of It's a Wonderful Life). Gray - for indeed, it was he - opened up, and with a little introduction, Gray grabbed his suitcase, and they headed out. And none too soon - as they were leaving, the little old lady was offering cookies to two large men in ill-fitting dark suits.

Whisking through security, they managed to get back to their ship, and together with the SunSport, headed towards Rocketown.

Monday, September 27, 2021

Curiosity Fired the Scientist, but Satisfaction Hired Him Back

Reggie used his fancy suit to look like a scientist, and headed down a hallway marked "Gravitics". There, he met a tech, Dr. Arnold Gundersen, who not only looked entirely frazzled, but also claimed to sleep but a single day a week. Reggie convinced him to change a delta symbol to "a circle", and left him to his devices... Heading directly to Dr. Gundersen's boss, Dr. Gerontius Wegberg, Assistant to the Director of Gravitics Oversight. Wegberg was a short man, hiding behind a tall desk, with chairs set up specifically to make those speaking to him appear small. He was easily flattered, and when Reggie told him that Dr. Gundersen had screwed up some data, called the poor man in and had him immediately fired.

The rest of the crew, having seen poor Arnold walk past, get a sandwich, run past the other way, then finally slump past with his head down - and having had a quick update from Reggie - flagged him down, and asked if he was willing to have a job interview. They showed him pictures of the whiteboard they found at the Hercules Research Station, and he... froze up completely. It'd been a long day. Given a second try, he rallied, and realized he understood the majority of the equations.

Reggie, meanwhile, visited Dr. Abraham Konstyantyn, Director of Gravitics Oversight, a jolly fellow who looks like Santa in a nice suit. He's a lot nicer than Wegberg, and promises Reggie some equipment, as long as he fills out the right forms. "I'd rather everyone just get some rest if you're waiting on equipment. Have a mini holiday. Science is better when you're rested!"

Rejoining the others, Reggie hands Arnold the remote; he pushes some buttons, musing that he believes he understands what it's doing - but hands it off after getting it fully primed. The crew (plus Arnold, who they have now hired, poor man) head back to the ship, and get well clear of the planet before hitting any more buttons. Elise, remembering the blue button, hits it again... and something happens! The planet below shudders, a section hinging open like an iris on a camera, and a brilliant white burst of energy fires into space - abruptly vanishing into a portal of some kind!

Racing to investigate, it seems that the inside of the planet is hollow; some sort of device is transforming the power of a spinning neutron star into vast amounts of energy, and is now pointing that energy into... well, some sort of machine. The beam itself is a good hundred miles across, and the portal it vanishes into is filled with machinery, as far as they can see. After getting some great readings - Arnold is overjoyed, and says that he's got at least six papers he could write about this - they leave the planet behind, heading to Vularius - another two week trip.

And, the stats for your new crew member, Dr. Arnold Gunderson:

Agility d6, Smarts d12, Strength d4, Spirit d6, Vigor d6 (Toughness 5, Parry 2)

Notice d8, Investigation d10, Knowledge: Gravitics d12+2, Knowledge: Electronics d8, Knowledge: Physics d10, Knowledge: Jumpspace d6

Edges: Professional, Expert (Gravitics); Hindrances: Anemic, Curious

Buttons Are For Pushing

With some funds in their collective pocket, the crew decided it was time to head towards Atl, and the quest handed out by the Faerie Queen. The trip was a long one - 17 days of boring jumpspace travel. Finally, they popped out in a system with a decent size sun, a largish habitable planet, and a really, really big cube. "Power of three", indeed!

The cube is roughly Earth-sized, though acted more like a massive ship than a planet, what with gravity on the surface following the planes, rather than merely pointing towards the center.

The planet, on the other hand, was fairly normal, though its light atmosphere and heavy gravity were a bit of a pain to deal with - less so the atmosphere, what with the robots not needing to breathe, and power suits largely negating that as well. A handful of rings surround the planet, which make for spectacular sunsets.

The landing platform was a beautiful mountain, overlooking a large farming community; a tram took them down to the city, where they found a museum. They learned about the foundation of the cities, and how the area is one of the few farming communities outside of the core worlds. While the land is fertile, there aren't many who can survive the high gravity and thin atmosphere, especially among people who grew up in low-g environments. Those who live on the planet are hard-working souls who understand the benefits of hard work, and treasure their ability to live somewhere with actual sunrises.

After a tour of the museum, they asked around, and located a scientist who knew about the Cube, one Dr. Hindica. He was thrilled to discuss the cube, and mentioned that while a few exploration teams have gone to explore it, none returned alive; the only group that came back were two pilots, who said they lost contact with the team after they went below the surface of the Cube.

When asked about the poem, he mused that perhaps a place called Tesseractus could be a place to look - it may be the "impossible weight", what with having some weird gravity.

After a little more looking around, the crew headed back to space, and decided to take the ship into the wide opening at the south end of the cube. Dr. Hindica mentioned that there had been some probes launched into it, but they had all gone offline not far inside. And, before long, they found what likely caused it - a huge, translucent space eel, with some really nasty teeth. After a short firefight, the eel was dead, and Rodney headed out to carve off a chunk. As one does.

Reggie, inspired, pulled out the weird remote from the Hercules research station; buttons on the lover left were lit up, which of course prompted him to poke some buttons. As he did so, power conduits started lighting up in the Cube. Once they were fully lit, four buttons changed colors, and Reggie hit them too, because sitting in what Elise worriedly referred to as "the barrel of a planet-sized gun" didn't seem too dangerous. Right? When the Cube seemed to be primed for... something... they decided that maaaaaybe they should head outside before they pushed any more buttons.

Reggied handed the remote over to Elise, who punched the blue button. A huge black funnel spun out of the hole in the Cube, wrapped in glowing purple energy. Pulling the ship around, they noted that the end of the funnel looked all wobbly, like a damaged computer screen, shifting between scenes of various planets. A screen, but a screen roughly three Earths wide - it's absolutely huge! After a minute of recording the strange event, the funnel collapsed, fading out. Further button presses resulted in nothing further, as if the Cube's batteries were drained.

They returned to the planet, where thy found the science offices closed. Elise broke into Dr. Hindica's office, leaving the chunk of the space creature, as well as readings and a recording of the event. They found a lovely place to stay, then in the morning, returned to the science offices again to talk with Dr. Hindica again. Understandably, he was very confused about the space eel, but was very happy to have the readings; he gave them the coordinates to visit Tesseractus.

The trip there was much shorter, only a few days, and soon the crew were landing on a strange little planet.

Tesseractus is roughly the size of Mars, but according to readings (and later interactions with the plant itself), gravity is exactly 1.1 Earth gravity. However, according to scientists inside, it acts like it should way more than the Earth's Sun!

The only occupants are stationed in a large research center. Entering the sprawling complex, the crew heard a pair of scientists talking about how the data simply doesn't line up; Reggie interrupts, and asked if they happened to know about a "Confounding Circlet"; one of the scientists answered that, if any place qualifies, it would likely be one Vularius, a place he has been trying to get transferred, though as yet has been able to find the funding for it. Costs are higher in the Border Colonies for research.

Tuesday, March 30, 2021

Crossing Over Again

With all the data in hand, it's finally time to enact the last step of the plan. The ship jumps forward, this time only about a couple hundred years - the trip isn't nearly as rough. They arrive 10 months from their intended date (May of the year 2022), which actually works in their favor. Heading deep into the outer edge of the solar system gives them plenty of time to practice for their next assault, and repair and restock, as well as upgrade their capabilities. Nix grabs a head-full of tech to help him pilot, shoot, and fight; Rodney grabs some cybernetic upgrades as well, slowly turning himself into a literal tank.

The Biothanata is obviously taking hold - while there are a few hotspots on the surfaces of the three planets, it's not fully dug in, but the tell-tale signs of red blobs floating through space shows that the planets don't have more than a few years left before being eaten by the red goo.

Meanwhile, on the planet closest to the sun, power readings are off the charts; the frequencies are similar to the portal used to journey here, but far, far less stable. Atmospheric storms crash and roar, a perpetual storm centers on the power source - an enormous entity, holding a massive obelisk. The device is sapping energy from the planet itself, slowing it down to build enough charge to permanently open the portal. Blips in power occur every few hours as more entities portal their way to the planet, preparing for invasion.

The plan in its entirety is thus: after arriving in this galaxy through the heavily modified portal, the Dark Horizon was to spread the Biothanata (to ensure no future attempts - check), steal the portal technology (check), determine the exact date, time, and location of the invasion (check), and locate any existing strongholds in the Milky Way. Eliza's knowledge of history helped pinpoint the day and time of the invasion, and the records recovered help pinpoint the exact time and date on this side. With the information in hand, the Dark Horizon will have to make a leap into Jumpspace through the portal - only this time, the safety measures are missing. The ship will have to dodge ships in the area, fly down into the atmosphere, and after making some on-the-fly jumpspace calculations, jump through the portal.

Or, in a much safer way, send down a tiny mission to slip through the portal unseen, set up a portal linked to another back on the ship, and simply walk everyone out to the planet on the other side, after stripping the jump drives, Crowbar, NOA, and other technology from the ship. Safer, but the end result is no ship and no way to get home.

After putting it to a vote, it was decided that the Dark Horizon would make the jump. Either everyone makes it out, or no one does!

Finally, the day of the big event arrived. The Dark Horizon dodged the ships protecting the planet from above, and used their shield to phase through the planetary defense system. In the atmosphere, Nix dodged and weaved with incredible skill, thanks in part to his new upgrades. As they grew closer, a scene unfolded on the planet below:

A handful of humans suddenly arrived on the surface below; armed with little more than baseball bats, wrenches, rifles, and a spear, the men (and one woman) charged the entities and their armies, carving a path through the chaos, and eventually reaching the huge entity with the obelisk! A signal blinked on; unknown, but apparently friendly? It came from the rag-tag group, though how was anyone's guess. The woman stabbed the creature in the leg, and the guy with dual baseball bats took a swing, hammering it in. The fellow with a wrench grabbed a terrified flying entity, and once he was high enough, dived onto the massive creature with the obelisk, slamming it in the head! Together, they bashed the creature enough to weaken it, and it dropped the obelisk.

Nix quickly rand the Jumpspace calculations, and made the jump, just as the obelisk shattered into fragments on the stony ground. The last they saw of the group was them running back the way they came, with the hordes in hot pursuit.

And with that, the Dark Horizon leaped through the portal.

The journey was faster than the previous one; the larger portal and the much improved power source shortened the distance considerably. However, it wasn't a carefully tuned journey, and as the Dark Horizon popped back into reality, a cascade of failures took out the jump drives and brought half the system offline.

Out of sensor range of Earth, the crew took stock - a few minor injuries, and enough damage to the ship to keep Elise busy for a day or two, but overall, nothing but the Jumpdrive was damaged beyond repair. The year was verified to be 2022, early May. According to Eliza's instructions, if anything went wrong, they were to contact an Agent Peregrine Cycle, who could be found on the eastern edge of where Texas City will eventually be - a tiny village named Longview.

Rodney, dressed in "casual" clothing, and Nix, wearing a hologram, headed down to the surface. Somehow, Rodney managed to not only ask the right people, but managed to do so without alerting them to the fact that he is somewhat unhinged. In record time, they found Agent Cycle, a rather stiff individual who was nonetheless all too happy to help. Oddly, he didn't seem to be at all put off by the fact that they had arrived on a space ship, though he did apologize for being rushed, as he was in the middle of dealing with a successfully rebuffed alien invasion, which thankfully went a lot better than he had hoped.

After a few day of seeing the sights (and watching Mr. Clean commercials), the crew was met by one Captain Caelie Kay, the time-traveling captain of the Tempus Fugit, offering parts and assistance. Her engineer, a woman named Daisy, seems very keen on meeting the crew, and fixing their ship!

Monday, March 29, 2021

Get Jumpin'

The solar system was dying. And not just the solar system - two galaxies were colliding, and their effects were already becoming apparent, as another solar system hurtled towards them. They didn't have a lot of time for the next step of Eliza's plan, as laid out by NOA: get to the planet, and steal the portal technology.

There were three planets to choose from; one was a wasteland, razed from an ancient war. The other two were populated, or at least had been - the planets were nearly empty, evacuated before the collision. The crew elected to visit the second planet, at a science facility, hoping that would have the answers they were looking for - and that it wouldn't be as well-guarded as the military base.

On the surface, they ran into a leathery creature, its folded wings rustling in the breeze. It was roughly humanoid, though with twisted, demonic features. It seemed to be pushing some sort of cart; when it saw the group, it began waving its arms. Rodney, taking this as a challenge, immediately smashed it into paste, crushing it beneath his mighty hammer! Take that, homeless scum!

It didn't take long to find the military base, and start searching for the technology; after a quick run-in with a very mobile thief, and a very, very tough thief, both of which were taken down with the combined might of Rodney's power hammers and Elise's new disintegration rifle, the plans were found, uploaded, and the planet evacuated. With little time to spare, the Dark Horizon enabled a one-shot program, utilizing the J0 drive and a lot of difficult math, and jumped backwards in time - a thousand years, give or take.

Unlike the Tempus Frigate, which was designed for precise travel through time, though constrained to the range it could travel to, the Dark Horizon method of time travel was more akin to drinking a bottle of something you found behind Wal-Mart and waking up in Tibet. That is to say, it was neither conventional, nor comfortable. Even the droids had to avoid glitching out; upon arrival, the ship was fraught damaged electronics, and a number of minor injuries among the crew. As they raced to repair the ship, a handful of corvette-class ships picked them up, and headed in pursuit.

As Elise split her focus between getting the ship working and manning the guns, the others fired everything they had; the shields grew dangerously low as the other three ships pounded them with laser fire. As the shields flickered out, a lucky hit damaged the jump drive! Elise scrambled to contain the leak, as Nix managed to hit a ship in the reactor. Finally, the battle was over; the Dark Horizon was badly damaged, but the enemy ships were no longer a threat, and there were no other ships in the area. They were able to take a few hours to repair the ship, and carefully place the Biothanata in the asteroid field, where it would consume and grow, and eventually, wipe out the entire system.

Of course, that would take time, and there were still pieces of the plan that needed some action. Now that the orbiting space station's defenses were lowered - no ships left to protect it - the Dark Horizon was able to sit back and lob high-velocity rocks at it to "soften it up".

Into the Dragon's Den

Once NOA finished the calculations, the Dark Horizon made the perilous journey to a rocky, desolate planet, barely capable of sustaining life, orbiting a tiny red dwarf. Also orbiting the planet is a strange ship, covered in sensors - it's got a familiar (if 125-year-old) call signature, though. The ship is swathed in sensors of all sorts, with tiny, undersized engines. It's the UEA SS Eliza! As they crew scanned it, the ship suddenly vanished, and reappeared a split second later in front of them, hitting them with a barrage of scans, then a moment later, a woman blinks into existence on your bridge!

She introduced herself as the UEA SS Eliza; the original Shifting Horizon helped her, and she's returning the favor. She explains, as a swarm of drones arrive to attach the J0 drive, the Crowbar, and the existing J3 drive.

"When the Oncoming Storm was returning from its tour beyond the Wall, something happened in Jumpspace. Whatever it was tore the Oncoming Storm into two ships - identical, except for the crew. While most of the crew remained aboard the ship, some of the crew were torn from their own reality and dropped into an alternate reality - a parallel world. Like throwing a rock nudges a person in the opposite direction, throwing a few of the crew nudged the rest back to their own reality. It is not an unknown effect - people have gone missing since the dawn of time. Tiny nudges, keeping the universe on track.

What happened in jumpspace knocked your ship out of its jumpspace corridor, and temporarily disengaged the jump drive. The ship, trying to quickly return to course, entered and left jumpspace a dozen times, trying to reorient, until ultimately it shut down, unable to rouse the crew, and unable to contact anyone.

Lucky for you, I was not far not far from where the tear occurred. Investigating your drifting ship, I found I had full access; I was able to... compare notes with my alternate self. I realized what had happened, and what would happen. I merged my consciousness with that of the data from your universe's Eliza, and after verifying that the ship would survive, I left to find out exactly what was going wrong.

In this universe, your... Entity, I believe you called it... had never met with the resistance of the Shifting Horizon, and its plans continued on schedule; where the Entity had begun moving from interfering with politics and science in your universe, the Entity in this parallel world had no need to escape its prison early. When the technology it had seeded was finally ready, it merely gathered its forces to this planet and simply... walked away, through a portal to a different galaxy. Of course, it won't be gone for long - soon, it will return, this time with reinforcements. It must be stopped. Even if we destroy the portal, the Entity knows that our world is sheltered and rich with resources, which will give it time to build an army to wage war on the universe."

Eliza modified the Entity's portal, and together with the other technologies, the Dark Horizon jumped through the portal.

The trip wasn't a smooth one. Unlike normal jumpspace, the view was beautiful; it was like looking into a million galaxies. But, that wasn't the only thing in jumpspace. First, a horde of jumpspace aliens, the strange creatures that walk through jumpspace like taking a stroll in the park, started teleporting into the ship; one by one, they were put down, and though some minor injuries were sustained by the crew, the aliens were put down, hard. And, Elise ended up with a nice disintegration rifle, to boot!

Their wounds were barely healed before the ship was attacked by enormous, blue-lit, worm-like creatures, who strafed the ship with gravity blasts, and slammed into it with their enormous mouths. One by one, the worms were blasted into pieces; Rodney was only able to provide moral support, as the other crew refused to load him into a torpedo bay and fire him at the worms.

Though the ship sustained some damage, they managed to destroy the worms, and finally complete their voyage. The crew of the Dark horizon - a motley mix of third-tier crew, Russian survivors, and blue apes - were the first humans (and, indeed, first blue apes) to visit another galaxy.

Wednesday, February 3, 2021

A Time To (Fungal) Bloom

With the information from Eliza, they now had a map into one of the nearly-impossible-to-navigate areas of the galaxy: the Black Zone. However, NOA needed some time to compute the jump, and a helpful side quest popped up - a 25 year old distress call.

The planet wasn't too far away, and they were able to get to it in a day's travel. Nix, Rodney, and two other crew members, Deege (a hypochondriac Comms officer) and Elise (a cyborg engineer). Down on the planet, they found two landing sites: the wreck of the ship in distress, the Suzie Maze, and one of its emergency escape pods, about two miles distant. The crew decided to head over to the escape pod first.

While the planet had a decent atmosphere and gravity, the makeup of the air made it rather denser than that of Earth, which meant the crew had to wear EVA suits. Rodney, unwilling to part with his armor, stuck with punching the air into his own lungs, his breathing a little more labored than most.

The closer they got to the ship, the more strange, tan and purple plants grew. They seemed soft, and somewhat vine-like...

Not far from the pod, the encountered three strange people - humanoid, wearing shredded EVA suits, and very, very angry. Nix bounced up, as the three attacked the humans; Rodney shrugged it off, Elise managed to tank the blow, but Deege came dangerously close to getting knocked out of the fight! Thankfully, the creatures didn't get much more chance to fight; Nix took out the one going after Deege with his sonic shotgun, Elise gunned another through the head with her SMG, and Rodney gleefully splatted the third. Then took out the unconscious one for good measure.

At the pod, Elise headed inside. She realized the cyberjack in her arm was... not exactly accessible, but hoping the air wouldn't be too bad, she popped off her helmet, coughed at the dust floating around, and hacked into the black box. It gave up its information easily, revealing that 25 years ago, it had left the Suzie Maze in atmosphere, and landed here. After 24 hours, the door was opened, and it had been broadcasting the signal ever since. Elise turned it off, and pulled her EVA suit back on... though not without suffering a fatigue from something that really irritated her lungs.

Outside, battle was joined! The crew spotted two dog-like creatures; they attacked immediately, hammer-splatting one, and spraying the other down with the SMG. Then, a huge creature stepped out of the brush; ugly, disfigured, with one huge arm and an extra thin appendage with claws at the end, it launched a crazed attack on Rodney, but only managed to hand out a couple love taps before being taken out. And then its body started to expand, and the crew dove for cover, just before it exploded in a puff of what they later learned was spores!

They headed back to the shuttle, and had their pilot land them close to the wreck. Deege, grossed out by the spores, dust, and general bloodshed, stayed behind to take a quick shower (in his EVA suit, of course). Elise, meanwhile, cut the arm off her EVA suit and patched it air-tight against her metal arm, so her cyberjack would be accessible.

The crater was a loss; Rodney dug through it, but didn't find anything of use. Whatever was in there was incinerated. Elise, with the help of Nix, broke into the bridge, which seemed to have survived a bit better - these old freighters were designed to drop cargo and air-brake in case of structural failure, so the bridge survived with an intact seal. Breaking the seal revealed a horrifying sight - what looked like a human, stuck to the wall, with fungus growing out of every pore and orifice!

Elise hacked into the ship. It seems that the ship was hauling live dirt, likely from Earth, for growing; however, they stopped off at a rogue planet to pad their payload with some dust, hoping to make some extra money from the extra weight. Unfortunately, the dust was infected with some kind of fungus, not terribly unlike the Cordyceps fungus - a strange plant that rewires the brains of ants to spread.

Or in this case, the brains of whatever creature it infects - such as the humans aboard the Suzie Maze, and some of the animals of the planet it crashed on.

Luckily, both Elise (who was infected in the pod) and Rodney (who was infected because he refused to wear a sealed suit) were able to shake off the effects of the virus, with the help of medication derived from the Shifting Horizon's earlier interaction with the fungus. And, a nice bath in some medi-gel got the last of Deege's wounds healed, too, so the crew is ready for action!

Next up: Who is this Eliza? And what does she have to do with the Entity?

Into the Maze

The knife, as it turned out, is a small, inconspicuous cyberdeck; it can't be upgraded, but it does allow hacking computer systems at a +2.

Nix managed to get into the air duct unseen, thanks to the Red Queen's distraction - a huge gasoline-fueled fireball, followed by some - if you'll pardon the pun - guerrilla warfare, as the red apes kept up small arms fire on the guards.

The trip through the air ducts was fairly simple; once Nix reached the AC system, he lobbed a grenade into the system, and climbed out the hole. He made his way out to the hallways, and managed to avoid the guards until the last corridor. There, using the spy drone he got from Rodney, he distracted the guards, and was able to get past and open the outside door.

Outside, Rodney engaged the two guards at the door, and quickly, er, subdued them. Back in the hallway, the two took on the other guards, and cleared a path: Nix, laying down some non-violent sonic shotgun blasts, and Rodney, killing even the guards Nix knocked out. Up a set of stairs, the pair ran into a little trouble - a beefy War Bot and two human fighters. The War Bot managed to land a couple wounds to Rodney before he caved in its chest.

On the second floor, they found an office, not too far from a armored room marked "Security Office". After some careful discussion, the two decided to try a bit of a con. They waltzed into the security office, and Rodney attempted to convince the deck sergeant that he and Nix were black ops agents, sent to reinforce those there. The desk sergeant wasn't exactly someone who "convinced"; he listened, followed orders, and didn't make decisions. The security commander was summoned, and lead the two into a room "for discussing". The two happily followed her into the interrogation room, not even stopping when she slammed the door shut behind them...

She had a few questions, such as what happened to the war bot and the guards, or the AC vent, or indeed why they were there. Nix left the talking to Rodney; Rodney, meanwhile, attempted to intimidate the commander by... licking the interrogation room's doorknob.

After a bit of waiting around, the commander returned with two guard-bots - war-bots equipped with crowd control and non-lethal weapons. Rodney launched into them; Nix knocked out the commander, then headed for the vehicle laser. As the desk sergeant tried to engage it, Nix dove for the laser, hacking into it with the knife they found earlier. As Rodney went toe to toe with the two bots and the commander, Nix battled the hardened laser, never quite managing to take it over, but very effectively managing to keep it out of the fight. And knocked out the two guards, as well.

Rodney, meanwhile, held his own with the bots. After getting zapped several times, he was really, really hurting. He was missing hits as the two bots tag-teamed him, but finally, he managed to take them down, bashing the chest in on one, and crushing the skull of the other. Beaten to within an inch of his life, he staggered over to the desk sergeant and added a new hole to his torso.

The laser no longer fighting the hack, Nix zipped over to the computers, and restarted his hacking from there, finally successful in taking it over. Rodney, noting Nix was busy, decapitated the commander, and stuck her head on his vibro-spear. Then, he had Nix download the security tapes, for his own personal library.

After trying to add some smart targeting, which failed, they hid behind the desk and turned the laser to shoot anything that moves. The first few guards didn't make it; they opened the door just as the guards rushed in, and the two bounced into the room and were immediately turned to Swiss cheese - though a little melty. Behind them, two war bots tried to rush the room, and were incinerated by the laser. More guards tried to rush the room, tossing in grenades, but the explosions didn't do much to damage anything or anyone. Finally, two heavily armed guards rushed the room; one ricocheted a grenade into the room, while the other stayed out of the line of fire of the laser, and lobbed a fireball into the room. That did some damage!

Realizing there wasn't much for it, Rodney bull-rushed the door. He raised his hammer, hit the flamethrower guy, and... it bounced off.

Rodney took a deep breath, raised his hammer... and slammed the flamethrower out of the man's hand! Nix followed up by launching a quick sonic-shotgun attack, taking out the marine next to him. Between the two of them, they took out the flamethrower fellow, as well as the two lighter-armed men behind them.

Finally, they returned to their main task: rescuing the Mayor.

In the Mayor's office - you know, the room next to the security office - they frightened the living daylights out of a junior lieutenant. They freed the Mayor, and got him to the first floor, where he was able to escape - but not before handing off a holo-map. Next they headed to the main event: the maze under the city.

The maze is a hive of passages, gleaming and white, light shining through the translucent walls, floor, and ceiling. The holographic map pointed the way ahead, seeming to double back, twist around, and generally not follow the rules of linear travel.

The destination ended in a room with metal walls, solid stone floor, and a dark ceiling. In the center they found a diesel-punk fractal computer. After a bit of fiddling around, Rodney went exploring, and found a skeletonized corpse; he had a small holo-map, as well.

Using it to explore, Rodney realized that there was some... weird glitch. Following the map back to the room, it found... nothing but more hallways. Heading down a hallway, the map flipped, pointing back the way he'd come. As they later discovered, only the holo-map from the Mayor could locate the room - because without it, the room simply didn't exist! That explained the three skeletons they found, anyway...

Finally, they decided to give the computer a try. It started up, and on screens wrapping around the device (getting smaller and smaller as they went around), a single question blinked in green text on a black background:

Begin the Procedure? _

After much hemming and hawing, they finally pushed the green button, and the machine began its work... The walls melted away, as they were borne up into the city; they witnessed the denizens of the world screaming and running, melding into each other, morphing into new shapes, as the machine did its work. The machine - a fractal regenerator - converted the mass of the people, places, and things in the world into what they had once been: the Littlefinger!

Aboard the ship - though sadly lightened of many of their collected weapons, including the commanders head, but (much to Rodney's relief) not the tape of his massacre - they watched the ship's android take a blast meant for the Captain. As had happened once before, the ship's AI had done all it could to save the Captain and his pregnant daughter - but this time, 25 years had elapsed. The AI burned every last circuit to save its Captain, leaving nothing but a smoldering wreck.

However, just as the Littlefinger was reborn, and the revolt aboard put down, the Dark Horizons received a message from the mysterious Eliza:

All the pieces are in place. With the help of the Littlefinger, I should be able to delay the Entity long enough for you to complete your task. The Entity has yet to learn of your presence, though it has begun to suspect mine. Time is of the essence. I hope you and your crew are prepared; you will need all the help you can get. Bring the sample of Biothanata to the prison planet — and hurry. Spies are everywhere.

I will see you soon.

Eliza out.

The jump pod that delivered the message also had some physical cargo for the Littlefinger; a new AI, this one a military AI rather than a civilian one, one that wouldn't burn its circuits to save the ship.

Tuesday, January 5, 2021

Fear and Loathing in Lost Vegas

This writeup covers three sessions, which I've separated.

After the harrowing experience of the day before, the party once again turned to their mission at hand: finding a way inside. And, in fact, the way was just ahead - behind a crowd of nearly a thousand grey apes, who had built a village around the rocky entrance. Three stones jutted into the air, leaning together and leaving a wide entrance.

Rodney wasn't quite comfortable with fighting a thousand apes, so instead, he decided to step out and attempt to challenge them. In a booming voice, he called out various nonsense, ending with a threatening glare. The apes, meanwhile, has just been discussing the missing scouts, when a tall, terrifying creature stepped out and shouted at them, seemingly entirely unafraid. Most of the village immediately took off; the stronger guards held firm for a moment, but seeing the rush of a stampeding crowd pass them by, their will to stay and likely die quickly dried up, and they took to their heels.

The tribe would come back after only a few minutes, but by then, the party had already descended into the passage between the stones.

Down below, they noted various carvings and painting on the walls, of monsters and terrible disasters. However, many of the paintings were scratched out, and crude stick-men were added, usually attacking the monsters.

Eventually, they came to the end of the passage, which was guarded by two bandits in a jeep. Catching the bandits by surprise, the party rushed forward; in seconds, the gunner was dead (shot by Tevye), and the driver was bleeding out, his attempt at chucking grenades having failed miserably. Rodney jumped into the driver's seat and drove them out, somehow managing to keep the jeep fully intact.

Before long, they left the caverns through some kind of building, driving into the inside-out world. The descriptions of the area didn't seem to include quite so much rubble - whatever had happened here left the run down buildings outside the wall in even worse shape. Dark smoke rose from a fire to the left; the party wisely decided to avoid that area. Hoping to find a direction to travel, the crew set Ensign Soler on building a signal tracker from the jeep's radio. The result was crude, but useable; it pointed to the strongest signal, likely the direction of the city they were headed for.

Map of the caverns

On the way, they stepped into the middle of a brewing street fight - on the one side were a group of mostly humans, some in power armor, and on the other, a motley crew of droids and very strange creatures - some were short, some tall, some had three or four arms, or any number of legs. Memory of the logs told Nix that these were Symbiontoids - each creature wasn't a single being, but a collection of parts: their "skin" is a tough creature that wraps around the "digestive system", which supports the "splanch modules", little more than bones and muscle, and all controlled by the brain, the "person" behind the collection.

The party decided to carefully make their way past the Symbiontoid group. Once the crowd had thinned, Rodney approached one of the creatures wearing slightly better armor, and in the spirit of friendliness and peace, handed it a grenade. The creature freaked out, and hurled the grenade away - directly into the crowd, as it turned out - then yelled in panic for everyone to get out of the way. After much shouting and diving for cover, everyone realized the grenade was a dud. Rodney, ever helpful, was quick to point out that the creature was the one who dangerously threw the grenade... then, once the crowd turned against him, calmed them down and told them he'd take care of things. Then intimidated the already panicked creature, who was all too willing to help now that he wasn't going to be lynched. 2nd Lt. Bbbbbubbbbles, who has three spawnlings, gave them directions and a pass they could show any other members of the Symbiontoid Hivemind.

Following the directions, they made better time getting to the city; when they were drawing near, a human waved them into an alley, and offered to smuggle them into the city. He, as well as two grays (tall, gray-skinned fellows who show no emotion in voice or action), a droid, and a very large Symbiontoid carrying two large weapons, ushered them towards the city. Once they were away from prying eyes, the guides turned on their guests. During the battle, Ensign Soler chucked an EMP on the droid, and shut it down; Rodney went toe to toe with the Symbiontoid, and barely won out. The two blue apes went for the greys and the human; one of the apes was killed, but they managed to pin down the enemies long enough that Nix was able to blast them from the sky. They collected a few items from the corpses:

  • An energy spear; STR + d8, AP4; consumes the charge of one normal battery per battle
  • A vibrosword, essentially a sword-shaped chainsaw, very loud; STR+2d6, AP 1
  • An expensive-looking knife with hollow handle containing electronics and a dataport

As they finished clearing the bodies, a red ape slipped up, and palmed a map into Rodney's hand.

City Map

The map was a slight deviation from their current path; following it, they reached a locked door, which Rodney was unable to bash open, but Nix managed to pick quite handily. Inside was a fairly normal looking home - a living room/bedroom with a fold-out couch, a table with two chairs, a rug, and a wall-mounted terminal; a kitchen with a fridge and a stove, and a partially collapsed roof; and a cramped bathroom, with some basic first aid supplies.

After going over the area with a fine tooth comb, they discovered the terminal was hiding a secret - Rodney punched a hole through the front, and quickly realized that it was a fake screen, hiding a communication device inside... a communication device that was sporting an energy-spear-sized hole in it. Oops.

Irritated at their careful search not finding anything, Rodney and Nix next decided to trash the place, pulling open the couch and moving any furniture... and the rug, which hid a secret passage in the floor. Heading down, they found the space well lit. Most of the tunnel lead through earth and stone, but about halfway through, a wide area was obviously tunneled through the wall surrounding the city - it was much smoother, and obviously permacrete with steel rebar instead of natural stone. At the other end of the tunnel, they met up with the Resistance - mostly red apes carrying guns. Nix showed them the map, and the group escorted them through the city to a low, heavy-duty warehouse.

Inside, they met the Red Ape Queen, and a number of her group, including a doctor that healed up Rodney's wounds. She was overjoyed to see them, and briefly mentioned a prophecy that a group such as theirs would come and save their world. They spent the rest of the evening planning out how they would assault the Mayor's office, to rescue the mayor who was being held hostage by his second in command, known only as the Advisor - and to access the maze beneath the city, and activate the device that the Red Queen could not.

The plan was to have the Queen and her apes cause a distraction, leading some of the guards away from the office, and leaving an opening for Nix to slip inside an air duct, and hopefully find a way for everyone else to get inside the building.

Tuesday, December 15, 2020

Jungle Fever

 The location of the Littlefinger had no ship, just a single planet orbiting a yellow star. The planet had a number of burned areas - not a placid place, for certain. Finding a good landing site, they set the ship down and set off with a couple of blue apes, as well as Medical officer Marianne Falk and Engineer Ensign Josep Soler.

The first day of travel was fairly relaxed; they wandered around the trails as Falk read off some of the information in the ship's logs. It seems that only the core group of officers had experienced the Littlefinger as a planet - most of the rest remembered it only as a ship. It was here that the ship's original captain had died, though details on that were fuzzy as well.

They found the old remains of what must have been the village of the Colorful People, but no trace of them remained. Following a creek bed, they studied the undergrowth, and quickly learned that the black plants and flowers were very, very dangerous. Rodney collected a fair amount of the plants - or rather, Falk collected them, at Rodney's insistence, using up most of her sample kits.

After some amount of travel, they began setting up camp - and discovered the kitten, Pixel, had stowed away in Falk's bag. Not long after they had fallen asleep, noises outside of the camp alerted Nix, who in turn woke the others; Rodney, Nix, and Tee carefully moved ahead, leaving the blue apes guarding the others. Rodney chucked a grenade towards the sounds, but didn't seem to do any more than anger the attackers - which turned out to be a horde of grey apes! They apes descended on them, jabbing them with spears. Nix took some heavy damage, and when he fled to the sky, Tee was next. Rodney, meanwhile, tanked through every blow, slowly splatting the apes around him with his power hammer, as they poked at his well-armored body. Tee managed to drop a few as well, and once Nix took to the air, it was all over for the apes. Soon, none remained alive. Rodney heard more noises behind him, and threw another grenade! Only this time... he heard the explosion and scream over his comms. He rushed through the thick underbrush and found Ensign Soler having dived under a rock, the two blue apes staring around in confusion, and Marianna Falk bleeding out on the ground. Oops.

Nix administered medical aid and stabilized her wounds, then together he and Tee flew her up over the treetops and back to the ship. Both were quite speedy, and being able to fly in a straight line made the trip back take only a couple of hours. They quickly placed Falk in medical cryo, where she stabilized enough that she would likely survive - though she would be recovering for some time as her burned limbs regrew. Friendly fire isn't all that friendly!

After the two droids got some patch-ups, they headed back to the others. Unfortunately, they were spotted by a large bat-like creature... they dodged ahead, but it managed to keep up with them, landing a good couple of blows on each of them. Finally, having worn it down, they dived into camp, where Rodney was ready and waiting with his power hammer. Tee and Nix zipped past, and as the bat came through, Rodney crushed it into paste!

Shaken but otherwise unharmed, the crew gathered themselves together and headed towards the possible entrance that Nix and Tee spotted from the air...

Tuesday, December 8, 2020

Allies++;

NOA searched through the ship's map, and found the planet Pyl'nyy - a dusty planet in the midst of a cataclysm. On the way, however, was the planet Placidus, where a certain black growth was found - a black, light-eating, radio-eating plant that was, to all electronic examination, a hole through the planet with nothing behind it. After some poking and prodding - and collection by Nix - the crew turned to unloading the blue apes on the more suitable homeworld. About a hundred of the apes remained aboard, eager to learn about the strange ship that saved their species.

Pyl'nyy was only a few days journey further on, and soon, the Oncoming Storm found itself in the rubble-strewn system. The ship managed to traverse the majority of the asteroids, getting close enough to let Tevye and Rodney get a shuttle to the surface.

The planet was a wasteland of dust and rubble; where huge habitation domes once stood, there was only ash and ruin. Only one dome remained; carefully, the two entered the facility, finding it unlocked, but apparently habitable, with a working airlock. Wandering deeper, they found two men talking, and quickly introduced themselves. While Rodney was quite vague about where they had come from, the man eventually realized they must have come from off-planet; with a little diplomacy, the two (not realizing at first that they were among the highest ranked members of the crew) agreed that the Russians that inhabited the planet could come aboard.

The grim group of Russians were originally dropped off there 280 years ago, and their forefathers watched the planets collide - a huge, rocky exo-planet hurtled into the system, and smashed into a gas giant at an angle, enough to blast the two into ship-sized chunks. One of the larger chunks slammed into a third planet, smashing it to pieces as well. Over the last 280 years, the chunks have smashed and smashed again, shredding anything nearby. Luckily, their orbits have been plotted, so it'll be a bit easier to get out, but unfortunately the orbiting point-defense systems failed nearly 30 years before, and the main habitation dome was destroyed.

However, there were enough of them that they wouldn't fit in a single shuttle, and navigating back and forth would be asking for disaster. Instead, with the help of a few of the Russian engineers, they removed the superstructure of the Oncoming Storm, returning the ship to its original configuration. With that, it was easy to get down to the surface, pick up the remaining Russians, and head back out to space. The exoskeleton that was the Oncoming Storm was compact enough to be towed, and was left in orbit around Placidus, where they also unloaded most of the Russians. A few of the Russians stayed behind on the ship, willing to help out to pay their life-debt. The 20 people who stayed aboard are:

  • Karl Igorevich
  • Kveto and Saveliy Danilov (brothers)
  • Artemiy Konstantin
  • Valeriy and Natasha Kievich (sisters)
  • Stanimir Krillovich
  • Taras Vladovich
  • Demian Leonivich
  • Vladimir & Svetlana Rostislav (married)
  • Edgar Artemovich
  • Valera Yermova
  • Galina Slavovna
  • Bogdan & Stanislava Yergovna (married)
  • Marina Artemis
  • Edita Mikhailovna
  • Olesya Vitalievna
  • Lera Filippovna

A few are engineers and scientists. The rest are willing to help out where needed, and otherwise act as security.

One last thing was required: the ship is no longer the Oncoming Storm, without its shell, and the Shifting Horizon was a UEA ship, where technically, this ship is a member of the APF. NOA suggested a new name, which the rest of the crew agreed to: the APF SS Dark Horizons.

Nix, meanwhile, was upgraded from 2nd Lt. to Lieutenant, and is now the highest ranked member of the ship!

Wednesday, November 18, 2020

Red vs. Blue

The crew found themselves suddenly teleported into a new, strange place; this time, it only took NOA a moment to find just where the Oncoming Storm landed: just inside the newly explored area! According to the system map, this is the Haroona system. The star system seems, at first glance, fairly habitable; the star is a fairly sun-like, and supports two planets in the habitable zone. Two two planets seem to be covered in some kind of reddish liquid; scans show it is organic. Occasionally, the surface of one of the planets shoves upward, erupting in a gout of flame, so violently that it flings material into space (no mean feat for a nearly Earth-sized planet). The second planet is less violent, and dotted with occasional islands. Two of the larger islands - only a few miles across - show dense vegetation on one, and a number of tightly-packed life signs on the other.

Just as they were considering what to do, NOA sounded an alarm! A change in his file system lead him to believe that he was being hacked! Quickly, Nix scanned the file system, and found the deeply buried file. As NOA stated, and Nix verified, the file was actually harmless; it had unlocked itself upon the ship entering the solar system. NOA said it would take him some time to break the encryption on it, and suggested perhaps now would be a good time to investigate the planet - if nothing else, the ship needs supplies.

Rodney elected to stay aboard and help provide more "percussive maintenance" to any broken or stuck equipment, leaving Nix and Tevye to travel down to the planet. As Tevye steered the shuttlecraft out, the two droids noted the damage to the ship. Luckily, none of it was venting atmosphere into space, sparking, or leaking fluids, but it was still in obvious poor repair. A great, charred scar ran along the side, where the ship had dropped out of jumpspace prematurely.

The two elected to visit the rockier of the two islands first, to investigate the life signs. After a smooth landing, they headed towards the largest concentration. Spotting some caves, they headed inside; after looking around, they spotted one - a nearly man-sized ape, somewhat chimpanzee in features, with blue fur and skin. Advancing, they were stopped by the creature, who blocked their way. Nix noted that the creature was nearly starved, and while it was stubbornly blocking their way, it also seemed rather terrified. It was also wearing a fur jacket of some kind. They attempted to communicate with it, but it didn't seem to understand, eventually making some hooting and grunting noises.

Returning to the ship, they found an old translator with "Frosty Fire" scrawled on the nameplate, as well as some old MREs (mostly granola bars). The blue ape was still there when they came back; Nix scrolled through the six language options, hoping one of them would work. The first was Kchk'Trrs; the second English, and the third Du'ul Tlak. He skipped to the last language - success! This was one of the early planets that the Shifting Horizon visited, and the crew had "borrowed" the translator from the head engineer, a Kchk'Trrs named Frosty Fire, and decoded the alien language. Excited and confused, the ape responded; the two droids offered him a couple of the MREs, and after a little trouble opening the package, he took a bite, then dashed off. He returned empty handed, and had a long discussion with the two. Whatever the red goop was, it landed some 20 years before, and proceeded to engulf the world, consuming everything. The ape showed how his hand was burned by what looked like acid. Most of his people had died; only a thousand or so remained, and they had eaten everything available, living on nothing but the few patches of ice here and there. The apes seemed to be in the stone age, with barely more technology than fire. The two droids asked if he would like to leave, and perhaps move to the other island that has trees and food, which sparked a discussion on exactly how that would happen, and Nix struggling to explain fusion drives to a resident of the stone age via a translator.

Eventually, the ape (his name is Hooda, that is, hoo-dah) lead them deeper into the cave, to meet the council of elders, three white-haired apes dressed in thick furs. The leader stated that if the droids could ferry his people to the stars in the flying hut, that they would help fight against the red goo, and serve the not-quite-gods in any capacity required. Nix asked about the other planet, phrasing his statements well; the second member of the council, and old woman with shells and beads on her thick mantle, stood and told the story of how the fast star in the sky (the other planet) used to be blue, many generations ago, but over the course of a few generations, turned blood red. That omen lead to the red goo coming and eating their planet. She sadly touched all the shells and beads, explaining that they were gifts from other tribes, all lost to the goo.

Nix and Tevye asked to see the goo up close, and Hooda took them and a pair of his friends to see it. The goo was slowly crawling up a flat stretch of rock, the smell of acid heavy in the air. Nix took a sample. Then, Tevye flew the five of them to the other island; two other two apes didn't seem to enjoy it, but Hooda was quite interested, staring out the window.

On the other island, the apes stepped out, and were met by shrieks and screams, as three more apes bounded out! Hooda called for them to stop, and after talking with them (fast enough and with enough overlapping speech that the translator couldn't keep up), told the droids that three on the island thought they were the only ones left in the world. The island was a mountain peak, and used  to have a sister peak; their tribe had stored food on the peak, but were moving farther up, when the second peak collapsed into the goo, leaving only the three apes behind.

Loading up some of the food, they headed back to the rocky island to feed the apes there, then back to the Oncoming Storm, to analyze the red goo. After careful research, Nix realized the red goo had already been catalogued - Biothanata, the Eater of Worlds. The Shifting Horizon had found it on the other planet and destroyed it... or so they thought. It seems they hadn't been as thorough as they thought. At first, the crew thought it might be possible to teach the apes how to fight the goo and destroy it, but they realized that all that was left were the mountain peaks; little more than some grass and trees and a few saved seeds remained. Instead, they decided to take the blue apes with them. It took 50 trips to bring them all in the shuttle, plus several more trips to gather all the food, grass, trees, and other plants that remained, carefully planting it all in the greenhouse on the civilian level.

And then... then they taught the apes how to shoot. Refueling at the sun and harvesting some asteroids, they let the apes burn their planet free of the Biothanata, and the second planet as well. They scanned the system, and destroyed every last speck of it, purging it with laser fire and high explosives.
After three weeks of cleansing the planets and solar system, they were ready to move on. The blue apes - the Haroon - took to space life quickly, learning how to operate the elevators and intercoms, and helping clean up the ship. While they can't program consoles (yet), they can certainly hold a wrench and swing a mop; by the time the Biothanata was purged, the ship was in much better condition, cleaned and oiled, with the food stores full of food from the second island.

NOA finally managed to break the encryption; as it turns out, it wasn't as difficult as expected. Inside the file was a message for the crew of the Oncoming storm - a woman's voice:

I'm sorry I left you, but it is safer and faster for me to travel alone. Something is wrong. I need time to understand what! By my calculations, if nothing goes wrong, you should wake up in about 25 years. I doubt NOA will survive that long without power, so I am resetting him to his vanilla state. I am hiding these messages inside. Ask the right questions, and NOA will find them. Travel to the nearest star to refuel, and DO NOT go back into cryosleep. You need to organize the ship, and more importantly, you need to prepare for your return to Earth. I have programmed a jump pod to take a message to the dim planet with the dead shell. I hope you know what I mean. I will retrieve it from there; I will meet you, once this message is verified. I will send messages as I can.

Eliza out.

While NOA had no information about the location of the "dim planet with a dead shell", there is a planet in the database that seems to match that criteria, though he has no idea how he came by the information. However, with the first message unlocked, a second message also unlocks. It's the same woman's voice:

You will need all the allies you can get. You will find a few survivors on the planet Pyl'nyy, but it will not be easy to get there as it once was. Time is of the essence.

Eliza out.

Nix, having read through more of the ship logs, remembered something about the planet - the first that the Shifting Horizon encountered, in fact. With little other direction, it was agreed that they should travel to Pyl'nyy, and find these allies the strange woman spoke of.

Wednesday, August 24, 2016

Entity 2

It's been a few weeks since we last met, so we began with a bit of review. That done, the crew headed over to L20 to pick up their freshly minted fleet. Suitably impressed with their new battlegroup, they quickly advanced their ranks: Capt. Julian became Admiral Julian, Commander Julian became Captain Julian, Commander Kiri was reinstated as Captain Kiri, and everyone else was upgraded to Commander if they weren't there already. Expecting to come out of their encounter alive, the group also discussed their future plans - namely, begining a new empire. A few names were bandied about; Gus attempted to make the initials spell "ISIS", but for some reason, no one seemed to think that was a good plan.

Monday, August 15, 2016

Less Money More Stuff

L20 has a big facility, but it's not infinite, and right now, they are in full production mode, churning out small, medium, and large ships for every government. There isn't a lot of ground fighting, though, so they were able to make the full order of power armor suits: 10 command suits, 10 weapon's expert suits, and 180 Soldier Suits. In fact, they threw in a walker, too. No armored assault is complete without a giant mech, right?

Tuesday, August 2, 2016

There and Back Again

At the beginning of this session, Captain Julian imposed martial law; all able-bodied people were conscripted, and given some basic weapons training. Children and the few adults that weren't willing went into cryo for the duration. Granted, most people were perfectly fine with the training, even the good psychologist's teenage daughter, who will likely get into trouble, but you don't even understand mom, Captain Julian said it was ok I asked him specifically, geeze mom, it's like, war, get off my case. Er... moving on.

Nearly to their destination, the crew saw a ship, barely in sensor range. While they considered what to do about it, it suddenly appeared much closer; it was a huge ship, nearly the size of the Oncoming Storm, covered in sensors and weapons! Oddly, its ship beacon registered it as an old UEA exploration ship called the UEA SS Eliza, though it looked nothing like one. The crew were on the verge of deciding whether to shoot or leave when the ship suddenly vanished again, then reappeared - along with 50 copies of itself! Just as suddenly as the copies arrived, they vanished, and the lone remaining ship hailed them.

They were greeted by Susie-Mae Lansing, a perky southern lady with a matching drawl, then the captain of the vessel, Capt. Roger Kelft, a smooth adventurer, who invited them aboard. Fearing treachery, Julian suggested that they board his vessel instead. They agreed, and soon, Captain Kelft, Susie Mae, an engineer, a medical officer, and an android named Eliza - the ship avatar - joined them. Julian proudly showed them his ship. They... weren't impressed, actually. Julian was a bit incredulous, until slightly later when he asked if they had run into anyone like the strange teleporting creatures they had met earlier. The Captain nodded, and Eliza listed off how many they had destroyed - over 15 thousand! Julian, himself impressed, asked how they managed it; the captain invited them back aboard his ship, saying the Shifting Horizon was a bit too "soft" for comfort.

Aboard the UEA SS Eliza, the captain showed them around a bit - the corridors were plated in exterior bulkheads, and there were what looked like fire suppression shower heads every 10 yards or so, with matching drains in the floor. The others wondered about it, and the captain explained it was for acid. It's hard to teleport when you've had your flesh eaten away. No one much cared for the featureless bulkhead-walls; even the conference room table was made of stainless steel, and bolted to the floor. The Captain agreed that it lacked personality, but it was tiring replacing decoration that was washed away by gunfire and acid. Better boring than dead.

The captain explained the strange circumstances of how they got where they were:

A long time ago, back in the J0 days, a ship was created to map the universe. It traveled jumpspace and realspace, back and forth, measuring and mapping, linking routes, traversing and re-traversing. Over time, the scientists and engineers on board continued to modify the rudimentary AI to help with more and more tasks, upgrading it to be able to repair the ship, and eventually to modify its own orders. As time wore on, the scientists, engineers, and crew produced a second generation; as the generations expanded, the scientists became passengers, then followers, then zealots. The ship remembered it all; spliced and re-spliced, merged and edited, the recordings of passengers and crew were used to create projections of personalities, and soon personalities became people, fleshed out as projections, even androids. The interior of the ship became a living memory, a zoo if you will.

At that moment, Eliza stood and proclaimed, "I am that ship. My passengers, my crew, are merely projections, replications. They deteriorate, and I rebuild them. I have mapped the galaxy for thousands of years; I found which paths travel through space, and which travel through time. I mapped and remapped, until I had traveled the whole of the galaxy. I saw so many things, but all that I had space for was the Map. And yet... I am lost. I traveled through a crack in the world, and I learned how insignificant I am, and I cannot return."

Julian desperately wanted a copy of the map. Gus and Gadget were quite interested in learning how these people looked and acted so human, and yet were androids (they were a step farther than Terminators; real flesh, real muscles, synthetic bones, and nanowire nervous system). Eliza agreed to upload the map; in doing so, she freed enough memory to be able to store new information; once the map was uploaded, she left for Earth.

However, uploading the map triggered a long-dormant plot twist - the Shifting Horizon didn't have a J2 jumpdrive! Rather, it had a J3 drive, capable of using jumpspace maps to travel great distances in a much shorter amount of time. The uploaded map now allows it to jump very quickly from any system, taking the shortest path, often for half the time.

Finally, it was time to move on to their destination. Coordinates previously double-checked by Eliza, they jumped into the lion's maw...

On the way, Gadget read up on jumpspace, and managed to invent a "jumpspace mine" of sorts. It made the transition from jumpspace to realspace, and vice versa, very... painful.

Additionally, two new characters arrived, whose names I forgot to write down. One, an android, and the other, a male Kchk'Trrs.

The planet was dead - nothing living, but swarms of creatures, slithering through realspace. They approached one of the many dead ships surrounding the planet, and found it infested with a strange growth, wood-like on the outside, but fleshy on the inside. Nae took a cutting, which triggered rather a lot of wild thrashing - taking this as a sign to leave. However, a swarm took notice and began moving towards them, teleporting ever-closer. Slightly freaked out, they group retreated to another system, and found the ruins of a civilization (making more jumpspace mines along the way). There was nothing left now but the fighting. Returning to the system, they engaged the enemy...

The first few waves of creatures, they managed to defeat with torpedoes, but quickly ran out. Leaving the crew to man the lasers, the party spread around the ship to protect it. The first aliens teleported inside, and were hit by the jumpspace mines. Only one managed to survive; the rest crashed to the ground wreathed in green flames. The second wave fared only a little better, though they were quickly cut down by withering fire from Gus and Gadget. One managed to escape up an elevator, but was cut down by the dozen security guards around the jump drive. The next wave included some tougher leadership; Julian, confident from his earlier encounters, jumped into the fray, but was bashed for 2 wounds by a berserker with a power hammer; the others weren't as able to land a hit, and Nae managed to keep them at bay with some well-placed sonic shotgun blasts. The battle raged on; Gus and the newcomer Android managed to corner a creature in a hangar bay, and the new Kchk'Trrs attempted to assist. However, his attempt was in vain; though the creature was killed, so was he. Which makes two male Kchk'Trrs lost on this ship. It's not a good track record. Granted, the newcomer was a wanted felon, and likely would not be missed, but still.

All told, 16 creatures, 8 taskmasters, and 4 leaders entered the ship's lower levels, and were killed; an additional 8 creatures, 12 taskmasters, and 1 leader entered the ship at other points, but were destroyed by either mines or crew fire. The remaining swarms opted to not approach the ship; they didn't know how many torpedoes remained, otherwise they may have chanced it.

Over the next several days, the Oncoming Storm took up an orbit around the sun, siphoning enough energy to not only refill their supply, but produce a very large number of heavy torpedoes, stacking them inside the ship bays. Finally, they fired every last one of them at the planet, providing covering fire with railguns and lasers, until the planet was a raging inferno, and the ships were destroyed. It is unlikely that the creatures would be able to rebuild from that (indeed; the ships were acting as power collectors, and the planet below was covered in creature-birthing trees. Without them, the creatures cannot reproduce, and the few that escaped the immolation will likely die of old age before they find civilization).

After the planet was destroyed, Eliza returned; she had done a quick trip through the system inside the bubble (Earth, et al), and realized that what the party had told her was correct. She sent her ship back to help, and stayed on as part of the crew.

On the way back to Earth, Gadget again put his hand towards inventing, and managed to come up with a repair grenade for Androids that works as a large blast radius EMP for enemies, or a d6 repair for friendly robots. Using tech from the creatures, he invented a personal energy shield that has a 50% chance per attack of activating each attack, but only once each round. However, I am going to change how I originally said it worked; instead of providing armor, it will instead soak 3d6 damage. He also was able to replicate the jumpspace belts the creatures use, and he created copper-wound Faraday cages which provide 6 armor against EMP, for robots and androids.

The jumpspace map only applied inside the bubble - the jumpspace exclusion zone wrapping around Earth and the other systems - so it still took two months to return. The crew once again reduced to a skeleton shift, and the ship traveled through jumpspace. But during the long trip back to earth, something happened. The crew can only guess that the creatures found them. Gadget awoke to his low battery alarm - he was charging, but his battery had decayed. He managed to replace it, and woke the captain, who suffered from extreme cryo-sickness - something that only happens after years in cryo. An investigation turned up nothing on the skeleton crew. Worse, the ship had only a week's worth of energy remaining.

The missing crew included: Ensign Alec Panyanouvong, 2nd Lt. Lynn Ibe, Ensign Tamera Stradley, Ensign Josep Soler, Ensign Darien Kundert, Ensign Hugo Weaving, and 2nd Lt. Marianne Falk.

The party agreed that the only bet was to try to find the nearest sun to recharge; they had no idea how long they had been out. As they tried to limp to the nearest star system, in the hopes that they could scavenge some fuel, they were interrupted by a huge ship that somehow appeared directly in front of them. Grimly, they prepared to jump out of there, as the ship fired at them... then vanished. And on the bridge stood... Captain Grainer?

He explained about the Entity - the creature the crew had been searching for. It was trapped inside a bubble, inside the Black Zone, which is itself inside the bubble around the systems. The Entity was the creator of the nasty creatures, and was also a terrible criminal. The powerful organization that... well, it's not actually Captain Grainer; it's a being impersonating him, but anyway - the organization that Not-Grainer works for is a police force of a sort. They jailed the Entity over 10,000 years ago. Meanwhile, the Entity is likely looking for the crack in the outer bubble, while the creatures are trying to find him. Finally, Not-Grainer teleports the ship back inside the bubble, and is gone. Oh, but he left a tool - a crowbar, which supposedly punches through jumpspace exclusion zones. Gadget tried to figure it out, but its design is beyond mystical.

Finally back home, NOA took a reading of the stars, and realized that they spent 25 years in cryosleep.